Re: [areaswap] Re: Lists of Smaug monsters, their danger factor, and xp / treasure yield?
I have now actually built a little 11 room area with the area creator (very,
very small cigars all around). However, while it looks alright on
"walkthrough" mode, I have no idea if it actually works.
If I download Smaug, how does a man with no programming experience go about
plugging in an "AreaEditor Document"? Any ideas?
For that matter, even if it does work, does anyone know how I make such a
document useful to others, who might conceivably want to add a little area
to their mud?
>I only played with Smaug for a short time so I do not have a set of
>standards. I'm sure someone must have a set of standards they have used
>before, if not, my recommendation would be to check out the stock areas
>that come with SMAUG and make your mobs comparable to existing ones.
Is there a way to do that apart from actually playing SMAUG? More to the
point, is there a way do do that without playing SMAUG when you are a
programming ignoramus?
>If you want to try CircleMUD check out these offline programs:
>
http://ftp.m-l.org/pub/CircleMUD/contrib/olc/offline/
In what ways do you think that Circlemud (or its associated programs) are
better than SMAUG?
Thanks,
Adam
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