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Lists of Smaug monsters, their danger factor, and xp / treasure yie   Message List  
Reply | Forward Message #164 of 202 |
Re: [areaswap] Re: Lists of Smaug monsters, their danger factor, and xp / treasure yield?



I have now actually built a little 11 room area with the area creator (very,
very small cigars all around). However, while it looks alright on
"walkthrough" mode, I have no idea if it actually works.

If I download Smaug, how does a man with no programming experience go about
plugging in an "AreaEditor Document"? Any ideas?

For that matter, even if it does work, does anyone know how I make such a
document useful to others, who might conceivably want to add a little area
to their mud?

>I only played with Smaug for a short time so I do not have a set of
>standards. I'm sure someone must have a set of standards they have used
>before, if not, my recommendation would be to check out the stock areas
>that come with SMAUG and make your mobs comparable to existing ones.

Is there a way to do that apart from actually playing SMAUG? More to the
point, is there a way do do that without playing SMAUG when you are a
programming ignoramus?

>If you want to try CircleMUD check out these offline programs:
>http://ftp.m-l.org/pub/CircleMUD/contrib/olc/offline/

In what ways do you think that Circlemud (or its associated programs) are
better than SMAUG?

Thanks,
Adam

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Wed Sep 17, 2003 1:51 am

adamsomeone
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Message #164 of 202 |
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I hope that I'm not posting off-topic on a list that should only be about finished areas, but I'm hoping that you guys can help me. If questions like mine...
Adam Someone
adamsomeone
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Sep 16, 2003
2:30 am

... I only played with Smaug for a short time so I do not have a set of standards. I'm sure someone must have a set of standards they have used before, if not,...
wintersn.geo
Offline
Sep 16, 2003
1:27 pm

I have now actually built a little 11 room area with the area creator (very, very small cigars all around). However, while it looks alright on "walkthrough"...
Adam Someone
adamsomeone
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Sep 17, 2003
1:51 am

... The reasons are many and long-winded. To sum it up CircleMUD is a more developed and stable source code than SMAUG. While CircleMUD does not have some of...
wintersn.geo
Offline
Sep 17, 2003
1:59 pm

... If found two online - alas, they differed vastly in their advice (in one case by 10,000%!). However, ... Great advice! I finally downloaded SMAUG and...
Adam Someone
adamsomeone
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Sep 17, 2003
11:23 pm

I've already had two people kindly offer to look at my Smaug area, so that's taken care of. Thanks! Adam ...
Adam Someone
adamsomeone
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Sep 18, 2003
11:07 am

Well, assuming you've compiled the smaug code and got all that together, then all you do is go to the area directory, look for area.lst (or areas.lst,...
KriS GlasS
belzarus
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Sep 18, 2003
3:46 pm
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