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Lists of Smaug monsters, their danger factor, and xp / treasure yie   Message List  
Reply | Forward Message #163 of 202 |
Re: Lists of Smaug monsters, their danger factor, and xp / treasure yield?

--- In areaswap@yahoogroups.com, "Adam Someone" <AdamSomeone@h...>
wrote:
> I don't know how much damage they should inflict, how much
> experience they should yield, and how much treasure to
> hand out (magical and otherwise).

I only played with Smaug for a short time so I do not have a set of
standards. I'm sure someone must have a set of standards they have
used before, if not, my recommendation would be to check out the
stock areas that come with SMAUG and make your mobs comparable to
existing ones.

If you want to try CircleMUD check out these offline programs:
http://ftp.m-l.org/pub/CircleMUD/contrib/olc/offline/

Rumble
The Builder's Academy
enigma.dune.net 9091




Tue Sep 16, 2003 1:27 pm

wintersn.geo
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Message #163 of 202 |
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I hope that I'm not posting off-topic on a list that should only be about finished areas, but I'm hoping that you guys can help me. If questions like mine...
Adam Someone
adamsomeone
Offline Send Email
Sep 16, 2003
2:30 am

... I only played with Smaug for a short time so I do not have a set of standards. I'm sure someone must have a set of standards they have used before, if not,...
wintersn.geo
Offline
Sep 16, 2003
1:27 pm

I have now actually built a little 11 room area with the area creator (very, very small cigars all around). However, while it looks alright on "walkthrough"...
Adam Someone
adamsomeone
Offline Send Email
Sep 17, 2003
1:51 am

... The reasons are many and long-winded. To sum it up CircleMUD is a more developed and stable source code than SMAUG. While CircleMUD does not have some of...
wintersn.geo
Offline
Sep 17, 2003
1:59 pm

... If found two online - alas, they differed vastly in their advice (in one case by 10,000%!). However, ... Great advice! I finally downloaded SMAUG and...
Adam Someone
adamsomeone
Offline Send Email
Sep 17, 2003
11:23 pm

I've already had two people kindly offer to look at my Smaug area, so that's taken care of. Thanks! Adam ...
Adam Someone
adamsomeone
Offline Send Email
Sep 18, 2003
11:07 am

Well, assuming you've compiled the smaug code and got all that together, then all you do is go to the area directory, look for area.lst (or areas.lst,...
KriS GlasS
belzarus
Offline Send Email
Sep 18, 2003
3:46 pm
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