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Messages 1539 - 1568 of 1588   Oldest  |  < Older  |  Newer >  |  Newest
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1539
A BRIEF HISTORY OF WAR & GAMES Up until modern times, warfare consisted mostly of close quarter combat. True, there were long ranged weapons, such as the bow...
hartunga66
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Jun 14, 2009
12:15 am
1540
I found this on Wikipedia: http://en.wikipedia.org/wiki/Irensei It is a mix of Go and Gomoku. I am curious if anyone has any info on it. It looks...
Rich Hutnik
docreason
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Jul 14, 2009
7:16 pm
1541
... It is also the first time I heard about that specific game. There is a similar game played by me and Bill Taylor that uses Go rules and its goal is to...
joao_neto_1970
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Jul 14, 2009
8:05 pm
1542
... What I found interesting is Cameron Browne's Ludi also created Pentalath, which looks like it has similar rules and objectives, but is on a hex shaped...
Rich Hutnik
docreason
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Jul 20, 2009
11:54 pm
1543
I put this up on the ChessVariants.org website and could use some feedback: http://www.chessvariants.org/index/msdisplay.php?itemid=MSdualringtourna ...
Rich Hutnik
docreason
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Aug 11, 2009
3:49 am
1544
New game: 420 http://www.marksteeregames.com/420_rules.pdf 420 is the elusive "Game of X", a generalization of Y in which three players try to connect the four...
mark_steere
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Aug 14, 2009
10:17 pm
1545
I gave the Mark Steere Games website a major overhaul. The previous layout was sufficient back when I only had three games on two game sites. Now it isn't....
mark_steere
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Aug 14, 2009
10:24 pm
1546
Why is the 3-1-0 pattern impossible?...
ddyer0
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Aug 15, 2009
11:25 am
1547
... If you've got 3 you've got 4....
mark_steere
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Aug 15, 2009
1:37 pm
1548
... Not so, if red takes corners 1, 2 and 3 as the first three moves, and green takes corner 4, and all other moves are randomly in the center, Red has 3,...
ddyer0
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Aug 15, 2009
10:12 pm
1549
... Ok, but I don't think it would really be that hard to prove. In the scenario you described, the game is still wide open. Any one of the three players...
mark_steere
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Aug 15, 2009
11:13 pm
1550
How about this example of a game where the final score would be 3-1-0 http://www.boardspace.net/images/3-1-0.jpg...
ddyer0
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Aug 16, 2009
8:11 pm
1551
You're right Dave. Sorry I doubted you. I'm kind of on the go now but I'll patch up the rule sheet tonight when I get home. Thanks....
mark_steere
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Aug 16, 2009
8:43 pm
1552
... I might give the 3-1-0 to the player with 0 so I can still call it 420 but I have to chew on it....
mark_steere
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Aug 16, 2009
8:45 pm
1553
The "typo" has now been corrected. http://www.marksteeregames.com/420_rules.pdf Originally I had called the game "X". The object was to get the "maximum...
mark_steere
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Aug 17, 2009
3:04 am
1554
Now about the game itself. I haven't actually played, so this is purely speculative, but won't the "go for zero" strategy completely dominate? It's trivial...
ddyer0
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Aug 17, 2009
9:45 pm
1555
Man, I gotta put you on the payroll. Let's go private with this shit....
mark_steere
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Aug 17, 2009
10:44 pm
1556
... That would make it rather an "anticonnection" game ... Not having tried it, it seems plausible to me that keeping your stones from connecting into a bridge...
markthomps
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Aug 18, 2009
2:09 am
1557
... Er, I mean he would WIN (since the other two players would have one corner each). Sorry, I was thinking while composing the post....
markthomps
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Aug 18, 2009
2:43 am
1558
... Yes, Dave's point was a valid one. He forced me to test play it and, it turns out, the zero heaviness does in fact make for a crappy game. I have to thank...
mark_steere
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Aug 18, 2009
2:57 am
1559
Had to change the name of 420 back to X. The introduction of a 3 into the winning numbers made the 420 no longer appropriate....
mark_steere
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Aug 18, 2009
3:03 am
1560
I've been thinking more about this game, including the zero seeking player's problem with zugswang on the last move. I think small boards may be the most...
ddyer0
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Aug 18, 2009
5:35 pm
1561
Definitely. A larger board provides richer gameplay and a smaller board provides a faster game as rules of thumb. I think that would hold even with this...
mark_steere
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Aug 19, 2009
3:32 am
1562
...plus there's the issue of first move advantage. Assuming the game is not totally Nim-like, a larger board would help mitigate that. Just something to...
mark_steere
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Aug 19, 2009
3:37 am
1563
New game: Basic http://www.marksteeregames.com/Basic_rules.pdf Basic is an extremely simple game for the Checkers set. It's easy to learn, easy to play, and...
mark_steere
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Aug 23, 2009
10:25 am
1564
Hello, a Bao tournament will be held in Turin (Italy) the next 21-22 November 2009. Information on www.tavolando.net You can do practice on the site ...
Luca Cerrato
lucacerrato@...
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Aug 28, 2009
4:53 pm
1565
New MSG game: Riptide http://www.marksteeregames.com/Riptide_rules.html I hybridized a finite game with an infinite game, resulting in an extraordinarily large...
mark_steere
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Sep 5, 2009
6:33 am
1566
I have uploaded a completely free Axiom version of the game to the board game geek site. The original bgg page had little information on the game, but thanks...
dreamwafer
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Sep 8, 2009
9:21 pm
1567
Liger (repackaged Riptide) http://www.marksteeregames.com/Liger_rules.html I saw a Liger on TV the other day and I couldn't believe my eyes. It was huge!...
mark_steere
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Sep 14, 2009
11:22 am
1568
Hello, all. I'm new to this group, but would like to pass on something I'm working on that would be of interest to abstract gamers. I got it into my head to...
dave@...
meadmaker4
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Sep 18, 2009
10:28 pm
Messages 1539 - 1568 of 1588   Oldest  |  < Older  |  Newer >  |  Newest
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