Here are two new games. Sphinx is a Konane like game because of its patchwork layout and every move must be a capture. It's peculiar movement comes from the...
The 4th annual Cannon tournament sponsoered by Blue Panther LLC has concluded with Antoine Richard of Canada taking second place and Ola Mikael Hansson of...
The idea of this game was to take the basic concept of Alex Randolph's "Ricochet Robots" and to turn it into more of a direct battle. The rules for it can be...
It reminds me of Sid Sackson's "Network". -- Greg "hartunga66" <hartunga66@...> Sent by: abstractgames@yahoogroups.com 05/16/2009 02:02 PM Please respond...
This is a new game of stalemate that makes use of the Immobilizer from Ultima. Previously, I had created another game of stalemate called "Gorgon." That was...
hi, I am new here ... I created a game that no other game (maybe GO) can beat in regard of its complexity and excitements ... it's called Massacre Chess and is...
A BRIEF HISTORY OF WAR & GAMES Up until modern times, warfare consisted mostly of close quarter combat. True, there were long ranged weapons, such as the bow...
... It is also the first time I heard about that specific game. There is a similar game played by me and Bill Taylor that uses Go rules and its goal is to...
... What I found interesting is Cameron Browne's Ludi also created Pentalath, which looks like it has similar rules and objectives, but is on a hex shaped...
I put this up on the ChessVariants.org website and could use some feedback: http://www.chessvariants.org/index/msdisplay.php?itemid=MSdualringtourna ...
New game: 420 http://www.marksteeregames.com/420_rules.pdf 420 is the elusive "Game of X", a generalization of Y in which three players try to connect the four...
I gave the Mark Steere Games website a major overhaul. The previous layout was sufficient back when I only had three games on two game sites. Now it isn't....
... Not so, if red takes corners 1, 2 and 3 as the first three moves, and green takes corner 4, and all other moves are randomly in the center, Red has 3,...
... Ok, but I don't think it would really be that hard to prove. In the scenario you described, the game is still wide open. Any one of the three players...
The "typo" has now been corrected. http://www.marksteeregames.com/420_rules.pdf Originally I had called the game "X". The object was to get the "maximum...
Now about the game itself. I haven't actually played, so this is purely speculative, but won't the "go for zero" strategy completely dominate? It's trivial...
... That would make it rather an "anticonnection" game ... Not having tried it, it seems plausible to me that keeping your stones from connecting into a bridge...
... Yes, Dave's point was a valid one. He forced me to test play it and, it turns out, the zero heaviness does in fact make for a crappy game. I have to thank...
I've been thinking more about this game, including the zero seeking player's problem with zugswang on the last move. I think small boards may be the most...
Definitely. A larger board provides richer gameplay and a smaller board provides a faster game as rules of thumb. I think that would hold even with this...
...plus there's the issue of first move advantage. Assuming the game is not totally Nim-like, a larger board would help mitigate that. Just something to...