Ok, I happened to find all these ads on YouTube that I had written about. Something may be afoot here that can be capitalized on. The Domino's Ad featuring Go:...
Simultaneous Connect Four by Richard Hutnik (copyright 2009) Introduction: This is Simultaneous Connect Four. It is simultaneous, because both players select...
Hello all, Since my name popped up occasionally, I'd like to clarify "how I invented games and why not". So I wrote an essay under that title. You can find it...
When you cut a hole in a Klein bottle and stretch the hole outward, you end up with a Klein bottle embedded in a flat surface. I tacked the alternative...
... Hi Mark, Nice meeting you and I'm glad you liked it. I hope I didn't sound too polemic, because that's not in any way my intention. But of course I'm ...
Thanks for publishing your essay Christian. It's always interesting to get a take on game design/philosophy from other designers. Good stuff, still digesting...
A few years back, I picked up a copy of "New Rules for Clasic Games" by R. Wayne Schmittberger. In one section he discusses how Chase games (Fox & Geese,...
THREE PLAYER GAMES AND THE PETTY DIPLOMACY PROBLEM The "Petty Diplomacy" Problem refers to flaw well known to game designers. Three-player games of pure...
Hi Chris, Thanks for your post about 3 player games. This is a really interesting subject that does not have almost any contribution to it. ... Some years ago,...
... If you haven't seen it already, you might be interested in Conway et al's discussion of several mechanisms to combine games in Winning Ways---actually...
Hi Mark, I've taken the liberty to make dutch translations of the rules of Atoll and CrossWay at iGGC. <http://www.iggamecenter.com/info/nl/atoll.html> ...
In Harlequin Checkers pieces move diagonally but capture orthogonally. This is an attempt to create the "best of both worlds" - the forced progression of the...
... Excellent! Thank you. Abstract games are essentially international - provided of course that someone translates them. I know Arty is striving to make his...
Tyr grew from my dissatisfaction with Hasami-Shogi. The "5 in-a-row" version tends to be too short. And the "War" version tends to be too long. So I sat...
Here are two new games. Sphinx is a Konane like game because of its patchwork layout and every move must be a capture. It's peculiar movement comes from the...
The 4th annual Cannon tournament sponsoered by Blue Panther LLC has concluded with Antoine Richard of Canada taking second place and Ola Mikael Hansson of...
The idea of this game was to take the basic concept of Alex Randolph's "Ricochet Robots" and to turn it into more of a direct battle. The rules for it can be...
It reminds me of Sid Sackson's "Network". -- Greg "hartunga66" <hartunga66@...> Sent by: abstractgames@yahoogroups.com 05/16/2009 02:02 PM Please respond...
This is a new game of stalemate that makes use of the Immobilizer from Ultima. Previously, I had created another game of stalemate called "Gorgon." That was...
hi, I am new here ... I created a game that no other game (maybe GO) can beat in regard of its complexity and excitements ... it's called Massacre Chess and is...
A BRIEF HISTORY OF WAR & GAMES Up until modern times, warfare consisted mostly of close quarter combat. True, there were long ranged weapons, such as the bow...