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Messages 1679 - 1708 of 1739   Oldest  |  < Older  |  Newer >  |  Newest
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1679
Looks GREAT to me, Henry. When do we play?...
macunaima30
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Aug 21, 2007
3:51 pm
1680
I would like to make an edit. I think the game would be much more interesting if production could only be spent on the home-world. This will provide a natural...
Daniel T
objhead
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Aug 21, 2007
4:55 pm
1681
Well, in that case you'd need to include some new ship types and system bases: Cargo ships, as Missile boats might not be able to travel all the way back the...
John Reiher
kedamono
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Aug 21, 2007
5:40 pm
1682
... I've spent lots of time on games that require the player to manage logistics and I'd rather not go down that route again. How about a game where the...
Henry J. Cobb
henry_cobb
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Aug 23, 2007
3:20 pm
1683
Fish or cut bait time Henry, fish or cut bait. You either worry about logistics and allow commerce raiding by the other players, or just create set pieces for...
John Reiher
kedamono
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Aug 23, 2007
3:33 pm
1684
... How about assuming that the timescale is sufficent to build up a mining colony, but not long enough to setup a new world with its own economy? So your...
Henry J. Cobb
henry_cobb
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Aug 23, 2007
6:45 pm
1685
... Yes, that is basically what I was thinking. The reason I suggested the idea is because it would make it harder to conquer another civilization that is very...
Daniel T
objhead
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Aug 23, 2007
8:07 pm
1686
... What if the navy budget isn't set by the navy? Most of the funds in the budget go to other causes, but the Navy gets some support from the big interstellar...
Henry J. Cobb
henry_cobb
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Aug 24, 2007
8:27 pm
1687
... You could also give the player an extra BP when he wins a major battle (however you would define that) and looses it for loosing a major battle. This would...
Daniel T
objhead
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Aug 24, 2007
10:14 pm
1688
... I think there might be a panic budget when you lose a battle. How about you regain 10% of the cost of any ship you lose in combat. Also, what interface...
Henry J. Cobb
henry_cobb
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Aug 25, 2007
2:33 pm
1689
I had a very strange dream last night and about all I remember from it was proposing the following chess variant: Each side gets a king and 39 points to buy...
Joseph Power
power2718
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Aug 29, 2007
2:54 pm
1690
Most chess variants die an agonizing death. ... I don't know if I like your castling proviso, it doesn't seem to fit in with the randomization of the piece...
Dan
random_var
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Sep 1, 2007
12:19 am
1691
WarpChess First: Make a decent sized map. One way to do this is to xerox the original map twice and attach the two copies together side by side with the ends...
E Corcoran
cme264
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Sep 1, 2007
1:35 am
1692
I guess you're all too busy trying out Warp Chess (grin) I was thinking - is there a simple way to add a cloaking feature to the pencil & paper version that...
Joseph Power
power2718
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Oct 28, 2007
8:05 am
1693
... rule? ... See FloatingHulks.rtf in the files area for this group. -HJC...
Henry J. Cobb
henry_cobb
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Oct 29, 2007
9:37 am
1694
... My initial thought would be that cloak would modify the speed settings for combat in some form or fashion. Just to throw some numbers out there, say 3...
Dan
random_var
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Oct 29, 2007
12:29 pm
1695
It seems to me that cloaking is more of a tactical thing, too fine grained for Warp War....
Daniel T
objhead
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Oct 29, 2007
12:54 pm
1696
Opinions on the "HALO" game...but not the PC version--specifically, the "HeroClix" game? Is this just a way of getting you to buy tons of figures (substituting...
recursive_loop
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Oct 30, 2007
12:21 am
1697
If you aren't afraid of a little swearing and rudeness, I highly recommend the Zero Punctuation review of Halo 3- ...
curufea
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Oct 30, 2007
12:29 am
1698
"If you aren't afraid of a little swearing and rudeness, I highly recommend the Zero Punctuation review of Halo 3." Well, except isn't that the PC/computer...
Recursive Loop
recursive_loop
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Oct 30, 2007
12:42 am
1699
Yes. I was responding to your third paragraph. I have nothing useful to add to your first two which you haven't already stated. i.e. of course it is a way...
curufea
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Oct 30, 2007
12:45 am
1700
... The guy's reviews are incredibly funny. I listened to all of them despite the fact that I don't have or want any of the games he reviewed....
Daniel T
objhead
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Oct 30, 2007
12:00 pm
1701
... Contrary to popular opinion, scientific polls continue to report that of those people that have Internet service to the home in the USA, just more than...
Anthony Albert
falbertforester
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Oct 30, 2007
12:11 pm
1702
"I've perused them, myself, previously, and they look to me like they are pretty much following the standard "Clix" rules - being most similar to HeroClix, I...
Recursive Loop
recursive_loop
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Oct 30, 2007
1:37 pm
1703
... The "Clix" series of games from WizKids is a slimmed down series of miniatures rules, primarily for individual soldier-type figures. The rules are pretty...
Anthony Albert
falbertforester
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Oct 30, 2007
9:25 pm
1704
Anthony did scribe... "Their recent Star Wars PocketModel TCG is worth a look, I think." Is this the game I see in stores such as Barnes & Nobles, some sets...
Recursive Loop
recursive_loop
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Oct 31, 2007
12:45 am
1705
Dad wrote -- ... Just brainstorming here, but how about a Stealth device (in the "WarpWar 2.0" tradition) that you put Power into which then lets you...
Chad Russell
vemene
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Oct 31, 2007
1:51 am
1706
... Well, the Star Wars PocketModel TCG (be sure to get the name right, there are several other Star Wars games out there right now) contains packs of plastic...
Anthony Albert
falbertforester
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Oct 31, 2007
1:27 pm
1707
I think that this adjusting drive speed after reveal would be workable. Some thoughts: Limitations: The highest build factor stealth device that could be built...
Curt S. Steindler
lawrax
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Oct 31, 2007
9:38 pm
1708
Let's keep it abstract. Stealth is limited to tech level, so at TL 1, you can build a 1 point stealth suite. Using Stealth: Power allocated to movement minus...
John Reiher
kedamono
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Oct 31, 2007
10:11 pm
Messages 1679 - 1708 of 1739   Oldest  |  < Older  |  Newer >  |  Newest
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