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Messages 1663 - 1692 of 1739   Oldest  |  < Older  |  Newer >  |  Newest
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1663
Hey Everybody! Just a quick note and a little about myself. I purchased Warpwar (1st Edition) in '78, and played the game as a teenager with several friends....
rwh2059
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Jul 15, 2007
4:29 pm
1664
Hmmm...scanners show there hasn't been any activity here since April. Ensign...drop a transponder beacon and set course for the next star system...warp...
rwh2059
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Jul 16, 2007
6:23 pm
1665
Ping...ping...ping...PONG! What can I say? People post if they want to; if activity doesn't pick up by year's end, the group will probably be deleted. ...
Recursive Loop
recursive_loop
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Jul 16, 2007
6:34 pm
1666
I'm here. One idea that I have used in the past is to play on a geodesic board. I.E., the board looks like a 20-sided die laid out on a flat surface. That way,...
Daniel T
objhead
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Jul 16, 2007
7:05 pm
1667
In order to stomp slugs, how about playing that each unit of speed requires it's square in P/D? So a ship with a P/D of 25 can move five jumps on the map or...
Henry J. Cobb
henry_cobb
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Jul 16, 2007
7:41 pm
1668
... Sounds like late 18th century naval warfare...run out the guns!...
rwh2059
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Jul 16, 2007
9:27 pm
1669
... Well, it'll look like this: Speed 1: PD 1 Speed 2: PD 4 Speed 3: PD 9 Speed 4: PD 16 Speed 5: PD 25 Speed 6: PD 36 You'd build a ship with PD 30, and a...
John Reiher
kedamono
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Jul 16, 2007
10:27 pm
1670
... I think you meant "out run" the guns? But Warp-war doesn't have to deal with wind direction, wind speed, or sea state, eh? -- BT Tracy Johnson Justin Thyme...
Tracy Johnson
tmjva23666
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Jul 17, 2007
12:05 am
1671
... 16. I'm tempted to allow high tech ships to add their tech level to their speed. So a TL3, PD 25, B 9, S 16 (Cost: 55) ship could travel at 8 jumps per ...
Henry J. Cobb
henry_cobb
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Jul 17, 2007
8:39 am
1672
... whole ... use to ... Level ... their ... per ... if ... space. ... whadaheck...I'll give it a shot...count me in. Anyone else? -RWH...
rwh2059
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Jul 18, 2007
5:45 am
1673
... whole ... use to ... Level ... their ... per ... if ... space. ... whadaheck...I'll give it a shot...count me in. Anyone else? -RWH...
rwh2059
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Jul 18, 2007
5:46 am
1674
So a friend was cleaning out his apartment and donated a bunch of games to my collection. I was excited to see a copy of the Metagaming boxed edition of...
rkhigdon
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Jul 20, 2007
12:58 am
1675
If you look at the group website on Yahoo, under Links, you'll find the record sheets, plus some rules variants. For a photocopy of the rules, contact me...
recursive_loop
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Jul 20, 2007
1:02 am
1676
There are also some resources on BGG- http://www.boardgamegeek.com/game/2503 recursive_loop <recursive_loop@...> wrote:...
curufea
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Jul 20, 2007
1:16 am
1677
... Thanks. Message sent. Keith...
rkhigdon
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Jul 20, 2007
12:42 pm
1678
OK, here's my thoughts for a webform based game that won't trample on anybody's copyrights. You start at one system that is already highly developed....
Henry J. Cobb
henry_cobb
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Jul 20, 2007
1:17 pm
1679
Looks GREAT to me, Henry. When do we play?...
macunaima30
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Aug 21, 2007
3:51 pm
1680
I would like to make an edit. I think the game would be much more interesting if production could only be spent on the home-world. This will provide a natural...
Daniel T
objhead
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Aug 21, 2007
4:55 pm
1681
Well, in that case you'd need to include some new ship types and system bases: Cargo ships, as Missile boats might not be able to travel all the way back the...
John Reiher
kedamono
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Aug 21, 2007
5:40 pm
1682
... I've spent lots of time on games that require the player to manage logistics and I'd rather not go down that route again. How about a game where the...
Henry J. Cobb
henry_cobb
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Aug 23, 2007
3:20 pm
1683
Fish or cut bait time Henry, fish or cut bait. You either worry about logistics and allow commerce raiding by the other players, or just create set pieces for...
John Reiher
kedamono
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Aug 23, 2007
3:33 pm
1684
... How about assuming that the timescale is sufficent to build up a mining colony, but not long enough to setup a new world with its own economy? So your...
Henry J. Cobb
henry_cobb
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Aug 23, 2007
6:45 pm
1685
... Yes, that is basically what I was thinking. The reason I suggested the idea is because it would make it harder to conquer another civilization that is very...
Daniel T
objhead
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Aug 23, 2007
8:07 pm
1686
... What if the navy budget isn't set by the navy? Most of the funds in the budget go to other causes, but the Navy gets some support from the big interstellar...
Henry J. Cobb
henry_cobb
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Aug 24, 2007
8:27 pm
1687
... You could also give the player an extra BP when he wins a major battle (however you would define that) and looses it for loosing a major battle. This would...
Daniel T
objhead
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Aug 24, 2007
10:14 pm
1688
... I think there might be a panic budget when you lose a battle. How about you regain 10% of the cost of any ship you lose in combat. Also, what interface...
Henry J. Cobb
henry_cobb
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Aug 25, 2007
2:33 pm
1689
I had a very strange dream last night and about all I remember from it was proposing the following chess variant: Each side gets a king and 39 points to buy...
Joseph Power
power2718
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Aug 29, 2007
2:54 pm
1690
Most chess variants die an agonizing death. ... I don't know if I like your castling proviso, it doesn't seem to fit in with the randomization of the piece...
Dan
random_var
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Sep 1, 2007
12:19 am
1691
WarpChess First: Make a decent sized map. One way to do this is to xerox the original map twice and attach the two copies together side by side with the ends...
E Corcoran
cme264
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Sep 1, 2007
1:35 am
1692
I guess you're all too busy trying out Warp Chess (grin) I was thinking - is there a simple way to add a cloaking feature to the pencil & paper version that...
Joseph Power
power2718
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Oct 28, 2007
8:05 am
Messages 1663 - 1692 of 1739   Oldest  |  < Older  |  Newer >  |  Newest
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