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Messages 1647 - 1676 of 1739   Oldest  |  < Older  |  Newer >  |  Newest
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1647
...on the kick-ass starmaps, which I just discovered you sell. If I order, what would be your shipping fee to South America? I want, I want, I want... I notice...
macunaima30
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Apr 19, 2007
3:27 pm
1648
... Grav Armor is the old DwarfStar (?) game, yes? What kind of re-do are you planning?...
Steven H.
vancouverhudson
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Apr 19, 2007
3:59 pm
1649
Greetings: I purchased two of the maps that Winch has done, and they are excellent work. One was the "StarForce-like" map, the second was a more regular map...
recursive_loop
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Apr 19, 2007
4:15 pm
1650
I hope the Ph.D. was something game related!!!! ;) ... time...
recursive_loop
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Apr 19, 2007
4:25 pm
1651
... Ah, an old favorite. I'd say the one change Grav Armor needed was some way to cut down on the lethality of combat, my games always ended up with...
maserati@...
imperialdisp...
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Apr 19, 2007
5:02 pm
1652
... I've heard that was a badly wanted change - and would bring it up to Ogre/Gev SOTA :) OTOH, I'd rather see something that didn't use CRT's for (most?)...
Steven H.
vancouverhudson
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Apr 19, 2007
5:45 pm
1653
Well, I've been playing "Axis & Allies Miniatures" and "A&A War at Sea" for a time now, which both feature CRT-less combat. I've also played other games, from...
Anthony Albert
falbertforester
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Apr 19, 2007
7:14 pm
1654
Greetings: Hmmm...a new online gaming sensation? Let's toss away all those starship simulators! <http://www.ratbike.org/tspotsim/> FPK3 ...
Recursive Loop
recursive_loop
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Apr 19, 2007
7:14 pm
1655
... Thank you for the congratulations! The star maps are being sold through Cafe Press, I do not know what their shipping fee would be to South America. Right...
Winchell Chung
nyrathwiz
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Apr 20, 2007
12:04 pm
1656
Posted by recursive_loop@... ... <http://www.ratbike.org/tspotsim/> Heh, this is cute. Did you change ISP's?...
James or Carmen Dugan
thedugan
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Apr 20, 2007
2:35 pm
1657
Crappy, stupid 'improved' digest - need to change my settings for this group.... ... I get the digest. When I subbed, there seemed to be the potential for a ...
James or Carmen Dugan
thedugan
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Apr 20, 2007
2:50 pm
1658
The link to the Dwarfstar downloads is there already. Go to the group's page on Yahoo. Select "Links". Select the folder named "Dwarfstar Games" and download...
recursive_loop
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Apr 20, 2007
3:34 pm
1659
... Oy! I'd forgotten about the links section. So used to having everything in an email nowadays....
Mike Dugan
thedugan
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Apr 20, 2007
6:36 pm
1660
... time ... I'm talking about this on the Consimworld Grav Armor board. Basically new counters and maps. Because I don't have any fancy graphics programs,...
macunaima30
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Apr 21, 2007
6:18 pm
1661
... Nope. It was about injuns and the United States' BIA. Wanna copy? :-)...
macunaima30
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Apr 21, 2007
6:25 pm
1662
... ISTR that in the late `80's we tried GEV using the counters (couldn't afford the minis) on a hex-less tabletop and replacing the CRT function with...
Steven H.
vancouverhudson
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Apr 21, 2007
8:08 pm
1663
Hey Everybody! Just a quick note and a little about myself. I purchased Warpwar (1st Edition) in '78, and played the game as a teenager with several friends....
rwh2059
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Jul 15, 2007
4:29 pm
1664
Hmmm...scanners show there hasn't been any activity here since April. Ensign...drop a transponder beacon and set course for the next star system...warp...
rwh2059
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Jul 16, 2007
6:23 pm
1665
Ping...ping...ping...PONG! What can I say? People post if they want to; if activity doesn't pick up by year's end, the group will probably be deleted. ...
Recursive Loop
recursive_loop
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Jul 16, 2007
6:34 pm
1666
I'm here. One idea that I have used in the past is to play on a geodesic board. I.E., the board looks like a 20-sided die laid out on a flat surface. That way,...
Daniel T
objhead
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Jul 16, 2007
7:05 pm
1667
In order to stomp slugs, how about playing that each unit of speed requires it's square in P/D? So a ship with a P/D of 25 can move five jumps on the map or...
Henry J. Cobb
henry_cobb
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Jul 16, 2007
7:41 pm
1668
... Sounds like late 18th century naval warfare...run out the guns!...
rwh2059
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Jul 16, 2007
9:27 pm
1669
... Well, it'll look like this: Speed 1: PD 1 Speed 2: PD 4 Speed 3: PD 9 Speed 4: PD 16 Speed 5: PD 25 Speed 6: PD 36 You'd build a ship with PD 30, and a...
John Reiher
kedamono
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Jul 16, 2007
10:27 pm
1670
... I think you meant "out run" the guns? But Warp-war doesn't have to deal with wind direction, wind speed, or sea state, eh? -- BT Tracy Johnson Justin Thyme...
Tracy Johnson
tmjva23666
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Jul 17, 2007
12:05 am
1671
... 16. I'm tempted to allow high tech ships to add their tech level to their speed. So a TL3, PD 25, B 9, S 16 (Cost: 55) ship could travel at 8 jumps per ...
Henry J. Cobb
henry_cobb
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Jul 17, 2007
8:39 am
1672
... whole ... use to ... Level ... their ... per ... if ... space. ... whadaheck...I'll give it a shot...count me in. Anyone else? -RWH...
rwh2059
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Jul 18, 2007
5:45 am
1673
... whole ... use to ... Level ... their ... per ... if ... space. ... whadaheck...I'll give it a shot...count me in. Anyone else? -RWH...
rwh2059
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Jul 18, 2007
5:46 am
1674
So a friend was cleaning out his apartment and donated a bunch of games to my collection. I was excited to see a copy of the Metagaming boxed edition of...
rkhigdon
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Jul 20, 2007
12:58 am
1675
If you look at the group website on Yahoo, under Links, you'll find the record sheets, plus some rules variants. For a photocopy of the rules, contact me...
recursive_loop
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Jul 20, 2007
1:02 am
1676
There are also some resources on BGG- http://www.boardgamegeek.com/game/2503 recursive_loop <recursive_loop@...> wrote:...
curufea
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Jul 20, 2007
1:16 am
Messages 1647 - 1676 of 1739   Oldest  |  < Older  |  Newer >  |  Newest
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