A gentleman named Joe Kulhavy wrote me with some interesting notes on dealing with the scalability problem in Warp War. I encouraged him to join this group,...
Hi Joe, I've used rules very much like that for my games. The system is that you divide the cost of the ship by 5, for its mass. Then you need the mass * PD...
I offered a much easier fix for the crt a while back. http://www.io.com/~hcobb/ww/new_crt.html The only remaining scalability problem is the super battleship...
Hello to all from the newest member, and thanks - I like that variation. I know that every other member has expressed appreciation for the tidiness and...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the WarpWar group. File : /Warp...
WarpWar@yahoogroups.com
Aug 17, 2006 12:12 am
1588
... I think that the WW rules could indeed be cast into another context. Many current eurogames are similar - in that the framework around the rules is really...
... Which makes them often easy to teach newcomers (/non-gamers) but also tends to make them bland. The fact that the designers aren't constrained to try and...
shudson@...
Aug 17, 2006 5:22 pm
1590
If I were to redo Warp War from the ground up these days, I'd change the CRT to not have the open ended dodges and also include formation effects. So I could...
Maybe redo the table so that it incorporates both the attack/shield factor for the ship as well as the ship's speed. For instance a ship with 3 shields and 2...
Greetings: Stumbled across a nice (unpunched) copy of Star Fleet Battles Expansion #1 in the original zip-lock bag. Sure, the game had its "issues', but it's...
Yes, in a shameless plug I hereby announce that I've jumped on the Cafe Press bandwagon, and you can now obtain your official Warp War mousepads at my...
They look Great Winchell! However, I'm kind of maxed out on Mousepads... Have you thought about doing posters as well? Posters and Coffee Mugs, either one I'd...
Hmmmm...how about a "Classic Chung" version? Maybe with several of the sketches that grace your site? You know me. I just love classics. Fred Kiesche (FPK3) My...
Well, one thought would be to color the dots for each star based on it's spectral type, whether you want to do size as well, (dwarf and giant) is optional. Of...
... Oh, I've had a bit of experience with this sort of thing. ;) You have to have a good method of displaying multiple stars, since almost half of the stars in...
... One way to make that a lot less painful is to output vector art rather than a bitmap. Maybe something Visio-ish, that understands when you move an object,...
... Thanks, but as I said, I know a little something about this. ;) If you go to my website: http://www.projectrho.com/smap13.html you'll see my method for...
A Two dimensional CRT. Take the square root of the P/D allocated to tactical movement in combat and that is the number of drive factors the ship has this...
I made an attempt to recreate the game book cover with computer graphics. Go to http://www.projectrho.com/warpwar/warpwarCGI11.html and scroll to the bottom. ...
... The warpship looks like it is made out of plastic. The warpship's beam/screen generator is almost hidden inside the energy sphere. The lightning bolts...
... I think that the fourth one from the top looks pretty good. (systemship26.jpg) Perhaps branching off from that in trying different paint schemes /...
Looks good to me! Sigh. You even recreated the original price. Those were the days... Fred Kiesche (FPK3) My books are water; those of great geniuses are wine....
LOVE the Warp War CGI, LOVE the Lief Ericson CGI, (aka ISS McCarthur). Are we ever going to see some of Heinlien's ships? Like the "Lewis and Clark" from Time...
... Well, I did do a CGI of the Polaris from Tom Corbett Space Cadet http://www.projectrho.com/polaris/polarisCGI01.html I dunno if I'll do the Lewis and...
Greetings: I've started a new mailing list, dedicated to fantasy and science fiction. Rather than being exclusive, I'm trying to be inclusive. Discussions will...