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1449
http://www.lensmangame.com/...
Winchell Chung
nyrathwiz
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Mar 1, 2006
2:20 pm
1450
http://dwarfstar.brainiac.com/ds_starsmuggler.html Free download...
Winchell Chung
nyrathwiz
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Mar 1, 2006
2:39 pm
1451
What's the best option for a 3-D starmap for an online game? So far the only two alternatives that I can see are Flash and Javascript/CSS. -HJC...
Henry J. Cobb
henry_cobb
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Mar 1, 2006
7:01 pm
1452
... I've seen online maps using VRML, but I do not know if it is suitable for an online game. http://s91589888.onlinehome.us/sgc/sgc.htm ...
Winchell Chung
nyrathwiz
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Mar 1, 2006
8:01 pm
1453
Hi Everyone, I have just finished reading (skimming) most of the old posts and thought I would say hello and give some thoughts on Warp War (WW). I thought I...
Rick
richardwayne...
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Mar 6, 2006
7:10 pm
1454
I used to play Warp War while on "watch" at some unnamed government place in 1978. We had video display terminals way back then and could send simple one-line...
Tracy Johnson
tmjva23666
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Mar 7, 2006
1:50 am
1455
... Hi Tracy, How did you avoid seeing their ship had a drive of 8 and adjusting your drive or tactics yourself? Or did you use the honor system? In my game,...
Rick Smith
richardwayne...
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Mar 7, 2006
2:31 am
1456
Since we sat on our posits next to each other we kept our notepads on opposite sides. Mine on the left, the other guy's to the right, and he sat on my right. ...
Tracy Johnson
tmjva23666
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Mar 7, 2006
5:07 pm
1457
... ships. Have you tried the TL speed caps we have used? If you like you can read the battles from the latest PBEM game to see how that worked out. -HJC...
Henry J. Cobb
henry_cobb
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Mar 10, 2006
3:45 pm
1458
... Hi Henry, No we never thought of using speed caps. THAT would kill off the "Mad Ferret" defense! LOL! I read the reports by turns on what was happening...
Rick Smith
richardwayne...
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Mar 11, 2006
9:43 pm
1459
Another way of preventing speed abuses would be to redo the CRT. Since 3 BPs in missiles (1 PD, 1 tube, 3 missiles) does as much damage as 4 BPs in beams (2...
Henry J. Cobb
henry_cobb
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Mar 22, 2006
5:07 pm
1460
The problem with the CRT as is: it penalizes empires that build big ships. in point of fact, the darn thing is counter-intuitive. why would you ever build a...
jamesrifle1861
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Mar 23, 2006
10:58 pm
1461
Hi James, I discovered the same problem. What I did was make the near misses, Hit -5 and Hit -10 & the like. This means a missile (at any low tech) just...
Rick Smith
richardwayne...
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Mar 24, 2006
6:25 am
1462
Hi Henry, I had some leisure tonight to reread your post and I am afraid that I didn't follow it. Could you give a portion of the table and a combat example? ...
Rick Smith
richardwayne...
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Mar 24, 2006
6:27 am
1463
In the recently concluded campaign I found that beams were FAR from useless. For one, they can be used with shields. For another, they have no ammo limits. For...
macunaima30
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Mar 24, 2006
1:23 pm
1464
I have rethought the issue again and come up with something that works exactly the same as the existing CRT when all speeds are below ten and then wraps around...
Henry J. Cobb
henry_cobb
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Mar 24, 2006
3:26 pm
1465
I guess what I really meant to say was that between the combination of fast ships and uber-missiles, I have to ask if anyone out there bothers with either the...
jamesrifle1861
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Mar 25, 2006
12:49 am
1466
... Even if your ship only has missiles, it should use low speed attacks every so often. A ship attacking at speed zero can only be hit by missiles at speeds ...
Henry J. Cobb
henry_cobb
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Mar 25, 2006
3:36 am
1467
... That is a good point. I'm almost tempted to start making 4 point missile pods now! Rick...
Rick Smith
richardwayne...
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Mar 25, 2006
4:13 am
1468
... Well you could continue with the 3 point missile fighters and flip a coin, heads you attack at speed zero and launch a missile and tails you just dodge at...
Henry J. Cobb
henry_cobb
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Mar 25, 2006
4:43 pm
1469
Now I know that there are plenty of online multiplayer boardgames, http://dmoz.org/Games/Video_Games/Strategy/Turn-Based/Browser_Based/ but that doesn't stop...
Henry J. Cobb
henry_cobb
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Mar 29, 2006
3:37 pm
1470
I've noticed that this website is devoted to several space games. I happen to have a copy of the issue of Shadis magazine (before it went under) that has...
jamesrifle1861
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Mar 30, 2006
12:01 am
1471
... Why not ask David Shaw first? http://spaceship.brainiac.com/spacecompany3.html#faysylwoodpress -HJC...
Henry J. Cobb
henry_cobb
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Mar 30, 2006
12:30 am
1472
Henry, Take a look at Interstellar War by Ken Johnson. http://www.geocities.com/Area51/Starship/5857/iw.html This might be similar to what you have in mind. ...
blackwatch39
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Apr 2, 2006
8:07 pm
1473
I received this in another group and I'm passing it along...... "Yahoo is now using something called "Web Beacons" to track Yahoo Group users around the net...
Rick Smith
richardwayne...
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Apr 3, 2006
7:27 am
1474
Greetings: This is very, very, very old news. IIRC, Yahoo implemented this around 2000 or 2001. Fred Kiesche (FPK3) My books are water; those of great geniuses...
Fred Kiesche
godel2escher...
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Apr 3, 2006
12:37 pm
1475
From: "blackwatch39" <blackwatch39@...> ... If you can get through.... "The GeoCities web site you were trying to view has temporarily exceeded its data...
Mike & Carmen
thedugan
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Apr 3, 2006
4:16 pm
1476
... And they don't have an online play option yet. -HJC...
Henry J. Cobb
henry_cobb
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Apr 3, 2006
5:34 pm
1477
Yes, currently we are playtesting using a Vassal Module. I could post the rules here if you are having difficulty getting through. It's the rules I thought you...
blackwatch39
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Apr 3, 2006
9:52 pm
1478
A gentleman over at Star Ranger's starship combat forum is trying to convert Warp War to the Full Thrust system. Interested parties are encouraged to go there...
salmonbell
nyrathwiz
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Apr 17, 2006
5:49 pm
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