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#30 From: "Missiledine" <missiledine@...>
Date: Tue Sep 14, 2004 1:53 am
Subject: GM Note
missiledine
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When replying to a continuing posting string, try and delete the older
parts of the message, leave only those sections that obtain directly
to what your character is saying or doing. It gets harder and harder
to find the current post in a long body of past posts!

#29 From: mcvmcv@...
Date: Tue Sep 14, 2004 12:30 am
Subject: Re: In the Common Room
mcvmcv@...
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On Tue, Sep 14, 2004 at 03:03:20AM +0300, Pauli Hakala wrote:
> Missiledine wrote:
>
> > At the entrance of the man and woman the four sailors pause in their
> > talk to stare at Freya, watching her until she sits down before
> > putting their heads together for a quieter conversation that is
> > punctuated be many glances in Freya's direction.  It will be a few
> > minutes before their attention returns to their earlier topic of
> > conversation.
> >
> > The two men at the other end of the Common room also pause to look at
> > the newcomers. After a swift, appraising glance the one man returns
> > his attention to the papers and starts speaking quietly to his
> > companion.  The other man seems to be fascinated by either Freya or
> > Horace, its impossible to tell just who he is looking at from where he
> > is seated.  It is only after his companion seems to demand his
> > attention that he starts talking to him, but even then he keeps
> > looking towards the front of the inn.
> >
> > The innkeeper, now talking with Horace, gestures with one hand at one
> > of the serving girls and the young woman scurries to the table where
> > Freya is taking a seat.
> >
> > "Good mornin Mam." She says brightly as she approaches the table "What
> > is your pleasure?"
>
> To which Freya replied: "Good morning, miss. I'd like to have some
> breakfast.. After that, I'd like to have a nice warm bath and a
> nice room for a day.." She gives the girl a silver coin ($20) and
> adds: "Keep the change."

(OOC: Does the following happen before or after the rest of our
conversation? Maybe we shouldn't mix two different conversations
in two different threads, as this seemingly simple exchange can
easily get out of hand...)

> She turns to Accambale after the serving girl leaves: "I guess you
> could use a bath, too. Water's gonna be warm for quite a while after
> I am done, so maybe you'd like to use the opportunity to take a free
> bath?"

Accambale: "I've had my bath yesterday, but if you want company, I'll
come with you."

(This may not be how Freya meant it, but I think it is how Accambale
would take this invitation. The other response I was considering was
quite a bit ruder, but not out of character.)


mcv.

#28 From: mcvmcv@...
Date: Tue Sep 14, 2004 12:18 am
Subject: Re: Freya & Accambale, when worldviews collide
mcvmcv@...
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On Tue, Sep 14, 2004 at 02:11:36AM +0300, Pauli Hakala wrote:
> mcvmcv@... wrote:
> > On Mon, Sep 13, 2004 at 12:43:05PM +0300, Pauli Hakala wrote:
> >>mcvmcv@... wrote:
> >>>On Mon, Sep 13, 2004 at 04:02:53AM +0300, Pauli Hakala wrote:
> >>>>mcvmcv@... wrote:
> >>>>>On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
> >>>>>
> >>>>>>"Good morning, my name is Freya, how do you do?"
> >>>>>
> >>>>>The barbarian touches his chest with his right palm and says
> >>>>>"Accambale". He grins and continues in the same thick accent
> >>>>>"I've seen warrior women before, but few look as good as you.
> >>>>>Are you from this town?" His voice sounds as rough as his
> >>>>>weathered, tan skin.
> >>>>
> >>>>Freya: "No, this is the first time I visit Cruachan, just
> >>>>walked in this morning. I've been travelling a lot, and
> >>>>thought that this might be a good place to take it easy
> >>>>for a day or so - If I am lucky, I might even find some
> >>>>company to travel with.."
> >>>
> >>>Accambale asks: "Have you guarded caravans? It's an easy way to
> >>>travel around in company. And you get paid."
> >>
> >>Freya: "Haven't tried that one yet. How much do you think the
> >>caravans would pay for a female guard?"
> >
> >
> > Accambale thinks for a moment, and then says: "I don't know."
> > (OOC: I have no idea how common female warriors are in Velitrium.
> > Or among the desert people, for that matter.)
>
> (OOC: I could not find anything about female warriors on the
> webpage. This could mean that they are quite rare, if the
> dominant culture is anything like medieval europe.. Most historical
> warrior women have been from other cultures (celtic and sarmatian
> cultures in particular come to mind), but even ancient Rome had
> some highly respected professional female gladiators who were
> buried with more gold than some nobles..)

(OOC: Female warriors exist in most societies, but in most historical
cultures, they're the exception, not the rule. Then again, many
fantasy worlds are a bit more egalitarian, and I think the website
says that temple guards are female as often as they are male.)

> >>"Haven't had any problems with making the ends meet so far,
> >>though - Besides fighting, I have several other skills I
> >>can use to earn a living."
> >>
> >>
> >>>>"Are you from the desert kingdoms?"
> >>>
> >>>Accambale nods. "I was born in the city, but my grandfather lived
> >>>free, and I intend to do the same."
> >>
> >>Freya: "It's a shame there still is slavery in this kingdom.
> >>Nobody should be forced to live in a cage, or forced into an
> >>arranged marriage for that matter.."
> >
> >
> > Accambale: "Isn't it the purpose of the weak to serve the strong?
> > There is nothing wrong with accepting your fate if you are too weak
> > to fight it. But some people choose to be weak and to live in a
> > cage, even though they are strong enough to be free."
> >
> > He pauses for a moment, and then continues: "My father chose a life
> > of servitude to the caravan masters. I still do the same sometimes.
> > But I'm free to leave them, and one day I will own the caravans that
> > my father serves on, and then he will serve me."
>
> Freya: "I am of the opinion that true strength is to help the
> helpless ones, to defend the defenseless, to fight for the
> underdog.. If only people cared more about each other, the world
> would be a better place to live in, would it not?"

Accambale looks doubtful. "I don't know..."
>
> "For me, rescuing a slave from the raiders would be a reward in
> itself, a worthy accomplishment.."

Accambale nods in agreement now. "A worthy accomplishment, yes. But
I don't think true strength is helping the weak, it's a way to prove
true strength. There are other ways to do that, but helping the weak
certainly proves that you can not only take care of yourself, but
you can take care of others as well."

"And would making people care more about each other really make the
world better? Defeating evil makes the world better, and I know how
to do that. I don't know how to make people care."


mcv.

#27 From: Pauli Hakala <pauli.hakala@...>
Date: Tue Sep 14, 2004 12:03 am
Subject: Re: In the Common Room
fearless9x
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Missiledine wrote:

> At the entrance of the man and woman the four sailors pause in their
> talk to stare at Freya, watching her until she sits down before
> putting their heads together for a quieter conversation that is
> punctuated be many glances in Freya's direction.  It will be a few
> minutes before their attention returns to their earlier topic of
> conversation.
>
> The two men at the other end of the Common room also pause to look at
> the newcomers. After a swift, appraising glance the one man returns
> his attention to the papers and starts speaking quietly to his
> companion.  The other man seems to be fascinated by either Freya or
> Horace, its impossible to tell just who he is looking at from where he
> is seated.  It is only after his companion seems to demand his
> attention that he starts talking to him, but even then he keeps
> looking towards the front of the inn.
>
> The innkeeper, now talking with Horace, gestures with one hand at one
> of the serving girls and the young woman scurries to the table where
> Freya is taking a seat.
>
> "Good mornin Mam." She says brightly as she approaches the table "What
> is your pleasure?"

To which Freya replied: "Good morning, miss. I'd like to have some
breakfast.. After that, I'd like to have a nice warm bath and a
nice room for a day.." She gives the girl a silver coin ($20) and
adds: "Keep the change."

She turns to Accambale after the serving girl leaves: "I guess you
could use a bath, too. Water's gonna be warm for quite a while after
I am done, so maybe you'd like to use the opportunity to take a free
bath?"


-Pauli
--
"..if there's a heaven for the heathen, we'll gather our
hearts in the kingdom of gods and silence grows high where
the soldiers lie; those who feared no evil and those who
did.."
-Sentenced, Forever Lost

#26 From: Pauli Hakala <pauli.hakala@...>
Date: Mon Sep 13, 2004 11:11 pm
Subject: Re: Freya & Accambale
fearless9x
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mcvmcv@... wrote:

> On Mon, Sep 13, 2004 at 12:43:05PM +0300, Pauli Hakala wrote:
>
>>mcvmcv@... wrote:
>>
>>>On Mon, Sep 13, 2004 at 04:02:53AM +0300, Pauli Hakala wrote:
>>>
>>>>mcvmcv@... wrote:
>>>>
>>>>>On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
>>>>>
>>>>>
>>>>>>When Horace excused himself, Freya nodded and
>>>>>>proceeded to the corner table near the
>>>>>>waterfront windows, she faced the tough looking
>>>>>>man (Accambale) sitting at the corner table and
>>>>>>asked, motioning at the chair facing him: "Mind
>>>>>>if I sit down, sir?"
>>>>>
>>>>>He nods, motions with his hand and stammers: "Yeah, uh, yeah.
>>>>>Sit." He has a thick accent, clearly a desert nomad, and not
>>>>>one of the more civilised ones that live near or inside the
>>>>>borders of Velitrium.
>>>>>
>>>>>
>>>>>>"Good morning, my name is Freya, how do you do?"
>>>>>
>>>>>The barbarian touches his chest with his right palm and says
>>>>>"Accambale". He grins and continues in the same thick accent
>>>>>"I've seen warrior women before, but few look as good as you.
>>>>>Are you from this town?" His voice sounds as rough as his
>>>>>weathered, tan skin.
>>>>
>>>>Freya: "No, this is the first time I visit Cruachan, just
>>>>walked in this morning. I've been travelling a lot, and
>>>>thought that this might be a good place to take it easy
>>>>for a day or so - If I am lucky, I might even find some
>>>>company to travel with.."
>>>
>>>Accambale asks: "Have you guarded caravans? It's an easy way to
>>>travel around in company. And you get paid."
>>
>>Freya: "Haven't tried that one yet. How much do you think the
>>caravans would pay for a female guard?"
>
>
> Accambale thinks for a moment, and then says: "I don't know."
> (OOC: I have no idea how common female warriors are in Velitrium.
> Or among the desert people, for that matter.)

(OOC: I could not find anything about female warriors on the
webpage. This could mean that they are quite rare, if the
dominant culture is anything like medieval europe.. Most historical
warrior women have been from other cultures (celtic and sarmatian
cultures in particular come to mind), but even ancient Rome had
some highly respected professional female gladiators who were
buried with more gold than some nobles..)

>
>
>>"Haven't had any problems with making the ends meet so far,
>>though - Besides fighting, I have several other skills I
>>can use to earn a living."
>>
>>
>>>>"Are you from the desert kingdoms?"
>>>
>>>Accambale nods. "I was born in the city, but my grandfather lived
>>>free, and I intend to do the same."
>>
>>Freya: "It's a shame there still is slavery in this kingdom.
>>Nobody should be forced to live in a cage, or forced into an
>>arranged marriage for that matter.."
>
>
> Accambale: "Isn't it the purpose of the weak to serve the strong?
> There is nothing wrong with accepting your fate if you are too weak
> to fight it. But some people choose to be weak and to live in a
> cage, even though they are strong enough to be free."
>
> He pauses for a moment, and then continues: "My father chose a life
> of servitude to the caravan masters. I still do the same sometimes.
> But I'm free to leave them, and one day I will own the caravans that
> my father serves on, and then he will serve me."

Freya: "I am of the opinion that true strength is to help the
helpless ones, to defend the defenseless, to fight for the
underdog.. If only people cared more about each other, the world
would be a better place to live in, would it not?"

"For me, rescuing a slave from the raiders would be a reward in
itself, a worthy accomplishment.."


-Pauli
--
"..if there's a heaven for the heathen, we'll gather our
hearts in the kingdom of gods and silence grows high where
the soldiers lie; those who feared no evil and those who
did.."
-Sentenced, Forever Lost

#25 From: "Missiledine" <missiledine@...>
Date: Mon Sep 13, 2004 10:55 pm
Subject: In the Common Room
missiledine
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At the entrance of the man and woman the four sailors pause in their
talk to stare at Freya, watching her until she sits down before
putting their heads together for a quieter conversation that is
punctuated be many glances in Freya's direction.  It will be a few
minutes before their attention returns to their earlier topic of
conversation.

The two men at the other end of the Common room also pause to look at
the newcomers. After a swift, appraising glance the one man returns
his attention to the papers and starts speaking quietly to his
companion.  The other man seems to be fascinated by either Freya or
Horace, its impossible to tell just who he is looking at from where he
is seated.  It is only after his companion seems to demand his
attention that he starts talking to him, but even then he keeps
looking towards the front of the inn.

The innkeeper, now talking with Horace, gestures with one hand at one
of the serving girls and the young woman scurries to the table where
Freya is taking a seat.

"Good mornin Mam." She says brightly as she approaches the table "What
is your pleasure?"

#24 From: "Missiledine" <missiledine@...>
Date: Mon Sep 13, 2004 10:45 pm
Subject: Re: Horace
missiledine
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--- In Velitriumpbem@yahoogroups.com, Jack Thompson <icymudpuppy@y...>
wrote:
> Horace looks around the town, and starts making
> his way toward the Anvil.  When he sees the
> attractive woman making her way to the same
> entrance, he makes a point of opening the door
> for her, "After you, milady" he says politely.
> Once entering the common room himself, he looks
> around the room, and takes his leave of the lady.
> "Excuse me, ma'am, I must see to business", as he
> heads toward the man with the handlebar mustache.
>  "Excuse me sir, I have heard wonderful things
> about your establishment, and as a journeyman
> chef with much experience, I would like to work
> in such a fine inn. I am wondering if you are
> interested in a good chef.  I will work for room,
> board, and tips.  Perhaps before you decide,
> you'd like a sample of my skills.  I will be
> happy to fix up something for the lady who came
> in just now." as he gestures toward the lady.


The man looks up from the ledger as Horace begins speaking and smailes
at the compliment, though the smile starts to slip as Horace continues
his speech.
"A chef is it?" He asks. looking Horace over with a critical eye. The
girls working behind the bar stop what their doing to watch and listen.
The man has a touch of brogue such as is common to those from the
Frontier, but it is not very thick suggesting that it has been many
years since he lived in that area.
"I haven't had many complaints abot the food. Me missus handles most
such anyhow. Where ye from Master chef? Ay've not seen ye round here
afore?"
>
>
>
> =====
> It is better to fail in originality than to
> succeed in imitation. -Herman Melville
>
>
>
> _______________________________
> Do you Yahoo!?
> Shop for Back-to-School deals on Yahoo! Shopping.
> http://shopping.yahoo.com/backtoschool

#23 From: mcvmcv@...
Date: Mon Sep 13, 2004 10:40 am
Subject: Re: Freya & Accambale
mcvmcv@...
Send Email Send Email
 
On Mon, Sep 13, 2004 at 12:43:05PM +0300, Pauli Hakala wrote:
> mcvmcv@... wrote:
> > On Mon, Sep 13, 2004 at 04:02:53AM +0300, Pauli Hakala wrote:
> >>mcvmcv@... wrote:
> >>>On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
> >>>
> >>>>When Horace excused himself, Freya nodded and
> >>>>proceeded to the corner table near the
> >>>>waterfront windows, she faced the tough looking
> >>>>man (Accambale) sitting at the corner table and
> >>>>asked, motioning at the chair facing him: "Mind
> >>>>if I sit down, sir?"
> >>>
> >>>He nods, motions with his hand and stammers: "Yeah, uh, yeah.
> >>>Sit." He has a thick accent, clearly a desert nomad, and not
> >>>one of the more civilised ones that live near or inside the
> >>>borders of Velitrium.
> >>>
> >>>>"Good morning, my name is Freya, how do you do?"
> >>>
> >>>The barbarian touches his chest with his right palm and says
> >>>"Accambale". He grins and continues in the same thick accent
> >>>"I've seen warrior women before, but few look as good as you.
> >>>Are you from this town?" His voice sounds as rough as his
> >>>weathered, tan skin.
> >>
> >>Freya: "No, this is the first time I visit Cruachan, just
> >>walked in this morning. I've been travelling a lot, and
> >>thought that this might be a good place to take it easy
> >>for a day or so - If I am lucky, I might even find some
> >>company to travel with.."
> >
> > Accambale asks: "Have you guarded caravans? It's an easy way to
> > travel around in company. And you get paid."
>
> Freya: "Haven't tried that one yet. How much do you think the
> caravans would pay for a female guard?"

Accambale thinks for a moment, and then says: "I don't know."
(OOC: I have no idea how common female warriors are in Velitrium.
Or among the desert people, for that matter.)

> "Haven't had any problems with making the ends meet so far,
> though - Besides fighting, I have several other skills I
> can use to earn a living."
>
> >>"Are you from the desert kingdoms?"
> >
> > Accambale nods. "I was born in the city, but my grandfather lived
> > free, and I intend to do the same."
>
> Freya: "It's a shame there still is slavery in this kingdom.
> Nobody should be forced to live in a cage, or forced into an
> arranged marriage for that matter.."

Accambale: "Isn't it the purpose of the weak to serve the strong?
There is nothing wrong with accepting your fate if you are too weak
to fight it. But some people choose to be weak and to live in a
cage, even though they are strong enough to be free."

He pauses for a moment, and then continues: "My father chose a life
of servitude to the caravan masters. I still do the same sometimes.
But I'm free to leave them, and one day I will own the caravans that
my father serves on, and then he will serve me."


mcv (the upwardly mobile barbarian).

#22 From: Pauli Hakala <pauli.hakala@...>
Date: Mon Sep 13, 2004 9:43 am
Subject: Re: Freya & Accambale
fearless9x
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mcvmcv@... wrote:

> On Mon, Sep 13, 2004 at 04:02:53AM +0300, Pauli Hakala wrote:
>
>>mcvmcv@... wrote:
>>
>>>On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
>>>
>>>
>>>>When Horace excused himself, Freya nodded and
>>>>proceeded to the corner table near the
>>>>waterfront windows, she faced the tough looking
>>>>man (Accambale) sitting at the corner table and
>>>>asked, motioning at the chair facing him: "Mind
>>>>if I sit down, sir?"
>>>
>>>He nods, motions with his hand and stammers: "Yeah, uh, yeah.
>>>Sit." He has a thick accent, clearly a desert nomad, and not
>>>one of the more civilised ones that live near or inside the
>>>borders of Velitrium.
>>>
>>>
>>>>"Good morning, my name is Freya, how do you do?"
>>>
>>>The barbarian touches his chest with his right palm and says
>>>"Accambale". He grins and continues in the same thick accent
>>>"I've seen warrior women before, but few look as good as you.
>>>Are you from this town?" His voice sounds as rough as his
>>>weathered, tan skin.
>>
>>Freya: "No, this is the first time I visit Cruachan, just
>>walked in this morning. I've been travelling a lot, and
>>thought that this might be a good place to take it easy
>>for a day or so - If I am lucky, I might even find some
>>company to travel with.."
>
>
> Accambale asks: "Have you guarded caravans? It's an easy way to
> travel around in company. And you get paid."

Freya: "Haven't tried that one yet. How much do you think the
caravans would pay for a female guard?"

"Haven't had any problems with making the ends meet so far,
though - Besides fighting, I have several other skills I
can use to earn a living."

>
>>"Are you from the desert kingdoms?"
>
>
> Accambale nods. "I was born in the city, but my grandfather lived
> free, and I intend to do the same."

Freya: "It's a shame there still is slavery in this kingdom.
Nobody should be forced to live in a cage, or forced into an
arranged marriage for that matter.."


-Pauli
--
"..if there's a heaven for the heathen, we'll gather our
hearts in the kingdom of gods and silence grows high where
the soldiers lie; those who feared no evil and those who
did.."
-Sentenced, Forever Lost

#21 From: mcvmcv@...
Date: Mon Sep 13, 2004 8:49 am
Subject: Re: Freya & Accambale
mcvmcv@...
Send Email Send Email
 
On Mon, Sep 13, 2004 at 04:02:53AM +0300, Pauli Hakala wrote:
> mcvmcv@... wrote:
> > On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
> >
> >>When Horace excused himself, Freya nodded and
> >>proceeded to the corner table near the
> >>waterfront windows, she faced the tough looking
> >>man (Accambale) sitting at the corner table and
> >>asked, motioning at the chair facing him: "Mind
> >>if I sit down, sir?"
> >
> > He nods, motions with his hand and stammers: "Yeah, uh, yeah.
> > Sit." He has a thick accent, clearly a desert nomad, and not
> > one of the more civilised ones that live near or inside the
> > borders of Velitrium.
> >
> >>"Good morning, my name is Freya, how do you do?"
> >
> > The barbarian touches his chest with his right palm and says
> > "Accambale". He grins and continues in the same thick accent
> > "I've seen warrior women before, but few look as good as you.
> > Are you from this town?" His voice sounds as rough as his
> > weathered, tan skin.
>
> Freya: "No, this is the first time I visit Cruachan, just
> walked in this morning. I've been travelling a lot, and
> thought that this might be a good place to take it easy
> for a day or so - If I am lucky, I might even find some
> company to travel with.."

Accambale asks: "Have you guarded caravans? It's an easy way to
travel around in company. And you get paid."
>
> "Are you from the desert kingdoms?"

Accambale nods. "I was born in the city, but my grandfather lived
free, and I intend to do the same."


mcv.

#20 From: Jack Thompson <icymudpuppy@...>
Date: Mon Sep 13, 2004 6:36 am
Subject: Horace's reaction to Freya
icymudpuppy
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> When Horace opened the door for her, the lady
> replied with an enchanting voice: "Thank you,
> sir, and good morning. My name is Freya."

A slight blush comes to Horace's already ruddy
cheeks, and his blue eyes sparkle some at the
thankyou before he takes his leave to talk to the
barkeep. "My name is Hereford Guiles, ma'am,
pleased to meet you".

Up close you can notice that Horace has crows
feet at the corners of his eyes, and numerous
scars from cuts and burns on his hands.  He walks
with practiced grace and an upright posture that
makes him seem courtly.

=====
It is better to fail in originality than to
succeed in imitation. -Herman Melville

__________________________________________________
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#19 From: Pauli Hakala <pauli.hakala@...>
Date: Mon Sep 13, 2004 1:02 am
Subject: Re: Horace
fearless9x
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mcvmcv@... wrote:
> On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
>
>>Seen from up close, Freya turns out to be a very
>>beautiful six feet tall woman with long black
>>hair, fair skin, emerald green eyes and perfect
>>white teeth. She is dressed into a hooded cloak,
>>under which she has a well polished and stylish
>>partial coverage steel scale armor, under which
>>she has a chainmail shirt. This outfit serves
>>only to enhance the appearance of her perfect
>>physical form. She has a well polished steel
>>shield on her left arm and there is a dark
>>wooden sword handle and a smaller knifehandle
>>sticking out from a wide scabbard on her left
>>hip. There is a stonebow and a wrapped up
>>broadsword hanging from her backpack. Her hair
>>is worn with a topknot, so that it comes out the
>>top of her horsechair style steel helmet and
>>flows freely behind her.
>
>
> The man at the corner table looks up, pleasantly surprised,
> as he'd only seen a single man approach the inn. His gaze glides
> over her beautiful armour, and rests at the weapons sticking out
> of her scabbard and backpack.
>
>
>>She observes her surroundings with a friendly expression,
>>a slight smile.
>
>
> The man in the corner stands out. He looks like he's not from
> around here, probably not even from this country. His clothes
> don't quite match, but several of them seem to be in the style
> of the desert people in the far south. The scale mail armour
> lying next to him on the table certainly is. The less worn
> pieces of his clothes, his shirt and boots, especially, are
> of Velitrian design, though. Although he has shaved recently,
> he has a grizzled look about him, and some of his clothes look
> like they've never been washed.
>
> (He obviously didn't take his helmet, shield or weapons with him
> for breakfast. Well, he has a knife on his belt.)
>
>
>>When Horace excused himself, Freya nodded and
>>proceeded to the corner table near the
>>waterfront windows, she faced the tough looking
>>man (Accambale) sitting at the corner table and
>>asked, motioning at the chair facing him: "Mind
>>if I sit down, sir?"
>
>
> He nods, motions with his hand and stammers: "Yeah, uh, yeah.
> Sit." He has a thick accent, clearly a desert nomad, and not
> one of the more civilised ones that live near or inside the
> borders of Velitrium.
>
>
>>"Good morning, my name is Freya, how do you do?"
>
>
> The barbarian touches his chest with his right palm and says
> "Accambale". He grins and continues in the same thick accent
> "I've seen warrior women before, but few look as good as you.
> Are you from this town?" His voice sounds as rough as his
> weathered, tan skin.

Freya: "No, this is the first time I visit Cruachan, just
walked in this morning. I've been travelling a lot, and
thought that this might be a good place to take it easy
for a day or so - If I am lucky, I might even find some
company to travel with.."

"Are you from the desert kingdoms?"


-Pauli
--
"..if there's a heaven for the heathen, we'll gather our
hearts in the kingdom of gods and silence grows high where
the soldiers lie; those who feared no evil and those who
did.."
-Sentenced, Forever Lost

#18 From: mcvmcv@...
Date: Sun Sep 12, 2004 10:40 pm
Subject: Re: Horace
mcvmcv@...
Send Email Send Email
 
On Sun, Sep 12, 2004 at 10:02:57PM +0300, Pauli Hakala wrote:
>
> Seen from up close, Freya turns out to be a very
> beautiful six feet tall woman with long black
> hair, fair skin, emerald green eyes and perfect
> white teeth. She is dressed into a hooded cloak,
> under which she has a well polished and stylish
> partial coverage steel scale armor, under which
> she has a chainmail shirt. This outfit serves
> only to enhance the appearance of her perfect
> physical form. She has a well polished steel
> shield on her left arm and there is a dark
> wooden sword handle and a smaller knifehandle
> sticking out from a wide scabbard on her left
> hip. There is a stonebow and a wrapped up
> broadsword hanging from her backpack. Her hair
> is worn with a topknot, so that it comes out the
> top of her horsechair style steel helmet and
> flows freely behind her.

The man at the corner table looks up, pleasantly surprised,
as he'd only seen a single man approach the inn. His gaze glides
over her beautiful armour, and rests at the weapons sticking out
of her scabbard and backpack.

> She observes her surroundings with a friendly expression,
> a slight smile.

The man in the corner stands out. He looks like he's not from
around here, probably not even from this country. His clothes
don't quite match, but several of them seem to be in the style
of the desert people in the far south. The scale mail armour
lying next to him on the table certainly is. The less worn
pieces of his clothes, his shirt and boots, especially, are
of Velitrian design, though. Although he has shaved recently,
he has a grizzled look about him, and some of his clothes look
like they've never been washed.

(He obviously didn't take his helmet, shield or weapons with him
for breakfast. Well, he has a knife on his belt.)

> When Horace excused himself, Freya nodded and
> proceeded to the corner table near the
> waterfront windows, she faced the tough looking
> man (Accambale) sitting at the corner table and
> asked, motioning at the chair facing him: "Mind
> if I sit down, sir?"

He nods, motions with his hand and stammers: "Yeah, uh, yeah.
Sit." He has a thick accent, clearly a desert nomad, and not
one of the more civilised ones that live near or inside the
borders of Velitrium.

> "Good morning, my name is Freya, how do you do?"

The barbarian touches his chest with his right palm and says
"Accambale". He grins and continues in the same thick accent
"I've seen warrior women before, but few look as good as you.
Are you from this town?" His voice sounds as rough as his
weathered, tan skin.


mcv.

#17 From: Pauli Hakala <pauli.hakala@...>
Date: Sun Sep 12, 2004 7:02 pm
Subject: Re: Horace
fearless9x
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Jack Thompson wrote:

> Horace looks around the town, and starts making
> his way toward the Anvil.  When he sees the
> attractive woman making her way to the same
> entrance, he makes a point of opening the door
> for her, "After you, milady" he says politely.
> Once entering the common room himself, he looks
> around the room, and takes his leave of the lady.
> "Excuse me, ma'am, I must see to business", as he
> heads toward the man with the handlebar mustache.
>  "Excuse me sir, I have heard wonderful things
> about your establishment, and as a journeyman
> chef with much experience, I would like to work
> in such a fine inn. I am wondering if you are
> interested in a good chef.  I will work for room,
> board, and tips.  Perhaps before you decide,
> you'd like a sample of my skills.  I will be
> happy to fix up something for the lady who came
> in just now." as he gestures toward the lady.

When Horace opened the door for her, the lady
replied with an enchanting voice: "Thank you,
sir, and good morning. My name is Freya."

Seen from up close, Freya turns out to be a very
beautiful six feet tall woman with long black
hair, fair skin, emerald green eyes and perfect
white teeth. She is dressed into a hooded cloak,
under which she has a well polished and stylish
partial coverage steel scale armor, under which
she has a chainmail shirt. This outfit serves
only to enhance the appearance of her perfect
physical form. She has a well polished steel
shield on her left arm and there is a dark
wooden sword handle and a smaller knifehandle
sticking out from a wide scabbard on her left
hip. There is a stonebow and a wrapped up
broadsword hanging from her backpack. Her hair
is worn with a topknot, so that it comes out the
top of her horsechair style steel helmet and
flows freely behind her. She observes her
surroundings with a friendly expression,
a slight smile.

(Obvious Reaction Modifiers of Freya;
Very Beautiful +2 for women, +6 for men
Voice +2
Fashionable +1)

When Horace excused himself, Freya nodded and
proceeded to the corner table near the
waterfront windows, she faced the tough looking
man (Accambale) sitting at the corner table and
asked, motioning at the chair facing him: "Mind
if I sit down, sir? .. Good morning, my name
is Freya, how do you do?"

(Unless told to go sit elsewhere, Freya sits
down at the corner table.)


-Pauli
--
"..if there's a heaven for the heathen, we'll gather our
hearts in the kingdom of gods and silence grows high where
the soldiers lie; those who feared no evil and those who
did.."
-Sentenced, Forever Lost

#16 From: mcvmcv@...
Date: Sun Sep 12, 2004 10:03 am
Subject: Re: Accambale
mcvmcv@...
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On Sun, Sep 12, 2004 at 06:09:31AM -0000, Missiledine wrote:
> Accambale is  sitting at a table in the common room of the Anvil
> eating his breakfast.  This meal was included in the room that his
> former employers had paid for. After this he is on his own.

I take it this means he arrived in town yesterday? If he's had time for
it, he'll probably already have taken care of boring stuff like cleaning
his armour, washing his shirt, and, if necessary, taking a bath himself.

> As you eat you have kept a desulatory eye on the other customers and
> employees, as well as activities outside the inn.
> During your meal you watched a two masted freighter tie up at the
> docks, and begin discharging cargo and passengers. As one of the
> passengers, a man dressed in an offwhite smock, a cloak and wearing a
> back pack and carrying a stout walking stick, is approaching the inn,
> you see the crew stop their tasks and stare past him at something, or
> someone, out of your line of sight.

Accambale finishes his breakfast without hurry, checking the new arrival
out when he enters the inn, but otherwise keeping to himself. After he
finishes his breakfast, he orders another drink, keeps his eyes open for
any activity outside, his ears open for any discussions inside, and
perhaps performs some minor repairs on his armour (there are always some).
Occasionally when his glance reaches the lake, he seems a bit uncomfortable
by this vast expanse of water.


mcv.

#15 From: Jack Thompson <icymudpuppy@...>
Date: Sun Sep 12, 2004 10:01 am
Subject: Horace
icymudpuppy
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Horace looks around the town, and starts making
his way toward the Anvil.  When he sees the
attractive woman making her way to the same
entrance, he makes a point of opening the door
for her, "After you, milady" he says politely.
Once entering the common room himself, he looks
around the room, and takes his leave of the lady.
"Excuse me, ma'am, I must see to business", as he
heads toward the man with the handlebar mustache.
  "Excuse me sir, I have heard wonderful things
about your establishment, and as a journeyman
chef with much experience, I would like to work
in such a fine inn. I am wondering if you are
interested in a good chef.  I will work for room,
board, and tips.  Perhaps before you decide,
you'd like a sample of my skills.  I will be
happy to fix up something for the lady who came
in just now." as he gestures toward the lady.



=====
It is better to fail in originality than to
succeed in imitation. -Herman Melville



_______________________________
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#14 From: "Missiledine" <missiledine@...>
Date: Sun Sep 12, 2004 6:20 am
Subject: Freya
missiledine
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Freya, having completed your purchases at the shops in Cruachan, you
have made your way down to the docks and the inn named the Anvil.
Several folks had suggested it to you as a place for good food, clean
rooms, private baths and a general upscale experience.  As you
approach the Anvil from the Oar Gate you see a man coming towards you.
  He must have just gotten off the small ship being moored to the dock
behind him. The crew of which has stopped work to stare at you, much
to the annoyance of the ship's Master.
The man, from his attitude and course you would guess he is also bound
for the Anvil, presents an interestoing study.  He's a tad short,
about five and a half feet tall, and a bit overweight. He looks to be
in his early to mid thirties with brown hair, cut short, and a goatee.
  His dress, aside from the traveling cloak and back pack, consists of
an off white smock that covers almost all of his other clothes . In
one hand he has a stout walking stick. It is increasingly obvious that
you will both arrive at the door at the same time, unless you alter
your gait.

#13 From: "Missiledine" <missiledine@...>
Date: Sun Sep 12, 2004 6:10 am
Subject: Horace
missiledine
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Horace has just disembarked the 'Mist,' the two masted freighter that
has just finished tying up at the dock. It has arrived directly from
Glenluce with a cargo of food, beer, tools and manufactured goods for
the copper mines.
The Anvil is an obvious destination, not only because it looms large
by the docks, but because the Master and crew had all suggested it as
the place in town with the best food and the most comfortable beds.
As you walk down the dock to the street and corner where the Anvil
stands, you notice a tall and very attractive woman approaching the
Anvil from the gate into town. Her claok and armor, polished scale,
and her general appearance of style and grace draw your eye. You
realise that you will arrive at the door to the inn at about the same
time.
Behind you, you can hear that the voices and activity of the men on
the Mist has paused, you gather that they too are watching the woman's
approach.

#12 From: "Missiledine" <missiledine@...>
Date: Sun Sep 12, 2004 6:09 am
Subject: Accambale
missiledine
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Accambale is  sitting at a table in the common room of the Anvil
eating his breakfast.  This meal was included in the room that his
former employers had paid for. After this he is on his own.
The Yahnen brothers, spice and silk merchants, had delivered a load of
merchandise to Count Panthino, filling an order he had placed months
ago. Accambale was one of several guards that had escorted the
brothers from Drunmore to Cruachan. The merchants left yesterday, by
ship, for Rannoch and the other guards have also gone their seperate ways.
As you eat you have kept a desulatory eye on the other customers and
employees, as well as activities outside the inn.
During your meal you watched a two masted freighter tie up at the
docks, and begin discharging cargo and passengers. As one of the
passengers, a man dressed in an offwhite smock, a cloak and wearing a
back pack and carrying a stout walking stick, is approaching the inn,
you see the crew stop their tasks and stare past him at something, or
someone, out of your line of sight.

#11 From: "Missiledine" <missiledine@...>
Date: Sun Sep 12, 2004 6:09 am
Subject: Inside the Anvil's Common room
missiledine
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The common room of the Anvil is all but deserted in the mid morning
hours. Most of the tables are empty and their chairs and stools are
put up on the table tops. The few patrons present are seated near the
front and corner windows  l ooking out at the lake and docks or the
street leading to the docks.  This end of the room is illuminated by
the daylight filtering through the small, leaded panes. The back of
the room, where the fireplace and stairs to the upper floors are
located, is dim and hazy. The only light, aside from the natural
light, comes from the fireplace and a few scattered candles.
A tall, gaunt looking man with a shaved head and a thick, blonde,
handlebar mustache is working behind the bar. Though he seems to be
engrossed in the ledger in front of him, he regularly sweeps the
common room with a keen gaze. Whenever he notices a patron that seems
to need attention, he murmurs to one of the serving girls who are
washing tankards and cleaning behind the bar. This sends one of them
scurrying to attend the patrons needs.
The patrons, though few in number, are a mixed lot. One table has four
men dressed in rough, patched tunics and trousers. From their angry
discourse it is obvious that they are the master and crew of one of
the lake barges who have been delayed in sailing for two days, due to
the fact that their cargo has not yet arrived. The Master is cross
because he will now be late for his next pickup.
Sitting alone in a corner near the waterfront windows, is a tough
looking, muscular man  with tied back, long, thin, brown hair.  He is
wearing a linen shirt and  looks to be in his forties. He is eating
breakfast, watching the other patrons and keeping an eye on activities
on the street and docks.
Back in the rear, in the dim light by the fireplace, two men are
huddled over a meal and some papers. They are having a quiet
disscussion, and though they are intent on their talk, they take time
to regularly scan the room and its few occupants.

#10 From: "Missiledine" <missiledine@...>
Date: Sun Sep 12, 2004 6:08 am
Subject: Okay, lets light this candle!
missiledine
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Lets get the game going! I am posting an initial description of where
each character is and what they are doing. From that point it is up to
you!
I am not at home this weekend and am using a laptop to post from my
hotel room. I don't have access to all my game data or books and I
will be on the road most of tomorrow, err, today... Sunday. So bear
with me if I don't answer right away. I will be home as of Monday, so
we can settle into a routine at that point.

Lets have fun!

Missiledine

#9 From: "Missiledine" <missiledine@...>
Date: Sat Sep 11, 2004 4:20 am
Subject: Playing in a PBEM
missiledine
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I have had a few players and prospective players ask me about how PBEM
(Play By E-Mail) works.  I thought they might find thi guide helpful.

Play takes place through postings to the Group List.  Players need to
post regularly. I realise that daily postings may be beyond most
players ability, but please TRY and post at LEAST three times a week,
four would be better.  If you are going to be offline for more then a
few days let the GM know. If the situation allows I will let your
character coast for a bit, otherwise I will assume control as needed.

Style Guide for Game Turns
    Here are some general style rules when typing in moves for your
characters:

1. Stay in character.  Only step out of character if you are addressing
the GM, or if you have a question for another player to clear up a
misunderstanding.
The far majority of communication between players should be done in
character.  Don't simply (the player) tell the others what your
character is doing.  Do it!

2. Everything spoken by your character should be inside quotation
marks.  All other character actions and narration should be outside of
any quotation marks.

Example:

    Sam gets up and dusts off his suit
jacket. "Now I haff seen everythink.
Those thugs verr pretty tough."  He
then looks around him.  "Mien Gott!
Where in the hell are vee???"

    Everything that the player has to say – including side comments,
rule questions, jokes, etc. – should be in parenthesis or preceded by
the out-of-character ("OOC:") abbreviation.

3. Everything outside of quotation marks should use normal spelling,
grammar, and pronunciation. In-character misspellings and grammar
problems can be used, but only when your character makes a statement
inside quotes. Narration and actions should always use the player's
normal spelling and grammar.
See the above Sam paragraph as an example.  Notice that Sam's
statements are in his German-accented English, but his actions are in
my own normal English – just as if the paragraph came from a real
novel.  (But don't go overboard on foreign accents.  Some people find
too much bad accent annoying to read – see Robert Adams' Horseclans
novels for an example.)
    Of course many players don't always write and spell perfectly, but
casual email-quality writing is good enough.  This is a game, not
English class.

4. While typing things in character, only use third person style, not
first.  For example, instead of saying . . .

    I peek around the corner.

. . ., instead say . . .

    Sam peeks around the corner.

    The only time you should use "I" is when your character is speaking
and referring to himself, e.g . . .

    Marcus stands suddenly, enraged.
"Hey!  I didn't authorize that!
Where are we supposed to come up with
thirty thousand silver???"

5. Never give out more information about your character than what the
other characters can perceive with their own senses.  Your character's
description and actions should only include what other characters can
obviously see, hear, smell, and feel for themselves.   For example,
let's say your character has a magic ring looped on a chain that is
around his neck and under his leather armor.  Under normal
circumstances the other characters will not be able to see the ring,
so don't mention it.  Of course your character could pull out the
chain and make the magic ring visible to everyone, but in that case
you should only describe the obvious physical properties of the ring.
  Describe it as a gold colored ring, but don't tell them that it's a
magic ring, and certainly don't tell them that it's the One True Ring
(". . . to rule them all, and in the darkness bind them.")!!
  Your character could say, "I have a magic ring", or even, "I have the
One True Ring", but then again you can have your character lie or say
anything he wants to – talk is cheap!  Whether or not the other
characters believe you is another issue entirely. Another good example
(and interesting special case) is when a character disappears into
thin air for whatever reason.  That reason could be invisibility,
teleportation, disintegration, or whatever.  In most cases the other
players will not know what the cause of disappearance was, so don't
tell them!  Don't say, "Frodo puts his ring on and goes invisible."
Say instead, "Frodo puts his ring on and disappears."
    The same goes for character thoughts – don't do it, because most
characters can't read minds.  Instead, describe facial expressions,
motions, and mannerisms to express emotion; and leave it to the rest
of the party to figure out what you're thinking.
    This also applies for a character's past history.  Don't mention
(as a player) that your character used to be a slave or a noble if
they don't know it already.
    In general, a character's description, actions, and narration
should never include any detail that the other characters cannot see,
hear, smell, or feel for themselves.
Anything that the GM needs to know – such as the "secret protection"
casting of a spell – should be sent in a private email only to him.

6. Try to respect the continuity of the game. In other words, try not
to have your character say or do anything that disrupts the normal flow
of the current scene.
    For example, the party is in a village tavern knocking back a few
ales and discussing how to tackle the evil dragon in the nearby
mountains, except for one character who is chatting up the barmaid.
Several players leave messages with their characters' comments.  Then
the GM's next message has several demons burst into the room and begin
clawing at the tavern's patrons, and there's an obvious fight scene.
    This is unfortunate, because the player was about to have his
character make a pass at the barmaid.  Too late!  It's tempting to go
ahead and make the pass attempt anyway, explaining to everyone that
this is what his character does before the demon attack, but to do so
would disrupt the temporal flow of the scene, which harms players'
suspension of disbelief.
    Instead, the player should have his character react only to the here
and now, instead of trying to squeeze in another action before the
fight.  The character might instead do something to impress the
barmaid during the battle.  "Rescuing" her (even if she doesn't need
rescuing) would be a good option
here.
    In general, try not to ignore anyone else's messages just to get in
a pet statement or action of your own.  It can be done (such as (in
normal conversation) bypassing the last character's comment to address
another character's last statement) but as a rule campaign continuity
should be respected. If it's important, go ahead and squeeze it in,
otherwise save it for later.  (A good way to prevent missing a
roleplaying opportunity is to check your email frequently.)
    Another problem is players who want to discuss things
out-of-character in the middle of a fight – such as the division of
treasure – as if they had discussed the subject before or afterwards.
  Roleplay it, and do it after the fight is over.

    Ideally every move message from every player should look as if it
came right out of the pages of an interesting swords & sorcery novel.
  In the three PBEM games I've played in, the messages that followed
the above rules were the most fun to read and respond to.

7. To avoid confusion and make your moves easier to read, make it clear
what previous comment you are referring to when writing your turn, and
if it's not already obvious identify the character you are quoting.
Just like any other email this is easily done by adding a greater-than
sign (">") to the beginning of every line of the move you are replying
to (and most email programs do this automatically anyway).  Example:

Serten:
>The mage moves forward while
>speaking a strange language and
>waving his arms; his fingers set in
>a strange way.  A burst of lightning
>appears between the wizard and the
>ogre. (3-die Lightning, rolled an 8
>to hit, 13 damage.)

    Baylock draws another arrow and
fires at the other ogre.  The arrow
finds its mark right next to his
first arrow in the ogre's chest.
"Take that, foul ogre!"  (To-hit 12,
5 damage.)

8. When hitting REPLY to respond to a particular game message, after
cutting and pasting what you need from that post (such as what the
previous character said and did, like above) delete everything below
your message and email signature.  This greatly reduces the clutter
that digest readers have to wade through as they follow the game.

9. When whispering to another character, but you are doing so "in the
clear" (the players can see what you said, but some of the character's
can't hear it), make  it very clear that your character is speaking
quietly enough to be heard or not heard by particular characters.
This avoids confusion by preventing characters from responding to
statements that they didn't hear or vice versa.

10.Do not play 'God Mode.'  This is where you assign actions or
reactions to another character. Generally this occurs when one
character outlines a series of actions and events that includes
another character and procedes to carry them out without the agreement
of the other character.
For Example:
Lorn kicks open the door and
charges the orcs on the left and Kayla
follows him, attacking the orcs on the right.

Maybe Kayla does, maybe she doesn't, that is her call.

11 When writing about a complex series of events, try to write so as
to leave your character options and follow up steps.
       For Example:
       Lorn moves stealthly down thw hall to the
       corner, sword in hand,  and carefully peeks around it. If the
       hallway is empty he procedes  quietly to the door where he
       pauses to listen before testing the handle.
       If he sees anything at the corner, or hears anything unusual,
       he will pull back out of site and take stock of the situation.

This allows the GM to describe the follow up events and incorporate
the characters actions appropriately.

#8 From: "Missiledine" <missiledine@...>
Date: Thu Sep 9, 2004 4:32 pm
Subject: Introduction: The Town of Cruachan
missiledine
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Cruachan is one of the largest towns on the 'East Shore' (as the
sailors refer to this end of the lake.) It has a population of just
over 2,000.  Only Lachan, which lies to the north at the mouth of the
river 'Mam Sodhail' is bigger.  Aside from farmers and fisherman, the
main source of revenue for the town is the docks and copper related
industry.  The copper mines located inland from Cruachan send weekly
wagons of partially refined ore which the foundries in Cruachan
further purify and cast into ingots for shipping to Glenluce,
Velitrium and Rannoch.
The copper smelting is a constant presence in the town, except when
the breeze is from the lake, the air constantly smells faintly of wood
smoke and the acrid odor of the metal and ore.
Cruachan is a walled town, it was attacked during the Rebellion, tho
it was never taken. There are four gates. One for the North Coast
Road, one to the South Coast Road, one to the east, called the "Ore
Gate" and leading to the 'Dundee Road' and on to the mines. The fourth
one goes to the docks, (Known to locals as the "The Oar Gate")
Cruachan is the County Seat and Count Panthino maintains his primary
home in the town, though he is often away in Velitrium on buisness.
The town's main square is dominated on the north by the Count's town
house and an attached keep which at four stories is the tallest
structure in town. Across the square, on the south side, is a Mitraen
Temple and school. On the east side are a number of smaller, though
substantial, townhomes belonging to various merchants and notables. On
the west side of the square are more townhomes and several of the more
upscale shops and buisnesses that are located on the ground floor.
Because of its larger then normal transient population, Cruachan
sports five inns and as many more taverns.  Most are rather seedy
places as befits a customer base of sailors, miners and teamsters, but
one inn does stand out.
The Anvil is a large, three story building, one of the biggest in
Cruachan. (Though it is located outside the town's walls, one of the
few inns that is. Go through the 'Oar Gate' to get into town.) The inn
is situated along the Tanach river as it enters Cruachan's harbor.
The first two floors are of fieldstone while the third floor is wattle
and daub construction with a roof of tile.  There is an enclosed yard
and stable area to the rear and the front door opens onto a wooden
walk that leads to the docks or to the street.
Most of the dock area is given over to the loading and unloading of
the larger freight ships and lake barges. The shoreline to either side
of the docks, and along the river, is stoney and cut away by the
water. The areas are littered with beached fishing coasters, small
boats and net drying racks.

#7 From: "Missiledine" <missiledine@...>
Date: Thu Sep 9, 2004 4:27 pm
Subject: Just a Reminder
missiledine
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All moves should be posted here, on the board. This way everyone gets
to enjoy them even if their characters are not directly interacting.
Remember, just because you read it here, it doesn't mean your
character knows about it!
If you have something private to disscuss with the GM, mail it to me
at Missiledine@...


Missiledine

#6 From: "Missiledine" <missiledine@...>
Date: Fri Sep 3, 2004 3:11 am
Subject: Starting PBEM
missiledine
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I would like to start the PBEM campaign in the near future.  i have
one completed character and two that I am working with the players on.
I know there are others out there who have contacted me about play but
who have yet to work up a character. Contact me so we can get things
going!

Missiledine

#5 From: Velitriumpbem@yahoogroups.com
Date: Thu Aug 26, 2004 11:38 pm
Subject: New file uploaded to Velitriumpbem
Velitriumpbem@yahoogroups.com
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the Velitriumpbem
group.

   File        : /GURPS/GURPC2.pdf
   Uploaded by : missiledine <missiledine@...>
   Description : Second side of a standard GURPS Character sheet

You can access this file at the URL:
http://groups.yahoo.com/group/Velitriumpbem/files/GURPS/GURPC2.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

missiledine <missiledine@...>

#4 From: Velitriumpbem@yahoogroups.com
Date: Thu Aug 26, 2004 11:36 pm
Subject: New file uploaded to Velitriumpbem
Velitriumpbem@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the Velitriumpbem
group.

   File        : /GURPS/GURPC.pdf
   Uploaded by : missiledine <missiledine@...>
   Description : One side of a standard GURPS Character Sheet

You can access this file at the URL:
http://groups.yahoo.com/group/Velitriumpbem/files/GURPS/GURPC.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

missiledine <missiledine@...>

#3 From: Velitriumpbem@yahoogroups.com
Date: Thu Aug 26, 2004 11:35 pm
Subject: New file uploaded to Velitriumpbem
Velitriumpbem@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the Velitriumpbem
group.

   File        : /GURPS/instant_characters.pdf
   Uploaded by : missiledine <missiledine@...>
   Description : Instant Characters.  A Quick Start Guide to creating GURPS
characters

You can access this file at the URL:
http://groups.yahoo.com/group/Velitriumpbem/files/GURPS/instant_characters.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

missiledine <missiledine@...>

#2 From: Velitriumpbem@yahoogroups.com
Date: Thu Aug 26, 2004 11:20 pm
Subject: New file uploaded to Velitriumpbem
Velitriumpbem@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the Velitriumpbem
group.

   File        : /GURPS/gurpslit.pdf
   Uploaded by : missiledine <missiledine@...>
   Description : GURPS Lite, a 32 page summary of GURPS rules in PDF

You can access this file at the URL:
http://groups.yahoo.com/group/Velitriumpbem/files/GURPS/gurpslit.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

missiledine <missiledine@...>

#1 From: Velitriumpbem@yahoogroups.com
Date: Thu Aug 26, 2004 11:17 pm
Subject: New file uploaded to Velitriumpbem
Velitriumpbem@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the Velitriumpbem
group.

   File        : /GURPS/Adv-Dis-Skills.pdf
   Uploaded by : missiledine <missiledine@...>
   Description : A list of Advantages and Disadvantages in PDF format

You can access this file at the URL:
http://groups.yahoo.com/group/Velitriumpbem/files/GURPS/Adv-Dis-Skills.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

missiledine <missiledine@...>

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