Assamites
Bakr
Capacity: 8
Group: 5
Disciplines: pro dem QUI OBF CEL
Independent: Bakr may enter combat with a minion controled by another
Methuselah as a +1 stealh action that cost 1 blood. Blood cursed.
Bertrand d'Anjou (*)
Group: 4
Capacity: 4
Disciplines: aus cel qui
Independent. Blood cursed.
Djuhah, The Bronze Bow
Group: 5
Capacity: 7
Disciplines: aus cel pre OBF QUI
Sabbat. Black Hand Seraph: The Blood Curse does not affect Djuhah.
>> his cel marks the end of his combat carrier, but still he can be a
very good bleeder with the new cards
Evan Rogers (*)
Group: 4
Capacity: 3
Disciplines: cel qui
Independent. Blood Cursed
>> nice low cap for combat filler
Izhim abd Azrael
Group: 5
Capacity: 9
Discipline: pot CEL QUI OBF THA
Sabbat. Seraph, Black Hand: Cards that require Quietus cost Izhim 1
less blood. Weapons cost him 1 less pool or blood. (The blood curse
does not affect Izhim.)
>> at last OBF + Seraph + cheaper guns, I prefer this guy to Yazid for
the black hand assamites
Jamal
Group: 5
Capacity: 10
Disciplines: CEL OBF pot PRE PRO QUI
Independent. Red List. Jamal has 2 votes (titled). He gets +1 strength
in combat with allies and Camarilla vampires. +1 bleed. Blood cursed.
>> given the new archtype (see below), he can be quite effective. Rush
high-cap or DOM vamp, untap (with Monster) and then bleed safely for 6
(with Aire and Loss, see QUI below)
Kabede Maru
Group: 5
Capacity: ?
Disciplines: abo pot QUI OBF CEL AUS
Independent. Laibaon Magaji: Kabede get +1 intercept against political
actions. The blood curse does not affect Kabede.
Kashan (*)
Group: 4
Capacity: 7
Disciplines: obt pre CEL OBF QUI
Independent. Kashan has 1 vote (titled). Blood cursed.
>> 1 vote and both infiriors are totally useless
Layla bint-Nadr (*)
Group: 4
Capacity: 5
Disciplines: qui CEL OBF
Independent. Blood cursed.
>> solid addition for gun decks
Monty Coven
Capacity: 8
Group: 5
Discipline: pre dom for CEL OBF QUI
Sabbat. If Monty burns a titled vampire, he may become a bishop. If
the burned vampires title was worth more than two votes, he may become
a priscus instead. (The blood curse does not affect Monty.)
>> nice special, dom and for also offer many interesting choices
(?)Sajid al Misbah
Group: 4
Capacity: ?
Discipline: QUI
Independent: Cards that requiere Quietus cost Sajid 1 less blood.
Sajid cannot block older vampires. Blood coursed.
Followers of Set
Abdelsobek
Group: 5
Capacity: 5
Disciplines: for nec obf pre ser
Independent. Abdelsobek can untap a vampire or a mummy you control as
a +1 stealth action.
>> never liked anarchs, who are not yet anarchs ;)
Arnulf Jormungandrsson
Capacity: 8
Disciplines: aus cel OBF PRE SER
Group: 5
Camarilla. If Arnulf attempts to block, the acting minion cannot play
action modifiers that require dem, dom, nec, or pre.
>> so if this guy attempts to block a bleed and fails my oponent can
not play conditioning, aire, etc? OMG!
Belle Equitone (*)
Group: 4
Capacity: 2
Disciplines: ser
Independent.
Halim Bey (*)
Group: 4
Capacity: 6
Disciplines: obf tha DOM SER
Independent. While Halim is ready, mummies you control get +1 stealth.
>> nice, good complement to Black Lotus and the rest of the dominate
crypt. unfortunately his lack of presence hurts.
Marla Kenyon (*)
Capacity: 4
Disciplines: ser PRE
Group: 4
Independent.
>> nice 4 cap, i hope they stop putting out those with 3 infiriors
Nakhthorheb (*)
Capacity: 10
Disciplines: OBF PRE SER
Group: 4
Independent. Nakhthorheb may untap once during your minion phases.
Minions with corruption counters can not block him. +1 strength.
>> solid addition to any setite deck, especially with the new clan
cards that speed up influancing (see below)
Ogwon
Capacity: 7
Disciplines: for OBF PRE SER
Group: 5
Independent. If an ally or younger vampire attempts to block Ogwon and
fails, that minion burns one blood or life when the action resolves
(before resolving the action).
>> solid but not really exciting, the ability fits well with Free
States and Temptations
Pentweret
Group: 5
Capacity: ?
Disciplines: aus for obe OBF PRE SER
Independent. When in combat at close range with an ally that cost less
than 4 blood or pool or a vampire with capacity less than 4,
Penteweret may give you control of that minion as a strike that costs
2 blood.
>> just weird, his ability is weird and if that wasn't enough he also
has the Salubri clan disciplines
Porphyrion
Group: 5
Capacity: ?
Disciplines: for SER PRE OBF CHI
Independent. When Porphyrion enters play you may search your library
for a Treaty of Laibach and move it to your hand. +1 stealth.
>> I have no idea what the Treaty of Laibach is, but with CHI for OBF
this guy can accompany very well Durga Syn, Genina, Alexis and Mata Hari
(?)Renenet [LotN:V]
Capacity: 5
Disciplines: ser OBF PRE
Group: 4
Independent.
>> solid addition
(?)Seterpenre [LotN:V]
Group: 5
Capacity: 10
Discipines: AUS NEC OBF PRE SER
Independent: When Seterpenre enters play, put up four master:
Disciplines cards on him from your hand, ash heap and/or library
(suhffle afterwards). Discipline cards do not affect his capacity.
>> 10 cap, 5 superiors ... why would you put on him more disciplines
without being able to increase at least his capacity ?!?!?
(?)Sundervere, the Devil Brahmin [LotN:V]
Group: 4
Capacity: 8
Disciplines: AUS PRE SER THA obf
Independent. Red List. If Sundervere is burned, you burn 1 pool. Once
each action, he may burn 1 blood to get an additional +1 bleed. +1
bleed.
>> heavy bleeder, but the red list is quite dangerous, even with the
new obedience from obf (see below)
Giovanni
Giovanni del Georgio
Group: 5
Capacity: 8
Disciplines: DOM NEC POT PRO
Independent. Del Georgio may remove two copies pf the same card in
your prey's ash heap from the game to gain 3 blood as a +1 stealth
hunt action.
>> crap
Lorenzo Detuono
Group: 5
Capacity: 9
Disciplines: aus / dem / DOM / NEC / POT
Independent. Red List : If Lorenzo is ready at the end of combat and
the opposing minion is not, Lorenzo may burn 5 blood to move the
opposing minion to your ready region (with 1 life for an ally with no
life) instead.
>> and more crap!
Ravnos
Brian Thompson (*)
Cardtype: Vampire
Clan: Ravnos
Group: 4
Capacity: 4
Disciplines: ani chi for
Independent.
Durga Syn (*)
Group: 4
Capacity: 9
Disciplines: ani aus dom for CHI OBF THA
Independent. Durga Syn may steal equipment with first strike as a
strike that costs 1 blood. She does not tap when blocking allies or
vampires with capacity less than 5.
>> very good, nice off-clan disciplines and both her abilities are
very powerfull
Jayakumar
Capacity: 6
Disciplines: chi tha ANI FOR
Group: 5
Independent. Jayakumar may steal an equipment from any minion as a (D)
action that costs 2 blood.
>> his chi ruins him
Kiradin (*)
Group: 4
Capacity: 8
Disciplines:ani pot CHI DEM FOR
Independent. Once each round, Kiradin may burn a blood to get an
additional strike.
>> ok first thing that came to my mind was Coma + Coma, and then i
realized how much it would cost. his discipline spread coupled with
his capacity doesn't really offer many choices
Lizette (*)
Group: 4
Capacity: 10
Disciplines: pot ANI CEL CHI FOR PRO
Independent. Lizette may prevent 1 damage each combat. Once each
action, she can burn 1 blood to get +1 bleed.
>> funny, with CEL FOR POT and even PRO, prevent and +1 bleed she is a
nice addition to brujah and gangrel, but to ravnos
Marcia Felicia Licinia
Group: 5
Capacity: 9
Disciplines: dom THA FOR CHI ANI
Independent. Marcia has 2 votes. Once each combat Marcia may burn 1
blood to dodge as a strike.
Neel Ramanathan (*)
Group: 4
Capacity: 3
Disciplines:ani for
Independent.
(?)Vassily Taltos [LotN:V]
Group: 4
Capcity: 6
Disciplines:aus cel chi dom for obf
Independent. Vassily may burn a hunting ground or a Blood Doll card as
a (D) action.
>> more anarchs, damn
Master
Agent of Power C
Cardtype: Master. Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This
vampire gains 1 level of that Discipline. Burn this card during your
discard phase.
[DRAFT]: As above, but this card not unique and is not burned during
your discard phase.
Burden the Mind C
Cardtype: Master.
Cost: 1 pool.
Put this card on any minion. While it is not this minion's turn, using
aneffect to untap this minion or to allow this minion to block as if
untapped costs an additional pool. This minion can burn this card and
untap as a (D)action.
Monster R
Cardtype: Master
Master: Archetype
Once each turn if this vampire is ready and opponent is not, this
vampire may burn 1 blood to untap.
>> now this alone can make combat decks without FOR viable, without
resorting to weenies
Therbold Realty R
Cardtype: Master
Master: Unique location
Locations you play cost 1 less blood or pool.
Trophy: Library R
Cardtype: Master
Master. Trophy.
The controller of this vampire gets +2 hand size. A vampire may have
no more than 2 Trophy: Libraries.
Trophy: Revered [LotN:R]
Cardtype: Master
Master. Trophy.
The vampire with this card gets +2 bleed. A vampire may only have one
Trophy: Revered.
[Draft]: As above, and 1 pool when you play this card.
Event
Urban Jungle [LotN:R]
Cardtype: Event
Inconnu Event.
Independent. Blood hunt referendums gets an additional 2 votes against
the referendum.
Action
Sheepdog R
Cardtype: Action
This vampire gains 4 blood. Put this card on this vampire, this
vampire does not untap as normal. Burn this card during your next
untap phase.
Equipment
AK-47 R
Cardtype: Equipment
Cost: 5 pool
Weapon. Gun.
2R damage each strike, with an optional maneuver.When bearer strikes
whit this gun, he or she gets an aditional strike this round, only
usable to strike with this gun.
This does not count against his adtional strike effect limit.
DRAFT: as above but this weapon costs 1 less pool
>> coupled with Alastor, I can see a hideous deck with Arika and
Lucinde as stars
Ambulance R
Cardtype: Equipment
Cost: 1 pool
Vehicle. After a combat between this acting minion and a blocking
minion, you may tap the Ambulance to continue the action as if
unblocked. If the action is blocked again, burn this card. This minion
may tap the Ambulance to attempt to burn an incapacitated imbued as a
+1 stealth action. A minion may have only one vehicle.
Bundi C
Cardtype: Equipment
Cost: 2 pool
Melee weapon
Strike: make a hand strike for +1 strength damage. (This strike is
both a hand strike and a melee weapon strike). Bearer may prevent 1
damage each melee weapon strike made against him or her.
Camera Phone C
Cardtype: Electronic equipment.
The minion with this equipment can bleed at +1 bleed as a (D) action.
No other equipment can increase the bleed amount of this action.
>> what the hell? a free laptop computer?
Nightstick U
Cardtype: Equipment. Melee weapon.
Cost: 1 pool
Strike: strength +1 damage. Or strike- prevent 3 damage from the
opposing minion's next hand or melee weapon strike this round
(including any currently-resolving hand melee weapon strike). Only
usable once each round.
Political Action
Can't Take it with You C
Cardtype: Political Action
Successful referendum means each Methuselah gains 1 pool. Each
Methuselah then burns 1 pool for each equipment, location, or retainer
card he or she controls.
>> very interesting, hurts a lot of decks, i think it can be really
usefull in f2f
Permanent Vacation R
Cardtype: Political Action
Choose are ready ally. Sucessful referendum means that ally is removed
from the game.
[DRAFT]: As above, but choose a vampire with a capacity less than 4 to
remove from the game.
Warrant [LotN:X]
Cardtype: Political Action
Choose a younger ready vampire. If this referendum succeeds, put this
card on that vampire. Any ready vampire may enter combat with this
vampire as a (D) action that costs 1 blood.
[DRAFT] (Requires Assamite) Action. Return this card to your hand
(discard afterward) and enter combat with a younger vampire.
Action Modifier
Leverage C
Cardtype: Action Modifier
Burn the Edge to get +1 bleed for this action. You cannot gain the
Edge this action. If you would get the Edge, it is burned instead.
>> this is an unecessary aid to allies
Reaction
Fillip C
Cardtype: Reaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can
play reaction cards and attempt to block as though untapped until the
current action is concluded. A vampire may play only one Fillip each
turn.
>> i like this one, better then wake or forced, in most cases
Eluding the Arms of Morpheus C
Cardtype: Reaction
Cost: 1 blood
Only usable by a tapped vampire. This vampire untaps and attempts to
block.
>> i was comparing this to forced and in most cases forced is better,
in any case nothing beats OtQV, but playing one per turn is huge
limitation so next comes Filip, and then the two old "untaps"
Lost in Translation C
Reaction, 2 blood
Only useable when an ally or younger vampire is bleeding you, after
blocks are declined. Tap this reacting vampire. Chosse another
Methusela other than the acting minion's controller. The acting
minion is now bleeding the chosen Methusela. Only one Lost in
Translation may be played each action.
>> this has been thoroughly discussed and though in principle i agreed
with reyda, especially after seeing the rest of the library cards,
disciplines should retain some concept
Combat
Forearm Block C
Cardtype: Combat
Strike: Prevent 2 damage from the opposing minion's next hand strike
this round (including any currently-resolving hand strike). If another
round of combat occurs, this minion gets first strike on his or her
initial strike that round.
Quick Jab C
Cardtype: Combat
Do not replace until after combat.
Strike: Make a hand strike (at strength damage) at first strike. If
more than 1 damage is inflicted with this strike, ignore the excess.
[DRAFT]: Strike: make a hand or melee strike at +1 damage.
Target Hand R
Aim [new combat type card]. Play when choosing a strike
The opposing minion may discard two combat cards to cancel this card.
If any damage from this strike is succesfully inflicted on the
opposing minion, he or she gets -1 strength this action, and you may
destry a weapon he or she has. A minion may play only one aim each
strike.
Non-Camarilla
Jericho Founding C
Cardtype: Political Action
Requires a non-Camarilla vampire.
Successful referendum means all locations are burned. Any Methuselah
can keep any locations he or she controls by repaying their pool cost.
Malajit Chandramouli R
Cardtype: Retainer
Cost: 1 pool
Requires a non-Camarilla vampire, Unique mortal with 1 life.
Malajiit's employer may tap him to get +1 stealth for the current
action. If that action is blocked, burn Malajit.
>> and disciplineless permanent stealth (almost)
Independent
Reckless Agitation C
Cardtype: Political Action
Cost: 2 blood
Requires independent vampire with capacity above 4.
Allocate 6 points amont two or more other Methuselahs. Successful
referendum means each Methuselah burns 1 pool for each point assigned.
>> very good and standard replacement for those unreliable
conservatives, though as it has already been mentioned inability to
play it in f2f doen't make it better then KRC
Assamites
Community Justice R
Cardtype: Master: out-of-turn.
Clan: Assamite
Put this card in play when a bleed against you is succesful: it
becomes a unique location. When you are succesfuly bled by a minion,
you may pay a pool and chose a ready independant assamite you control.
This vampire taps to enters combat with the acting minion after the
bleed is resolved.
>> i'll stick to contracts
Haqim's Law: Leadership C
Cardtype: Action
Clan: Assamite
+1 stealth action.
Every player who controls the oldest ready Assamite gains 2 pool.
>> OMG, now those WoK that Amaravanti brings, won't only vote and
bleed but also bloat. I just hope that high cap assamite decks without
procreation will become popular to hose this card
Omael Kuman R
Cardtype: Retainer
Clan: Assamite
Cost: 1 pool
Unique Ghoul with 1 life.
Before range is determined on the first round of combat, the minion
with this retainer may burn 1 blood to set the range for the round.
>> didn't anyone from the design team notice that CEL and QUI are two
of the assamite clan disciplines !!!
Nest of Eagles C
Cardtype: Reaction
Clan: Assamite
Reduce a bleed against you by 1. If the acting minion is a vampire
with a capacity below 6 or any ally, reduce the bleed by 3. Not usable
if the acting minion is an Assamite or wraith or has flight.
>> never liked bleed reduction, this card is just one more useless
addition
Open Dossier C
Cardtype: Reaction
Only usable by a vampire how has been choosen for contract on the
acting minion. This vampire attempts to block with +2 intercept and
gets an optional maneuver in the resulting combat if successful.
Usable by a tapped vampire even if the intercept is not yet needed.
[DRAFT]: (Requires Assamite): +1 intercept.
>> now this is some good boost for contracts, along with black sunrise
the new QUI intercept and black hand assamites
Followers of Set
The Eternals of Sirius U
Cardtype: Master
Cost: 4 pool
Gain 5 pool if you have a ready Follower of Set, or move 5 blood from
the blood bank to a Follower of Set with a capacity above 8 in your
uncontrolled region.
[DRAFT]: Move 5 blood to any vampire in your uncontrolled region.
>> WOW! if you are 4th of 5th you can bring out a Neferu or Kahina for
8 pool at the !!! FIRST !!! round and since the designers thought that
is not a good reason to include multiple copies of this card, you can
still can get rid of it by !!! gaining one pool !!! and without
wasting transfers !!!
Mesu Bedshet C
Cardtype: Action.
Clan: Followers of Set.
+1 stealth action.
Show the top card of your crypt to all players. If it is a Follower of
Set, move the card to your uncontrolled region. If it is a younger
FoS, move 2 blood from the blood bank to it. If it is not a Follower
of Set, shuffle it back into your crypt.
>> and because the above card is not enough to speed up high cap
setite decks, the monster you bring out can bring out the rest of your
crypt to your uncontrolled and add two free pool !!!
Nephren-Ka R
Cardtype: Ally
Cost: 3 pool
Clan: Followers of Set
Unique mummy with 5 life. 2 strength, 0 bleed.
Nephren-Ka may enter combat with a ready minion as a (D) action. He
may prevent 1 non-aggravated damage each combat. He may play cards
that require basic Necromancy as a vampire. If he is burned, shuffle
him into his owner's library.
>> excuse me, but after Sirius and Mesu, I don't care if bane mummies
are going to get a boost
Giovanni
Khazar's Diary (Endless Night) C
Cardtype: Action
Clan: Giovanni
+1 stealth action.
Put the Diary in play, or add a counter to one in play. When a unique
minion in play is burned, add another counter. While this card has
seven or more counters, Giovanni get NEC and may take a +1 stealth
action to put a minion from any ash heap into play to represent a
wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth.
DRAFT: [nec] Hunt for +2 blood.
Shell Break C
Cardtype: Action
Clan: Giovanni
(D) Put this card on a ready unique non-wraith, non-zombie minion who
does not already have a Shell Break. If that minion is burned, move
this card to the Giovanni who put this card in play. This card
represents a wraith retainer with 2 life who is immune to non-
aggravated damage. The minion with this retainer gets +1 bleed and +1
intercept.
>> cornercase
Tye Cooper
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 1 life. 0 strength, 1 bleed.
Tye is immune to non aggravated damage. He may burn a non-ready minion
as a (D) action. If that action is sucessful, you may move a library
card from your ash heap to your hand (discard afterward).
>> this guy is good for addition for shambling horde decks, but still
it's nothing new or game-breaking that the other three clans got
Ravnos
Talith U
Cardtype: Equipment
Clan: Ravnos
Melee weapon.
Strength +1 damage each strike. A Ravnos may use this weapon to
strike: destroy weapon with first strike instead.
Karavalanisha Vrana R
Cardtype: Equipment
Clan; Ravnos
Cost: 2 pool
Unique Equipment.
The Ravnos with this equipment may move 2 blood from the blood bank to
a younger Ravnos in your uncontrolled region as a +1 stealth actin
that costs 1 blood. Cards that require Chimerstry cost this Ravnos 1
less blood.
>> since we didn't get a new Gabrin, we got an equipment so that any
ravnos can potentially have her ability, and if it's not good enough
to include this in every Ravnos deck they threw in and permanent
scouting mission
Mantle of the Moon U
Cardtype: Action Modifier
Clan: Ravnos
Cost: 4 blood
Only usable as the action is announced.
The action is unblockable.
>> yeah right, and i thought that only that Valerious was able to
block Ravnos, come on
Zapaderin [LotN:X]
Cardtype: Action Modifier
Cost: 1 blood
Clan: Ravnos
Only usable by a ready untapped Ravnos other than the acting minion.
Allies and vampires younger than this modifying Ravnos get -1
intercept on this action.
>> this is nice for breed decks, especially since now they can
completely skip disciplines
Animalism
Underbridge Stray
Cardtype: Ally
Cost: 1 blood
Animal with 1 life. 0 strength, 0 bleed.
[ani]: The Stray may burn 1 life to give a minion you control a press.
During a (D) action directed at you, you may burn the Stray to untap a
ready minion you control (not usable if the Stray is blocking).
[ANI]: As above, but the Stray has 2 life and 1 strength.
Sense the Savage Way C
Cardtype: Reaction
Requires a vampire with a capacity above 6.
[ani]: +1 intercept
[ANI]: Usable only by a tapped vampire. This vampire untaps and
attempts to block.
>> intercept or untap, OMG
Flesh Bond C
Cardtype: Combat
Cost: 1 blood
[ani]: Strike: 2R damage.
[ANI]: Strike: combat ends.
>> CE for animalism !!! rejoice noseratu princes, after getting a
deflection you also get a CE
Celerity
Precision R
Cardtype: Action
+1 stealth action
[cel]: (D) Choose a card by name. Your prey must discard a copy of
that card, if possible.
[CEL]: As above and if your prey discards a copy, this vampire may
burn 1 blood to burn 1 of your prey's pool.
Resist Earth's Grasp C
Cardtype: Combat/Action Modifier
[cel]: Press, or maneuver with an optional press.
[CEL]: +1 stealth.
>> Flash is now wallpaper. Oh wait, stealth for Toreador! and don't
tell me that they already had alacrity
Mercury's Arrow C
Cardtype: Combat
Cost: 1 blood
[cel]: Strike: 1R damage, with an optional manuever.
[CEL]: Strike: 3R
[Draft]: As [cel] above.
Dominate
Murmur of the False Will C
Cardtype: Action Modifier/Reaction
[dom]: +1 bleed. You cannot play another action modifier to increase
this bleed.
[DOM]: Only usable when a younger vampire is bleeding you, after
blocks are declined. Tap this reacting vampire. Choose another
Methuselah other than this acting vampire. That acting vampire is now
bleeding that Methuselah.
>> bleed and redirect in one card, interesting, can save some card
slots in several toolbox decks
Autonomic Mastery U
Cardtype: Combat. Only usable at close range.
[dom]: Strike - burn the opposing non-wraith ally or a non-wraith
retainer on the opposing minion.
[DOM]: Strike - make a hand strike. Damage from this strike is reduced
to zero. Combat ends immediately after this strike resolves, unless it
is dodged. Only usable in combat with a non-wraith ally or a younger
vampire.
Fortitude
Armor of Vitality C
Cardtype: Combat
Cost: 1 blood
[for]: Prevent 3 damage.
[FOR]: As above, and if any of the damage was from the opposing
minion's melee weapon, that weapon is destroyed.
Obfuscate
Blithe Acceptance C
Cardtype: Action
Cost: 1 blood
[obf]: Put this card on the acting vampire. This vampire gets +1
stealth. Burn this card if this vampire enters combat. A vampire can
only have 1 Blithe Acceptance.
[OBF]: As above, but this vampire can burn 1 blood when he enters
combat instead of burning this card.
Into Thin Air C
Cardtype: Action Modifier.
Do not replace until your untap phase.
[obf]: +1 stealth. Once this action, this vampire may burn 1 blood to
give an ally or younger vampire -1 intercept. Into Thin Air and Lost
in Crowds may not both be played on the same action.
[OBF]: As above, but for +2 stealth.
>> 2.5 stealth that can not be combined with LiC, funny and simply
better if not for the do not replace part
Mental Maze C
Cardtype: Reaction
Cost: 1 blood
Only usable when this vampire successfully blocks an ally or younger
vampire (play before combat, if any).
[obf]: End the action (with no combat). If this blocking minion is a
Follower of Set, this card costs 1 less blood.
[OBF]: As above, and do not tap this blocking vampire.
>> after disciplineless deflection, bleed boost for QUI, scouting
mission for Rav, etc. we also get an Obedience for OBF. The designers
realized very late how powerful DOM is/was and now the just copy it's
cards for non-DOM disciplines, this is sad
Potence
Brute Force C
Cardtype: Combat
Discipline: Potence
Do not replace until after combat
[pot] Strike: make a hand strike at +1 damage or a melee weapon strike
at +2 damage.
[POT] Strike: make a hand strike at +2 damage or a melee weapon strike
at +3 damage.
Slam C
Cardtype: Combat
Cost: 1 blood
[pot]: Strike make a hand strike at strength +2 damage.
[POT]: As above, with an optional maneuver, only usable to go to close
range.
[DRAFT]: [ser] as [pot] above.
>> maneuver for potence, was missing, nice addition
Street Cred C
Cardtype: Combat
Cost: 1 blood
Only usable at the end of a round of combat in which this vampire
successfully inflicted more damage than the opposing minion.
[pot]: Move 1 blood from the blood bank to a yonger vampire in your
uncontrolled region. A vampire may play only 1 street cred each turn.
[POT]: As above, but move 2 blood.
>> this is a weird, yet usefull card
Presence
Dream World C
Cardtype: Action
[pre]: (D) Bleed at +1 bleed.
[PRE]: +1 stealth action. Each of your minions gets +1 bleed for the
remainder of the turn or until a bleed action is blocked. Only one
Dream World can be played at superior each turn.
>> nice for setites
Public Trust C
Cardtype: Action
Cost: 1 blood
[pre]: (D) Bleed at +2 bleed.
[PRE]: As above, and if the bleed is successful (for 1 or more), add 1
counter to a vampire in your uncontrolled region from the blood bank.
>> and i thought that undue influence made anarchs worthy, now it's
wallpaper
Bloodlust R
Cardtype: Action
Cost: X blood
+1 stealth action. Frenzy.
[pre]: Choose X minions and put this card in play. Each choosen minion
gets an optional press each combat and may enter combat with any
minion as a (D) action. burn this card at the end of the turn.
[PRE]: As above, but choose X+1 minions.
Unholy Penance [LotN:X]
Cardtype: Combat
Cost: 1 blood
[pre]: Strike: Combat Ends
[PRE]: As above, and put this card on the opposing minion (ranged).
The striking vampire gets +1 bleed against this minion's controller.
This minion may burn this card as a +1 stealth action. A minion can
only have 1 Unholy Penance.
>> nice for ahrimanes
Chimestry
False Resonance C
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Chimerstry
[chi] Cancel a reaction card that requires Auspex or Dementation as it
is played (no cost is paid).
[CHI] +1 stealth, and once this action, this vampire can burn 1 blood
to use the "" effect above.
>> this is too much, ravnos already had a lot of stealth
Heart's Desire C
Cardtype: Action modifier
Cost: 1 blood
[aus][chi]:+1 bleed. You cannot play another action modifier to
increase this bleed. If an ally or younger vampire is currently
attempting to block this action, that block fails and that minion
cannot block this action.
[AUS][CHI]: As above, but with +2 bleed instead.
>> thank got it also require AUS, to limit the number of vampires that
can play it, this one is overwhelming (it's a Threats + Elder, both at
superior)
Army of Apparitions C
Cardtype: Reaction.
Usable by a tapped vampire.
chi : Only usable during a referendum. Gain 3 votes.
CHI : Only usable when an ally or younger vampire is taking a D action
directed at a minion you control. This vampire burns 2 blood to cause
the action to en (unsuccessfully).
Sympathetic Agony R
Cardtype: Combat
[chi] [for]: For the remainder of combat, when any damage is
successfully inflicted on this vampire in a round, the opposing minion
becomes unable to use presses that round.
[CHI] [FOR]: As above, and if any damage is successfully inflicted on
this vampire in a round, the opposing minion becomes unable to use any
additional strikes that round.
Necromancy
Trochomancy C
Action Modifier
nec: Remove 13 cards in the target Methusela's ash heap from the game
to get +1 bleed. Not useable if there aren't enough cards in that ash
heap. You cannot play another action modifier to increase this bleed.
aus nec: As nec above, but remove only 7 cards
AUS NEC: As aus nec above, but for +2 bleed
>> good addition to harbingers
Cold Aura C
Cardtype: Combat
Cost: 1 blood
[nec]: Only uable before range is determined. Set the range for this
round to long.
[NEC]: As above, with an optional press, only usable to end combat.
[DRAFT]: [qui] As [nec] above.
>> more wallpaper for giovanni, probably every one that saw their
cards got so pissed off that didn't even bother to spoil the rest ;)
Quietus
Retain the Quick Blood R
Cardtype: Action
+1 stealth.
[cel][qui]: Put blood spend on [QUI] and [CEL] on the card. During
your untap move 1 blood from this card to the vampire.
[CEL][QUI]: As above, but move 2 blood.
Poison the Well of Life R
Cardtype: Action
+1 stealth action
[qui]: Burn a hunting ground.
[QUI]: Burn all hunting grounds controlled by other Methuselahs. Ready
minion controlled by controllers of the hunting grounds may attempt to
block as if this were a (D) action (instead of the usual blockers).
Loss C
Cardtype: Action
Cost: 1 blood
[qui]: (D) Burn an equipment or location on minion controlled by your
predator or prey.
[QUI]: (D) Bleed at +2 bleed.
>> OMG, now assamites can bleed!
Blood Awakening C
Cardtype: Reaction/Action Modifier
Cost: 1 blood
[qui]: +1 intercept
[QUI]: Only usable when a younger vampire is attempting to block this
acting vampire. That block attempt fails. That vampire cannot attempt
to block this action again.
>> and block !!!
Serpentis
Revelation of Ecstasy C
Cardtype: Action
Discipline: Serpentis
+1 stealth action
[ser] (D) Tap one of your prey's ready minions.
[SER] As above, and place a corruption counter on that minion. If the
number of your corruption counters on the minion equals or exceeds his
or her capacity or cost, you may burn those counters to take control
of him or her.
>> at last, a useful corruption, though i still doubt how much
tournament play it is going to see
Set's Curse R
Cardtype: Action
Cost: 2 blood
+1 stealth action.
[ser]: Burn any ally or retainer to put this in play. The card becomes
animal ally with 3 life, 2 str, 0 bleed. This ally cannot have/use
equipment or reatainers and cannot play action cards.
[SER]: As above, but burn vampire with capacity less than 3 to put
card in play.
>> not bad
Divine Image U
Cardtype: Action modifier
Cost: 2 blood
Only usable as the action is announced
[ser]: During this action this minion gets +1 strength and can prevent
1 damage in combat. The action is at -1 stealth.
[SER]: as above, with +1 bleed.
>> i must streedd that at SER you can play more modifiers to further
increase the bleed
Cobra Fangs R
Cardtype: Combat
Cost: 1 blood
[ser]: Strike: make a hand strike (at strength damage). If any damage
from this strike is successfully inflicted on an opposing ally, burn
that ally at the end of the action.
[SER]: As above, and if any damage from this strike is successfully
inflicted on an opposing vampire, that vampire goes to torpor during
his next untap phase.