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Messages 10 - 46 of 61   Oldest  |  < Older  |  Newer >  |  Newest
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10
Recently joined this group (about 3 minutes ago) looks like it would be a fun new way to try and play BFG through vassal, I look forward to being a part of...
John Williams
xyon14
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Mar 6, 2008
12:30 am
11
... Welcome to the VBFG group Xyon!...
skorpio2011
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Mar 6, 2008
4:09 pm
12
You can download the new versions from mediafire.com now, since the Armada extension is too large for Yahoo. Here's the link: ...
skorpio2011
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Mar 6, 2008
4:18 pm
15
I just joined, i would like to know if someone still plays this mod :) I am pretty new to the game though....
Emanuele Giacolini
trunksssj5it
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Apr 25, 2008
11:48 pm
16
... Welcome to the group! There are not many players, but you can find some on Librarium Online, Battlefleet Fury or Tau Online. Look at the Links page of...
skorpio2011
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May 4, 2008
1:37 am
18
Alright, this is a module for Vassal that is BFG 110 with some extra additions (movement commands, like ctrl+left & right turns it 22.5 degrees, and...
grey_31313
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May 31, 2008
11:39 pm
19
Is that all you have changed? The forward backward movement with the arrow keys is no problem, but having two different rotation traits in the module is...
skorpio2011
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Jun 1, 2008
11:49 am
20
Hey, Dezartfox here from V40k team, you might be able to have two rotation things I think, just need to assign different key bindings to them as far as I know,...
timdavisiscool
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Jun 3, 2008
3:02 pm
21
Hey, I'm sure some of you have seen me around before, I'm Tim, or Dezartfox, I work on the V40k module. Anywho, if you need any help just shout, Also, we have...
timdavisiscool
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Jun 3, 2008
3:05 pm
22
... Why not just use the fumbbl.com site for bloodbowl? I used to play on it awhile back, and it's pretty fun....
grey_31313
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Jun 4, 2008
1:00 am
23
... bloodbowl ... modules ... Becuase not everyone wants to sign up and everything, I've briefly looked at it, and over all, I think mine looks better as it's...
timdavisiscool
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Jun 4, 2008
3:17 pm
24
Hey dudes (and dudettes if there's any) I've put a little announcement on the V40k website and a screen shot too, see if I can get you some notice/popularity...
timdavisiscool
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Jun 5, 2008
12:49 pm
25
You can have 2 different rotate traits in a module, however, if you use both during a game, Vassal won't know anymore where the front of the unit is and will...
skorpio2011
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Jun 5, 2008
8:00 pm
26
Sure, that would be cool. Thank you. And welcome to the group....
skorpio2011
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Jun 5, 2008
8:07 pm
27
AH good, you put it up on mediafire, I'll change my website links :)...
timdavisiscool
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Jun 8, 2008
10:33 am
28
... That's spooky, I added the *exact same thing* to my custom module at the request of the guys I play with...
charax7
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Jun 20, 2008
9:03 am
30
... you're.... kidding....?...
grey_31313
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Jun 30, 2008
5:46 pm
31
... Nope, one of my players pointed out how useful keyboard-based movement is in the 40K module, so I took a quick look into the 40K files and added rotation...
charax7
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Jul 7, 2008
6:39 am
32
I'm going to upload a new version with arrow key movement/rotation soon. Rodney Kinney told me that the Move Fixed Distance trait only changes its direction...
skorpio2011
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Jul 7, 2008
4:05 pm
33
... I like the idea with the ordnance, I never thought of that....
grey_31313
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Jul 7, 2008
5:50 pm
34
... module at ... okay, that's fine & dandy....
grey_31313
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Jul 7, 2008
5:50 pm
35
... movement ... meh, I don't know about the 10cm movement. seems to be too many controls, to me. and with the 1cm movement, we can always use the right click...
grey_31313
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Jul 7, 2008
5:53 pm
36
... Well, I'd try out the 40k module first, because the current version is about to be updated. The controls are relatively simple, and it's best to try them...
grey_31313
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Jul 7, 2008
5:54 pm
37
If you make a new version make sure to poke me and I'll post an update on the V40k website, Oh and skorpio, we've used those trees you supplies and they look...
timdavisiscool
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Jul 8, 2008
12:52 pm
38
I'm uploading the new version 1.13 now. The arrow key rotation has to wait till Vassal can handle more than one rotate trait....
skorpio2011
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Jul 11, 2008
3:48 pm
39
... downloading now.... comments in a bit here....
grey_31313
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Jul 13, 2008
7:26 pm
40
... In my opinion, we should drop the 'free rotation' entirely and make turning similar to how the movement was before, ie right click>movement>blah blah blah....
grey_31313
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Jul 13, 2008
7:49 pm
41
The rotate trait definitely needs some work. I requested an improved rotate trait already, but no one replied to my post. I'm going to ask the developers...
skorpio2011
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Jul 14, 2008
4:04 pm
45
OK.....what am I missing? I've got the module, and I've got the armada and terrain .mdx extensions. In order for those ships to actually appear when playing...
locarno24
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Dec 22, 2008
6:27 pm
46
You need an extra folder for the .mdx files. The name of the extension folder must be Battlefleet_Gothic113_ext and it must be in the same folder as the...
skorpio2011
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Jan 1, 2009
10:47 pm
Messages 10 - 46 of 61   Oldest  |  < Older  |  Newer >  |  Newest
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