Welcome!
Create a folder for the extensions. The name of the extension folder must be
Battlefleet_Gothic114_ext and it must be in the same folder as the module. The
module and extension folder names must match, except the _ext.
Regards,
Skorpio
--- In VBFG@yahoogroups.com, "spike0011248" <timdsargent@...> wrote:
>
> I downloaded the mod and the Armada but I can get the two working together.
Where does the mod search for the file?
>
> Oh, and when I saw that there's a BFG mod I was like SWEET! I played a little
about a year ago but got out of the game.
>
> Hope to play some one soon,
>
> ~Spike
>
I downloaded the mod and the Armada but I can get the two working together.
Where does the mod search for the file?
Oh, and when I saw that there's a BFG mod I was like SWEET! I played a little
about a year ago but got out of the game.
Hope to play some one soon,
~Spike
Hey, sounds very interesting. I recently played an open source EV-like game
called NAEV that was quite fun. There was an article on the freegamer blog and a
thread on the forum (which is unfortunately down atm):
http://freegamer.blogspot.com/2009/09/naev-040-review.html
I heard of some other BFG modding projects where you could find models.
Dawn of War: http://s3.zetaboards.com/BFG_mod/index/
Supreme Commander (I think it's dead or they moved):
http://forums.gaspowered.com/viewtopic.php?t=246
There was also a Homeworld mod which is dead, too.
And I've got an unfinished chaos cruiser model which is on ice atm (I'm occupied
with other stuff): http://img17.imageshack.us/i/chaoscruiser.jpg/
Regards,
Skorpio
--- In VBFG@yahoogroups.com, "Nah ah ah, you didnt say the magic word!"
<smooth_italiano82@...> wrote:
>
> Hey guys, I have been involved in a space trading/combat game called Escape
Velocity for years. They had released a new game a few years ago for Windows(the
previous were all MacOS). This newer game, Escape Velocity Nova, also has a very
detailed mod tool, to partially or totally convert the galaxy to your own will.
There are a few of these Total Conversions, as well as tons of Plug-Ins(minor
mods) for the game.
> I have been contacting some 3d modellers to see if they are interested in
making BFG ships for a Warhammer 40,000 TC(total conversion).
> I'd like all of you to check it out at:
> http://www.ambrosiasw.com/games/evn
>
> I've been busy on scifi-meshes.com for modellers. But if any of you take a
liking to the game, and see that it would be a fantastic medium for a BFG-type
mod...
> smooth_italiano82@...
>
> If we can get enough people, we can get this thing off the ground.
>
Hi,
Welcome to the group. I never played that game, so I have no idea if and how you
have to modify the module, but feel free to do so, if you need to.
Regards,
Skorpio
--- In VBFG@yahoogroups.com, "Salcor" <salcor3052@...> wrote:
>
> Hello,
> I figured I would say hi I am new to the group. I figured vassal BFG
would be a great way to play space combat for the new Rogue trader RPG.
>
> Salcor
>
Hey guys, I have been involved in a space trading/combat game called Escape
Velocity for years. They had released a new game a few years ago for Windows(the
previous were all MacOS). This newer game, Escape Velocity Nova, also has a very
detailed mod tool, to partially or totally convert the galaxy to your own will.
There are a few of these Total Conversions, as well as tons of Plug-Ins(minor
mods) for the game.
I have been contacting some 3d modellers to see if they are interested in making
BFG ships for a Warhammer 40,000 TC(total conversion).
I'd like all of you to check it out at:
http://www.ambrosiasw.com/games/evn
I've been busy on scifi-meshes.com for modellers. But if any of you take a
liking to the game, and see that it would be a fantastic medium for a BFG-type
mod...
smooth_italiano82@...
If we can get enough people, we can get this thing off the ground.
Hello,
I figured I would say hi I am new to the group. I figured vassal BFG would
be a great way to play space combat for the new Rogue trader RPG.
Salcor
I finally uploaded a new version of the main module. There are new colors for
bases and I made new sprites for the Imperial fleet.
The Imperial ships in the Armada extension still need to be changed. BTW if
you've got photos (top down view or other) or know where I can find good images
of BFG ships, please send me a mail. Actually we could use photos directly in
the module, if the quality is OK.
The link is in the "Links" section. ;)
http://www.mediafire.com/?sharekey=45e70f8805b982808c9e7c56ba37815fe8c93d33a60c7\
87b
--- In VBFG@yahoogroups.com, "destroyerlord10" <destroyerlord10@...> wrote:
>
> hey its lastspartacus here, back after a long haitus. i go to the files
section, but there are only 'old versions' and a link to a text saying you only
upload to mediafire, ok so wheres the link?!:p
>
> halp, i need a bfg fix!
>
hey its lastspartacus here, back after a long haitus. i go to the files
section, but there are only 'old versions' and a link to a text saying you only
upload to mediafire, ok so wheres the link?!:p
halp, i need a bfg fix!
You need an extra folder for the .mdx files. The name of the extension
folder must be Battlefleet_Gothic113_ext and it must be in the same
folder as the module.
--- In VBFG@yahoogroups.com, "locarno24" <locarno24@...> wrote:
>
> OK.....what am I missing?
> I've got the module, and I've got the armada and terrain .mdx
> extensions.
>
> In order for those ships to actually appear when playing the game, I
> guess I need to put those .mdx files in a folder hierarchy with
> the .vmod.
>
> Anyone care to supply the details?
>
OK.....what am I missing?
I've got the module, and I've got the armada and terrain .mdx
extensions.
In order for those ships to actually appear when playing the game, I
guess I need to put those .mdx files in a folder hierarchy with
the .vmod.
Anyone care to supply the details?
The rotate trait definitely needs some work. I requested an improved
rotate trait already, but no one replied to my
post. I'm going to ask the developers again, if they plan to change
it in the future. Limited rotation is probably better to move ships in
a squadron, but I think the free rotation is the best
option for the module atm, so I'm going to leave the module as it is
now, until the trait is improved.
--- In VBFG@yahoogroups.com, "grey_31313" <grey_31313@...> wrote:
>
> --- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@> wrote:
> >
> > I'm uploading the new version 1.13 now. The arrow key rotation has to
> > wait till Vassal can handle more than one rotate trait.
> >
>
> In my opinion, we should drop the 'free rotation' entirely and make
> turning similar to how the movement was before, ie right
> click>movement>blah blah blah.
>
--- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@...> wrote:
>
> I'm uploading the new version 1.13 now. The arrow key rotation has to
> wait till Vassal can handle more than one rotate trait.
>
In my opinion, we should drop the 'free rotation' entirely and make
turning similar to how the movement was before, ie right
click>movement>blah blah blah.
--- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@...> wrote:
>
> I'm uploading the new version 1.13 now. The arrow key rotation has to
> wait till Vassal can handle more than one rotate trait.
>
downloading now.... comments in a bit here.
If you make a new version make sure to poke me and I'll post an update
on the V40k website,
Oh and skorpio, we've used those trees you supplies and they look great :)
--- In VBFG@yahoogroups.com, "doomtownexpress" <abimilech@...> wrote:
>
> How does BFG work on Vassal? Can someone show me how?
>
> David "the preacher" Wilson
>
Well, I'd try out the 40k module first, because the current version is
about to be updated. The controls are relatively simple, and it's best
to try them out yourself for a bit.
--- In VBFG@yahoogroups.com, "grey_31313" <grey_31313@...> wrote:
>
> --- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@> wrote:
> >
> > I'm going to upload a new version with arrow key movement/rotation
> > soon. Rodney Kinney told me that the Move Fixed Distance trait only
> > changes its direction based on the angle of the first Rotate trait
> > above it, but he will check if it's an easy fix for the upcoming
> > Vassal version. Until then you can use either the arbitrary rotation
> > or the arrow key rotation, but not both.
> >
> > What do you think about adding additional key commands for the
> > movement: Shift-Uparrow = 1cm and ALT-Up = 10cm?
> >
> > And I'd prefer it if you told me what you want to change before you
> > alter the module yourself, so we don't have a dozen different versions
> > out there and you save the time to edit the module. Of course if you
> > want a special version for you and your friends or just to check out
> > how the module and Vassal work, it's ok.
> >
> >
> >
> >
> > --- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@> wrote:
> > >
> > > > > That's spooky, I added the *exact same thing* to my custom
> module at
> > > > > the request of the guys I play with
> > > > >
> > > >
> > > >
> > > > you're.... kidding....?
> > > >
> > >
> > > Nope, one of my players pointed out how useful keyboard-based
movement
> > > is in the 40K module, so I took a quick look into the 40K files and
> > > added rotation and movement for ships and ordinance (you wouldn't
> > > believe how much easier using massed ordinance is when you can fly
> > > them around with the arrow keys)
> > >
> > > Next time I adjust the module I'll upload it so you can take a look.
meh, I don't know about the 10cm movement. seems to be too many
controls, to me. and with the 1cm movement, we can always use the
right click controls that are in the current version, but w/e. Too
each his own.
--- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@...> wrote:
>
> I'm going to upload a new version with arrow key movement/rotation
> soon. Rodney Kinney told me that the Move Fixed Distance trait only
> changes its direction based on the angle of the first Rotate trait
> above it, but he will check if it's an easy fix for the upcoming
> Vassal version. Until then you can use either the arbitrary rotation
> or the arrow key rotation, but not both.
>
> What do you think about adding additional key commands for the
> movement: Shift-Uparrow = 1cm and ALT-Up = 10cm?
>
> And I'd prefer it if you told me what you want to change before you
> alter the module yourself, so we don't have a dozen different versions
> out there and you save the time to edit the module. Of course if you
> want a special version for you and your friends or just to check out
> how the module and Vassal work, it's ok.
>
>
>
>
> --- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@> wrote:
> >
> > > > That's spooky, I added the *exact same thing* to my custom
module at
> > > > the request of the guys I play with
> > > >
> > >
> > >
> > > you're.... kidding....?
> > >
> >
> > Nope, one of my players pointed out how useful keyboard-based movement
> > is in the 40K module, so I took a quick look into the 40K files and
> > added rotation and movement for ships and ordinance (you wouldn't
> > believe how much easier using massed ordinance is when you can fly
> > them around with the arrow keys)
> >
> > Next time I adjust the module I'll upload it so you can take a look.
> >
>
okay, that's fine & dandy.
--- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@...> wrote:
>
> > > That's spooky, I added the *exact same thing* to my custom module at
> > > the request of the guys I play with
> > >
> >
> >
> > you're.... kidding....?
> >
>
> Nope, one of my players pointed out how useful keyboard-based movement
> is in the 40K module, so I took a quick look into the 40K files and
> added rotation and movement for ships and ordinance (you wouldn't
> believe how much easier using massed ordinance is when you can fly
> them around with the arrow keys)
>
> Next time I adjust the module I'll upload it so you can take a look.
>
I like the idea with the ordnance, I never thought of that.
I'm going to upload a new version with arrow key movement/rotation
soon. Rodney Kinney told me that the Move Fixed Distance trait only
changes its direction based on the angle of the first Rotate trait
above it, but he will check if it's an easy fix for the upcoming
Vassal version. Until then you can use either the arbitrary rotation
or the arrow key rotation, but not both.
What do you think about adding additional key commands for the
movement: Shift-Uparrow = 1cm and ALT-Up = 10cm?
And I'd prefer it if you told me what you want to change before you
alter the module yourself, so we don't have a dozen different versions
out there and you save the time to edit the module. Of course if you
want a special version for you and your friends or just to check out
how the module and Vassal work, it's ok.
--- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@...> wrote:
>
> > > That's spooky, I added the *exact same thing* to my custom module at
> > > the request of the guys I play with
> > >
> >
> >
> > you're.... kidding....?
> >
>
> Nope, one of my players pointed out how useful keyboard-based movement
> is in the 40K module, so I took a quick look into the 40K files and
> added rotation and movement for ships and ordinance (you wouldn't
> believe how much easier using massed ordinance is when you can fly
> them around with the arrow keys)
>
> Next time I adjust the module I'll upload it so you can take a look.
>
> > That's spooky, I added the *exact same thing* to my custom module at
> > the request of the guys I play with
> >
>
>
> you're.... kidding....?
>
Nope, one of my players pointed out how useful keyboard-based movement
is in the 40K module, so I took a quick look into the 40K files and
added rotation and movement for ships and ordinance (you wouldn't
believe how much easier using massed ordinance is when you can fly
them around with the arrow keys)
Next time I adjust the module I'll upload it so you can take a look.
--- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@...> wrote:
>
> --- In VBFG@yahoogroups.com, "grey_31313" <grey_31313@> wrote:
> >
> > Alright, this is a module for Vassal that is BFG 110 with some extra
> > additions (movement commands, like ctrl+left & right turns it 22.5
> > degrees, and ctrl+forwards and backwards moves it 5cm). It'd be
> > appreciated if you incorporated a few of these changes to future
> > version of the BFG module.
> >
>
>
> That's spooky, I added the *exact same thing* to my custom module at
> the request of the guys I play with
>
you're.... kidding....?
--- In VBFG@yahoogroups.com, "grey_31313" <grey_31313@...> wrote:
>
> Alright, this is a module for Vassal that is BFG 110 with some extra
> additions (movement commands, like ctrl+left & right turns it 22.5
> degrees, and ctrl+forwards and backwards moves it 5cm). It'd be
> appreciated if you incorporated a few of these changes to future
> version of the BFG module.
>
That's spooky, I added the *exact same thing* to my custom module at
the request of the guys I play with
Sure, that would be cool. Thank you. And welcome to the group.
--- In VBFG@yahoogroups.com, "timdavisiscool" <timdavisiscool@...> wrote:
>
> Hey dudes (and dudettes if there's any) I've put a little announcement
> on the V40k website and a screen shot too, see if I can get you some
> notice/popularity :)
>
> I can also put you up on our website on the modules page if you like?
>
You can have 2 different rotate traits in a module, however, if you
use both during a game, Vassal won't know anymore where the front of
the unit is and will move your ship sideways, when you use the fixed
moved distance function.
--- In VBFG@yahoogroups.com, "timdavisiscool" <timdavisiscool@...> wrote:
>
> Hey, Dezartfox here from V40k team, you might be able to have two
> rotation things I think, just need to assign different key bindings to
> them as far as I know, so for rotate you'd have Ctrl and arrows and to
> move Shift and arrows, might work :P
>
Hey dudes (and dudettes if there's any) I've put a little announcement
on the V40k website and a screen shot too, see if I can get you some
notice/popularity :)
I can also put you up on our website on the modules page if you like?
--- In VBFG@yahoogroups.com, "grey_31313" <grey_31313@...> wrote:
>
> --- In VBFG@yahoogroups.com, "timdavisiscool" <timdavisiscool@> wrote:
> >
> > Hey, I'm sure some of you have seen me around before, I'm Tim, or
> > Dezartfox, I work on the V40k module.
> > Anywho, if you need any help just shout,
> > Also, we have a a website for our module and we were thinking of
> > adding brances to it for specialist games, I've started on a
bloodbowl
> > module and wondered if you guys wanted a page up for your module,
> > we're trying to get the teams together to help improve all the
modules
> > as a whole :)
> >
> > www.vassal40k.com
> >
>
>
> Why not just use the fumbbl.com site for bloodbowl? I used to play on
> it awhile back, and it's pretty fun.
>
Becuase not everyone wants to sign up and everything, I've briefly
looked at it, and over all, I think mine looks better as it's from
above and fits more with the original game :)