--- In VBFG@yahoogroups.com, "grey_31313" <grey_31313@...> wrote:
>
> --- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@> wrote:
> >
> > I'm going to upload a new version with arrow key movement/rotation
> > soon. Rodney Kinney told me that the Move Fixed Distance trait only
> > changes its direction based on the angle of the first Rotate trait
> > above it, but he will check if it's an easy fix for the upcoming
> > Vassal version. Until then you can use either the arbitrary rotation
> > or the arrow key rotation, but not both.
> >
> > What do you think about adding additional key commands for the
> > movement: Shift-Uparrow = 1cm and ALT-Up = 10cm?
> >
> > And I'd prefer it if you told me what you want to change before you
> > alter the module yourself, so we don't have a dozen different versions
> > out there and you save the time to edit the module. Of course if you
> > want a special version for you and your friends or just to check out
> > how the module and Vassal work, it's ok.
> >
> >
> >
> >
> > --- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@> wrote:
> > >
> > > > > That's spooky, I added the *exact same thing* to my custom
> module at
> > > > > the request of the guys I play with
> > > > >
> > > >
> > > >
> > > > you're.... kidding....?
> > > >
> > >
> > > Nope, one of my players pointed out how useful keyboard-based
movement
> > > is in the 40K module, so I took a quick look into the 40K files and
> > > added rotation and movement for ships and ordinance (you wouldn't
> > > believe how much easier using massed ordinance is when you can fly
> > > them around with the arrow keys)
> > >
> > > Next time I adjust the module I'll upload it so you can take a look.
meh, I don't know about the 10cm movement. seems to be too many
controls, to me. and with the 1cm movement, we can always use the
right click controls that are in the current version, but w/e. Too
each his own.