--- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@...> wrote:
>
> I'm going to upload a new version with arrow key movement/rotation
> soon. Rodney Kinney told me that the Move Fixed Distance trait only
> changes its direction based on the angle of the first Rotate trait
> above it, but he will check if it's an easy fix for the upcoming
> Vassal version. Until then you can use either the arbitrary rotation
> or the arrow key rotation, but not both.
>
> What do you think about adding additional key commands for the
> movement: Shift-Uparrow = 1cm and ALT-Up = 10cm?
>
> And I'd prefer it if you told me what you want to change before you
> alter the module yourself, so we don't have a dozen different versions
> out there and you save the time to edit the module. Of course if you
> want a special version for you and your friends or just to check out
> how the module and Vassal work, it's ok.
>
>
>
>
> --- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@> wrote:
> >
> > > > That's spooky, I added the *exact same thing* to my custom
module at
> > > > the request of the guys I play with
> > > >
> > >
> > >
> > > you're.... kidding....?
> > >
> >
> > Nope, one of my players pointed out how useful keyboard-based movement
> > is in the 40K module, so I took a quick look into the 40K files and
> > added rotation and movement for ships and ordinance (you wouldn't
> > believe how much easier using massed ordinance is when you can fly
> > them around with the arrow keys)
> >
> > Next time I adjust the module I'll upload it so you can take a look.
> >
>
okay, that's fine & dandy.