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BFG '110a'   Message List  
Reply | Forward Message #34 of 61 |
Re: BFG '110a'

--- In VBFG@yahoogroups.com, "skorpio2011" <skorpio2011@...> wrote:
>
> I'm going to upload a new version with arrow key movement/rotation
> soon. Rodney Kinney told me that the Move Fixed Distance trait only
> changes its direction based on the angle of the first Rotate trait
> above it, but he will check if it's an easy fix for the upcoming
> Vassal version. Until then you can use either the arbitrary rotation
> or the arrow key rotation, but not both.
>
> What do you think about adding additional key commands for the
> movement: Shift-Uparrow = 1cm and ALT-Up = 10cm?
>
> And I'd prefer it if you told me what you want to change before you
> alter the module yourself, so we don't have a dozen different versions
> out there and you save the time to edit the module. Of course if you
> want a special version for you and your friends or just to check out
> how the module and Vassal work, it's ok.
>
>
>
>
> --- In VBFG@yahoogroups.com, "charax7" <stefan_green_2000@> wrote:
> >
> > > > That's spooky, I added the *exact same thing* to my custom
module at
> > > > the request of the guys I play with
> > > >
> > >
> > >
> > > you're.... kidding....?
> > >
> >
> > Nope, one of my players pointed out how useful keyboard-based movement
> > is in the 40K module, so I took a quick look into the 40K files and
> > added rotation and movement for ships and ordinance (you wouldn't
> > believe how much easier using massed ordinance is when you can fly
> > them around with the arrow keys)
> >
> > Next time I adjust the module I'll upload it so you can take a look.
> >
>

okay, that's fine & dandy.




Mon Jul 7, 2008 5:50 pm

grey_31313
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Message #34 of 61 |
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Alright, this is a module for Vassal that is BFG 110 with some extra additions (movement commands, like ctrl+left & right turns it 22.5 degrees, and...
grey_31313
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May 31, 2008
11:39 pm

Is that all you have changed? The forward backward movement with the arrow keys is no problem, but having two different rotation traits in the module is...
skorpio2011
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Jun 1, 2008
11:49 am

Hey, Dezartfox here from V40k team, you might be able to have two rotation things I think, just need to assign different key bindings to them as far as I know,...
timdavisiscool
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Jun 3, 2008
3:02 pm

You can have 2 different rotate traits in a module, however, if you use both during a game, Vassal won't know anymore where the front of the unit is and will...
skorpio2011
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Jun 5, 2008
8:00 pm

... That's spooky, I added the *exact same thing* to my custom module at the request of the guys I play with...
charax7
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Jun 20, 2008
9:03 am

... you're.... kidding....?...
grey_31313
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Jun 30, 2008
5:46 pm

... Nope, one of my players pointed out how useful keyboard-based movement is in the 40K module, so I took a quick look into the 40K files and added rotation...
charax7
Online Now Send Email
Jul 7, 2008
6:39 am

I'm going to upload a new version with arrow key movement/rotation soon. Rodney Kinney told me that the Move Fixed Distance trait only changes its direction...
skorpio2011
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Jul 7, 2008
4:05 pm

... module at ... okay, that's fine & dandy....
grey_31313
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Jul 7, 2008
5:50 pm

... movement ... meh, I don't know about the 10cm movement. seems to be too many controls, to me. and with the 1cm movement, we can always use the right click...
grey_31313
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Jul 7, 2008
5:53 pm

If you make a new version make sure to poke me and I'll post an update on the V40k website, Oh and skorpio, we've used those trees you supplies and they look...
timdavisiscool
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Jul 8, 2008
12:52 pm

... I like the idea with the ordnance, I never thought of that....
grey_31313
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Jul 7, 2008
5:50 pm
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