You can have 2 different rotate traits in a module, however, if you
use both during a game, Vassal won't know anymore where the front of
the unit is and will move your ship sideways, when you use the fixed
moved distance function.
--- In VBFG@yahoogroups.com, "timdavisiscool" <timdavisiscool@...> wrote:
>
> Hey, Dezartfox here from V40k team, you might be able to have two
> rotation things I think, just need to assign different key bindings to
> them as far as I know, so for rotate you'd have Ctrl and arrows and to
> move Shift and arrows, might work :P
>