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Messages 582 - 611 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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582
Thanks, yah for those following, I was able to get a book printed from "Mail Box etc", just with the proof of purchase and an email from the incredibly kind...
Jason Stadnyk
stad213
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Jan 2, 2005
7:30 am
583
... I'd suggest reading the provided example a few times to better grasp the mechanics behind ship combat. It looks horribly complicated while it really isn't....
Rainer Graber
r_graber01
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Jan 2, 2005
2:29 pm
584
... In essence, everything breaks down like this: (working from memory) 1) Assignments Phase -- reform any of your fleets and assign flights to their targets...
Tyrel Lohr
tyrel_lohr
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Jan 2, 2005
4:37 pm
585
I've got a prototype BFG list in the files section. While I haven't gotten around to doing ground units yet (mostly due to the crickets I got in response to...
Charlie Lewis
meisterchow
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Jan 2, 2005
8:50 pm
586
... I don't know much about BFG either, so I'm not sure if ships are powered by steam (gee, I hope not), butt one thing I know is that many of the ships are...
Paul Brown
akalabethangel
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Jan 3, 2005
1:05 am
587
... From my understanding (and infrequently playing of said genre when I was much younger), the 40k races are at a tech standstill. There was tremendous tech...
mwaschak@...
mjwaschak
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Jan 3, 2005
1:47 pm
588
... I did finally finish the encounter resolution summary and posted it to the Yahoo files section. I will put some time into a summary with examples of both...
mwaschak@...
mjwaschak
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Jan 3, 2005
1:53 pm
589
Noel, Are you using the standard or alternate tech rules for Stars Divided? If so, what have been your impressions of the most recent edit? Thanks, Jay ... ...
mwaschak@...
mjwaschak
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Jan 3, 2005
3:45 pm
590
... to the ... I love the logic flowchart, as it does give me a chance to play it with non-logical players. but questions :) This isn't poking holes in your...
Jason Stadnyk
stad213
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Jan 3, 2005
8:00 pm
591
Hello Jason, No problem. I think a full graphical version would be better too. Simply break the chart into simple decisions, and results (which are harder to ...
mwaschak@...
mjwaschak
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Jan 3, 2005
8:15 pm
592
... i'll delurk to mention that Wikipedia has an astonishing number of articles covering the WH40k fluff. good overview of the setting for anyone that's...
chaos_engineer
zerunthos
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Jan 4, 2005
1:40 am
593
... Divided? If ... Have the tech rules changed recently? If so, I'd love to see what has changed. I'm hoping to start work on the restart campaign in the ...
Bren Mayhugh
jygro
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Jan 4, 2005
5:43 am
594
Indeed they have. I rewrote a large chunk of the basic rules, and worked in a tech decision process from some writeups from Pascal and Noel. We are working on...
mwaschak@...
mjwaschak
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Jan 4, 2005
1:37 pm
595
... From: "Bren Mayhugh" <bren@...> To: <VBAM@yahoogroups.com> Sent: Monday, January 03, 2005 11:42 PM Subject: [VBAM] Re: Stars Divided ... My...
Noel Weer
ditreyt
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Jan 4, 2005
2:13 pm
596
... Just to wave a flag, the tech rule rewrites mentioned only have anything to do with the Starmada materials. Just so people don't misinterpret any of this. ...
Tyrel Lohr
tyrel_lohr
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Jan 4, 2005
6:00 pm
597
... worked in ... We are ... FASB). I ... conversions are ... If you want to send them to me for opinions, you got the e-mail address! With moving into the...
Bren Mayhugh
jygro
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Jan 4, 2005
8:17 pm
598
Hi Guys, I have been mulling over a few possible rule additions for the CC, or maybe the web supplements. Here is one I have been testing out. The current ...
mwaschak@...
mjwaschak
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Jan 5, 2005
1:24 pm
599
Hmm, I would build 2 shipyards instead of building one and its logistical tail. The +1 bonus is not "worthy" enough for me to consider remote shipyards as an...
skyvalleyforge
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Jan 5, 2005
2:52 pm
600
... <snip> I like the concept but, as with Pascal, I don't think the bonus is commensurate to the cost. What I would propose instead would be an optional rule...
Tyrel Lohr
tyrel_lohr
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Jan 5, 2005
4:19 pm
601
I'd be in favor of using a slightly modified version of Jay's original proposal. I'd use a trade fleet which is connected to the shipyard system and...
Rainer Graber
r_graber01
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Jan 5, 2005
4:28 pm
602
Jay, Tyrel, do you have guidelines for when you create ground units? Is there any kind of built-in balance? I need to sit down and do some ground units for...
Charlie Lewis
meisterchow
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Jan 5, 2005
4:42 pm
603
Charlie, I have a basic system I use (which I am converting to Starmada for their tech system). For each ground improvement, I randomize the improvements (one...
mwaschak@...
mjwaschak
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Jan 5, 2005
5:00 pm
604
Thanks, Jay. :) -Charlie...
Charlie Lewis
meisterchow
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Jan 5, 2005
5:48 pm
605
You're welcome. Look it over, and let me know what you think. We are still working out the "prototyping" mechanic. -Jay ... From: Charlie Lewis...
mwaschak@...
mjwaschak
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Jan 5, 2005
5:56 pm
606
I just needed some guidelines in creating some ground units in general, which that should help with. I'll let you know if anything weird jumps out at me. ;) ...
Charlie Lewis
meisterchow
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Jan 5, 2005
6:45 pm
607
What I have been using in my playtest for the Starmada source currently uses a very simple prototype rule (assuming you want to do this as most BFG armies are...
mwaschak@...
mjwaschak
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Jan 5, 2005
7:06 pm
608
... I typically have the following baselines: Militia*: Attack: 1, Defense: 1, D Factor: 0, Attrition: 1, Cost: n/a, Maint: n/a Regulars: Attack: 2, Defense:...
Tyrel Lohr
tyrel_lohr
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Jan 5, 2005
8:34 pm
609
... Challenge accepted! While I agree that militia are certainly a nuisance, I have had a few militias kick out a regular unit or two that was left to defend a...
mwaschak@...
mjwaschak
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Jan 5, 2005
8:41 pm
610
Thanks for the info. :) -Charlie As for the militia question, I just haven't had enough experience with the ground combat rules to accurately judge. I leave...
Charlie Lewis
meisterchow
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Jan 5, 2005
8:50 pm
611
... May I ask how? Most of your Militia units have an Attack of 1 and a D Factor of 0. So they can only do 1 attack against the defending unit, and all of the...
Tyrel Lohr
tyrel_lohr
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Jan 5, 2005
8:59 pm
Messages 582 - 611 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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