Good morning everyone, The Federation Admiral project is progressing nicely, and the solid core of the main book is established. We are in the process of ...
Thanks! It has been a very fun project, but also one that has consumed a lot of thought and testing too. I would like to get more regular updates posted here,...
I definitely think there is interest, as an old SFB myself I like seeing the progress, even though I know this is more geared to the Federation Commander...
Hi Sean, Good to hear from you! I think SFB players will find that the campaign system works for them as well, although FC does not have the number of ships...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the VBAM group. File : /VBAM...
VBAM@yahoogroups.com
Sep 13, 2008 2:31 am
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... I presume the campaign will work pretty good for just two players? Federation Commander is one of the few space games I play with any frequency so I will...
Hello! ... Right, like traditional VBAM it will handle a variety of games sizes and player numbers. Although the official rules for solo play are not included...
BATTLE OF ASTRUMEX INEO =============================================== Background: The Salik Empire has deployed a portion of its invasion force at Astrumex...
I've done up the resolver, which took quite a while :) but, I did it wrong since I'm getting errors whenever I post it. I'm also unsure how to set up the...
I am of no help at the moment, but I would have to say that a battle resolver is one thing that VBAM definitely needs. I have been in a few games that were...
Tactics are not required (they modify the value listed in the ship type (allowing the attacker and defender to differ on the value of a ship type).. I cut and...
Huh. It worked this time. Interesting. I must have had it copy/pasted incorrectly I guess :) The error I was getting was some sort of mysql type error,...
... Here's the result - not bad for the earthling's first real space battle. I'll be interested to see how this and the subsequent battle (when UEA pounces on...
I am trying to construct a colony ship using SXCA 4.3, which requires 1000 passengers, 1 regular cargo bay, and 2 vehicle bays. I can find the passengers and...
Hello Patrick, That is an interesting problem. I have several of the SXCA's downloaded here from 2.3 to 4.1 and they all have vehicle bays. If you have a...
Thanks. I will try one of the earlier one's then. I am playing neither, as I primarily use the SXCA to figure out how much a ship should cost to build and...
You're welcome. That is definitely a pretty good tool for that. We also have a few generic ship construction systems in the file system, and I know Tyrel is...
sxca 4.3 In the equipment drop down menu cells. The data validity needs to be extended. It stops short of vehicle bay. Paul ... system, ... If you ... in the ...
I have used SXCA 4.1 which does have vehicle bays, but I find that as soon as I give a ship 10 Passengers it is listed as "Passengers (1)" under VBAM stats,...
There are a few other versions, like the AE version, there as well. I am not great with Excel but will see if I can clean this up for a new version. -Jay On...
Just thought I'd let you know that the latest version is in the files section. I have added Freighter, Colony Ship and Troop Ship. Please see the How to pdf...