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Messages 5419 - 5448 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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5419
I'm back from my vacation! Just before I got back, I started reading Alastair Reynold's Revelation Space trilogy, which (thus far) heavily features...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
5:53 am
5420
For those that may have been trying to get in touch with me, I returned from my annual vacation to the Bighorn Mountains of northern Wyoming this evening. It...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
7:45 am
5421
Another quick email from the abyss! Before I left, Gareth posted an interesting population growth option up on the VBAM Forums (which I need to cross-post my...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
7:35 pm
5422
Relating to Gareth's topic on Q-Ships (on the forums), I thought I would post my idea for a way to simplify raiding chances to a degree. The first concept to...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
7:46 pm
5423
Frank, ... Actually, that probably gives you a far better view of the situation in this case, as you haven't become biased to any of the current rules ...
Tyrel Lohr
tyrel_lohr
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Aug 4, 2008
1:23 am
5424
... particular ... could ... battles ... to ... I guess I'm on the fence about ground combat. In a game dealing with huge space empires, ground combat kinda...
Bren Mayhugh
jygro
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Aug 4, 2008
8:21 am
5425
... While I don't think that the current system of generating bombardment points is perfect, that system will lead just to min-maxing instead. Now at least...
Rainer Graber
r_graber01
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Aug 4, 2008
9:56 am
5426
... I can see advantages and disadvantages for both variants. I do like the homeworld variant better as it prevents insta-teleporting the census to where it is...
Rainer Graber
r_graber01
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Aug 4, 2008
10:05 am
5427
I can see whole empires getting slaughtered during wartime with these raiding chances. Overall I do support the idea of simplifying things though. Rainer...
Rainer Graber
r_graber01
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Aug 4, 2008
10:07 am
5428
I was tinkering with a variant of this. Basically I used the current system to rate the most vulerable systems, then each turn, based on an overall escort and...
Jay Waschak
mjwaschak
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Aug 4, 2008
11:50 am
5429
The next time I have a "brain blockage" when it comes to game designing or whatever I'm going to the Bighorn Mountains, apparently that fresh, cool air does...
mxgman88
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Aug 5, 2008
7:43 pm
5430
... It would make a good site for a VBAM convocation, as you can get away from it all and be able to rest and relax. Not to mention I had the time to sit and...
Tyrel Lohr
tyrel_lohr
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Aug 5, 2008
8:40 pm
5431
... True. I haven't playtested the concept at all yet. I will probably start a small solo campaign to see if it does become overly annoying of not, and if ...
Tyrel Lohr
tyrel_lohr
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Aug 5, 2008
8:51 pm
5432
... I originally toyed with ships getting a "free" amount of bombardment points equal to their Anti-Ship divided by 5, but it didn't necessarily feel right to...
Tyrel Lohr
tyrel_lohr
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Aug 5, 2008
10:08 pm
5433
In this latest in a series of information stellarcasts, I wish to start a discussion relating to shipyards and how they function in the VBAM campaign system. ...
Tyrel Lohr
tyrel_lohr
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Aug 5, 2008
10:22 pm
5434
Under the normal rules, the length of a basic supply route is always 2 jumps from any Good Order colony with Census and Productivity greater than 3. While this...
Tyrel Lohr
tyrel_lohr
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Aug 6, 2008
3:00 am
5435
... Introducing an ... Supply ... reinforcements to ... I think the issue with the low number of ground units is the cost of said ground units. I don't have...
Bren Mayhugh
jygro
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Aug 6, 2008
6:32 am
5436
... You probably could but I guess most players would take additional AS / AF points instead. As the effect seems to be less bombardment points overall I can...
Rainer Graber
r_graber01
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Aug 6, 2008
7:30 am
5437
I think it could certainly work and definitely be a nice addition to some maps I have played, specifically hex maps. Then there is almost a zone of supply in...
Jay Waschak
mjwaschak
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Aug 6, 2008
12:32 pm
5438
Perhaps each point of distance (including from depots) acts as 1 point of Logistics Rating (or Endurance, whatever one calls it). Ordinarily they are...
Emiricol
emiricol2001
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Aug 6, 2008
9:53 pm
5439
Don't think I've ever heard of Epic ... who makes it? Has anyone tried integrating Classic Battlemech? ... (well, ... in ... involved. ... BFG ... hand's...
fjt_us
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Aug 8, 2008
7:50 am
5440
... Games Workshop under their Specialist Games division. (The division they want to sweep under the rug, since they make better (imo) rulesets than the parent...
Steph
didymus13
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Aug 8, 2008
11:44 am
5441
Epic, or Space Marine, or Epic:40,000 or Epic:Armageddon as it has been known in various incarnations, is Games Workshop's game of large scale sci-fi battles...
Charlie Lewis
meisterchow
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Aug 8, 2008
1:57 pm
5442
... I've been using something that is loosely based on Classic Battletech, but I've been using the Battleforce 2 rules more than anything else (check the...
Bren Mayhugh
jygro
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Aug 9, 2008
7:29 am
5443
... you ... census ... with ... that's ... be ... Perhaps an alternate way to make ground combat more relevant yet stay within the current framework would be...
fjt_us
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Aug 10, 2008
1:09 am
5444
Howdy! Actually Epic was made by Game Workshop long, long ago. I bought a set 15 years ago on my honeymoon. My wife was thrilled. I cannot get to the...
M Sean Martinez
gmbandit
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Aug 14, 2008
7:32 pm
5445
Specialist Games is no more, and those games that are still being support by GW have been wrapped back into GW proper. -Charlie...
Charlie Lewis
meisterchow
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Aug 14, 2008
7:42 pm
5446
I'm a newbe who would like to start a campaign in mid-september depending on interest. If two or more people are interested, I'll CM the campaign. I will limit...
fjt_us
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Aug 19, 2008
2:47 am
5447
Howdy! After a long winter (here in the south) I put a end to the ongoing campaign I've been running since late last year. I don't have the time commitment...
Andrew Strauss
andstrauss
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Aug 19, 2008
4:29 am
5448
... I think I can swing some campaign time. Color me interested. Steph...
Steph
didymus13
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Aug 19, 2008
12:14 pm
Messages 5419 - 5448 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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