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Messages 5397 - 5426 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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5397
I've been hoping to start up a local game of VBAM using the Babylon 5 source materials and I was wondering if anyone has done the work up for faction's GROPOS...
invidia_ira
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Jul 7, 2008
4:22 am
5398
There is some ground unit data in the B5 conversions posted in our file section as I recall. If not, there have been enough B5 games going around someone has...
Jay Waschak
mjwaschak
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Jul 7, 2008
2:17 pm
5399
I've looked over the good work meisterchow did on the v2.19 Forces list but while it has the conversion of the ships, bases and OSAT it doesn't yet touch mines...
invidia_ira
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Jul 9, 2008
12:41 pm
5400
It doesn't do mines because I don't like the way mines work in VBAM. For ground units I was using the generic ground units from the lists in the campaign...
Charlie Lewis
meisterchow
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Jul 9, 2008
12:48 pm
5401
I should also note that there are a number of good ground pounding alternative rules out there. For example, Dirstside II from GZG was a free download last I...
Jay Waschak
mjwaschak
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Jul 9, 2008
12:52 pm
5402
Dirtside II is in fact still free. I will be doing an Ogre unit conversion in the coming weeks; I will be creating (I think) gruond elements per the CMC...
Keith
k_tracton
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Jul 9, 2008
5:34 pm
5403
Hey! I still play GROPOS, and I just discover VBAM. y gaming group is starting a mini campaign. B5 wars is still on the table, and with that GROPOS. Please...
Admiral5 Harm
admiral5harm
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Jul 9, 2008
9:35 pm
5404
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the VBAM group. File : /Campaign...
VBAM@yahoogroups.com
Send Email
Jul 14, 2008
9:58 am
5405
I've uploaded the latest campaign diary (3 megs, I'll have to fix that somehow). It has everything up to, but not including, the UEA push into the now-SI...
Emiricol
emiricol2001
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Jul 14, 2008
10:04 am
5406
Hey did we play enough of that Aloft The Republic battle for you a few months ago? It kind of trailed off, my profusest apologies but I think my fleet was done...
Keith
k_tracton
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Jul 14, 2008
1:21 pm
5407
... think my ... Yeah, I appreciate the input you guys all gave, and help with the battle. In the end, the Struvans all died and the Saliks lost their flag...
Emiricol
emiricol2001
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Jul 14, 2008
7:49 pm
5408
At least they were alive to learn the lesson... ;-) ... -- Yours, Keith...
Keith
k_tracton
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Jul 14, 2008
8:53 pm
5409
A great read as always. I really like what you have done with the Cargo Bays and the tender special is really cool idea. The 'pocket' ship rules is a nice...
Bren Mayhugh
jygro
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Jul 15, 2008
10:14 am
5410
Thanks! But the Cargo Bay rules and pocket ships rules are extensions of conversations on this forum, I'm a rules scavenger :) Tweaked, of course. Tyrel...
Emiricol
emiricol2001
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Jul 15, 2008
9:18 pm
5411
I know that you were just waiting for me to get done with my wedding so that I wouldn't be distracted from the start of this campaign (*wink*), but let me say...
Jay
xsyberia
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Jul 17, 2008
5:31 pm
5412
I had assumed that the Ancients were left out for balancing and all the special rule conversions to capture them. And the shift from mines being floating...
invidia_ira
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Jul 17, 2008
8:06 pm
5413
Are there any open spots? ... From: Jay <xsiberia@...> Subject: [VBAM] Re: Earth-Based, Politically-Oriented VBAM Campaign To: VBAM@yahoogroups.com ...
Noel Johnson
nj_thrawn
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Jul 18, 2008
8:49 am
5414
Has anyone else thought about modeling STL (lower than light) interstellar combat in VBAM. Alastair Reynolds envisioned massive conflicts ranging across space...
Jay
xsyberia
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Jul 22, 2008
8:46 pm
5415
... IIRC from "The Forever War", the thing was neither side knew where their home planets were, and were instead fighting over colonies. In that situation,...
Kirt Dankmyer
xiombrag
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Jul 22, 2008
10:42 pm
5416
... Although I haven't really contemplated STL warfare, I have thought a little bit about low FTL warfare and how that would play out in a game. Specifically,...
Tyrel Lohr
tyrel_lohr
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Jul 22, 2008
11:30 pm
5417
... There was an ancient game that did this quite well, but it is terribly out of print. It was called ORION: Combat near the speed of light ...
Winchell Chung
nyrathwiz
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Jul 23, 2008
11:07 am
5418
Thanks! The rules were available as a .pdf download at the link you sent. I look forward to perusing them! -Josh ...
J. Wallick
xsyberia
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Jul 24, 2008
11:47 am
5419
I'm back from my vacation! Just before I got back, I started reading Alastair Reynold's Revelation Space trilogy, which (thus far) heavily features...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
5:53 am
5420
For those that may have been trying to get in touch with me, I returned from my annual vacation to the Bighorn Mountains of northern Wyoming this evening. It...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
7:45 am
5421
Another quick email from the abyss! Before I left, Gareth posted an interesting population growth option up on the VBAM Forums (which I need to cross-post my...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
7:35 pm
5422
Relating to Gareth's topic on Q-Ships (on the forums), I thought I would post my idea for a way to simplify raiding chances to a degree. The first concept to...
Tyrel Lohr
tyrel_lohr
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Aug 3, 2008
7:46 pm
5423
Frank, ... Actually, that probably gives you a far better view of the situation in this case, as you haven't become biased to any of the current rules ...
Tyrel Lohr
tyrel_lohr
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Aug 4, 2008
1:23 am
5424
... particular ... could ... battles ... to ... I guess I'm on the fence about ground combat. In a game dealing with huge space empires, ground combat kinda...
Bren Mayhugh
jygro
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Aug 4, 2008
8:21 am
5425
... While I don't think that the current system of generating bombardment points is perfect, that system will lead just to min-maxing instead. Now at least...
Rainer Graber
r_graber01
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Aug 4, 2008
9:56 am
5426
... I can see advantages and disadvantages for both variants. I do like the homeworld variant better as it prevents insta-teleporting the census to where it is...
Rainer Graber
r_graber01
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Aug 4, 2008
10:05 am
Messages 5397 - 5426 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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