Using the Terraforming rules in CC 7.15, I am unable to identify a situation in which it makes economic sense to terraform in order to change a climate rating....
... No, I think you are understanding them fine -- I just think you found a conceptual problem that needs to be addressed. The terraforming rules were meant to...
If I recall, Tyrel, that was something you and I hashed out. The final version of the rules were intended to make terraforming something to consider on an...
... Looking over the current draft of the revised terraforming rules from Star Charts, one major change I did add to the rules was to make terraforming project...
You are welcome. I should put the file here as well as on the mj12games site. The main difference is the Dual-Mode option for the weapon batteries. I started...
Hello! ... You basically only need to check when something has changed. So if you were at Census 2, and Morale 1, then increase Productivity to 2, the Morale...
I think that would be helpful. I try to keep the one we have posted updated as time allows. It also lets players who want to try VBAM in the new AE a decent...
Bonus follow-up question about morale, When a population increases (through population growth, moving population around on transports, etc) does morale also...
Shipyard is now in the files section. If there is anything which you think should be added to the pdf please let me know. Paul ... batteries. ... use ... ...
The official answer is yes. However I know many a CM who only let the Morale checks move Morale, which leads to a very interesting and difficult campaign. -Jay...
... No, Morale remains the same. CG 3.8.4 Population Increases makes no mention of increasing Morale, and a rule saying to increase Morale when Census ...
... CG 3.8.4 Population Increases It is possible for the Census value of a system to increase over time. Every 12 turns (starting with the first turn), each...
... I was wondering if I missed something somewhere or not. Can you remember any other rule that you might have tucked such a clause into, Jay? I have to admit...
... I would have assumed the answer to be No for a number of reasons : 1)The answer being Yes renders the potential morale increase from improving productivity...
Not so sure about moving population around, I can see why that wouldn't cause a morale increase, But I could certainly see an argument for population growth...
... I don't remember anything in the rules that mentions Morale increasing when you move Census back and forth. In fact, moving Census from a world with ...
... Heh, Unless your Government's forcibly relocating citizens, a lot of immigration probably suggests a good economic situation (hence you get a lot of...
... An optional rule could be used to handle this eventuality. You could force a Morale check with a target number of 2 whenever a colony's Census increases as...
That sounds fairly plausible, It means that it's possible for a Government to be fairly hands-off (especially if if maintains good productivity), without...
... I have found that, barring unforeseen circumstances, as long as you keep your Productivity increases in-step with population increases (or other Census...
[snip] ... they go, but ... terraforming ... such ... probably ... world ... adjust a ... year, I ... project. ... I definitely like the idea of the completion...
... On the subject of terraforming missions gone wrong, a possible way of handling that would be to have any roll of natural '100' on the terraforming result...