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Messages 5309 - 5338 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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5309
In CG 3.8.2, it describes a morale system, but I'm getting confused. The rule states, "If multiple conditions are met for a system, roll each check...
grady18202
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May 2, 2008
9:47 pm
5310
Using the Terraforming rules in CC 7.15, I am unable to identify a situation in which it makes economic sense to terraform in order to change a climate rating....
grady18202
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May 2, 2008
10:14 pm
5311
... No, I think you are understanding them fine -- I just think you found a conceptual problem that needs to be addressed. The terraforming rules were meant to...
Tyrel Lohr
tyrel_lohr
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May 3, 2008
3:20 am
5312
If I recall, Tyrel, that was something you and I hashed out. The final version of the rules were intended to make terraforming something to consider on an...
Charlie Lewis
meisterchow
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May 3, 2008
3:41 am
5313
Just to let you know that the latest version is now on MJ12 group. Updated for Hammer and Claw. Paul...
Paul
tobor1701
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May 3, 2008
8:23 pm
5314
... Looking over the current draft of the revised terraforming rules from Star Charts, one major change I did add to the rules was to make terraforming project...
Tyrel Lohr
tyrel_lohr
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May 3, 2008
9:06 pm
5315
Thank you Paul!...
Jay Waschak
mjwaschak
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May 4, 2008
12:51 pm
5316
You are welcome. I should put the file here as well as on the mj12games site. The main difference is the Dual-Mode option for the weapon batteries. I started...
Paul
tobor1701
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May 5, 2008
9:14 pm
5317
Hello! ... You basically only need to check when something has changed. So if you were at Census 2, and Morale 1, then increase Productivity to 2, the Morale...
Jay Waschak
mjwaschak
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May 6, 2008
1:02 pm
5318
I think that would be helpful. I try to keep the one we have posted updated as time allows. It also lets players who want to try VBAM in the new AE a decent...
Jay Waschak
mjwaschak
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May 6, 2008
3:11 pm
5319
Bonus follow-up question about morale, When a population increases (through population growth, moving population around on transports, etc) does morale also...
Gareth Lazelle
gareth_perkins
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May 6, 2008
4:19 pm
5320
Shipyard is now in the files section. If there is anything which you think should be added to the pdf please let me know. Paul ... batteries. ... use ... ...
Paul
tobor1701
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May 6, 2008
4:50 pm
5321
I will. Thank you Paul!...
Jay Waschak
mjwaschak
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May 6, 2008
5:01 pm
5322
The official answer is yes. However I know many a CM who only let the Morale checks move Morale, which leads to a very interesting and difficult campaign. -Jay...
Jay Waschak
mjwaschak
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May 6, 2008
5:02 pm
5323
... No, Morale remains the same. CG 3.8.4 Population Increases makes no mention of increasing Morale, and a rule saying to increase Morale when Census ...
Tyrel Lohr
tyrel_lohr
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May 6, 2008
8:56 pm
5324
... Jay, where is the rule that says this? The population increase rule certainly doesn't say this. -Tyrel...
Tyrel Lohr
tyrel_lohr
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May 6, 2008
8:57 pm
5325
I will check the reference when I get back tonight, but I am reasonably certain it does. -Jay...
Jay Waschak
mjwaschak
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May 6, 2008
9:03 pm
5326
... CG 3.8.4 Population Increases It is possible for the Census value of a system to increase over time. Every 12 turns (starting with the first turn), each...
Tyrel Lohr
tyrel_lohr
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May 6, 2008
11:42 pm
5327
... Since it is not explicitly said then I would assume no. -Jay...
Jay Waschak
mjwaschak
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May 7, 2008
12:15 am
5328
... I was wondering if I missed something somewhere or not. Can you remember any other rule that you might have tucked such a clause into, Jay? I have to admit...
Tyrel Lohr
tyrel_lohr
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May 7, 2008
1:19 am
5329
Two of my players have had to drop out. If anyone would like to take either of these places, please let me know. -Alexander www.ajggames.co.uk...
Alexander
leo_vs_aidan
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May 7, 2008
8:42 am
5330
... I would have assumed the answer to be No for a number of reasons : 1)The answer being Yes renders the potential morale increase from improving productivity...
Umm, yeah, right...
zephyr2112
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May 7, 2008
11:33 am
5331
Not so sure about moving population around, I can see why that wouldn't cause a morale increase, But I could certainly see an argument for population growth...
Gareth Lazelle
gareth_perkins
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May 7, 2008
4:00 pm
5332
... I don't remember anything in the rules that mentions Morale increasing when you move Census back and forth. In fact, moving Census from a world with ...
Tyrel Lohr
tyrel_lohr
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May 7, 2008
5:20 pm
5333
... Heh, Unless your Government's forcibly relocating citizens, a lot of immigration probably suggests a good economic situation (hence you get a lot of...
Gareth Lazelle
gareth_perkins
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May 7, 2008
6:42 pm
5334
... An optional rule could be used to handle this eventuality. You could force a Morale check with a target number of 2 whenever a colony's Census increases as...
Tyrel Lohr
tyrel_lohr
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May 7, 2008
7:02 pm
5335
That sounds fairly plausible, It means that it's possible for a Government to be fairly hands-off (especially if if maintains good productivity), without...
Gareth Lazelle
gareth_perkins
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May 7, 2008
7:36 pm
5336
... I have found that, barring unforeseen circumstances, as long as you keep your Productivity increases in-step with population increases (or other Census...
Tyrel Lohr
tyrel_lohr
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May 7, 2008
10:07 pm
5337
[snip] ... they go, but ... terraforming ... such ... probably ... world ... adjust a ... year, I ... project. ... I definitely like the idea of the completion...
Bren Mayhugh
jygro
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May 8, 2008
4:51 am
5338
... On the subject of terraforming missions gone wrong, a possible way of handling that would be to have any roll of natural '100' on the terraforming result...
Tyrel Lohr
tyrel_lohr
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May 8, 2008
4:57 am
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