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Messages 5091 - 5120 of 5396   Oldest  |  < Older  |  Newer >  |  Newest
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5091
Hello all, As we mentioned before on this mailing list we have been toying around with ideas for open source games for the fanbase. These are basically open...
Jay Waschak
mjwaschak
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Jan 4, 2008
6:49 pm
5092
This sounds very exciting! ... -- Yours, Keith...
Keith
k_tracton
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Jan 4, 2008
7:33 pm
5093
Thank you. It is just a step of detail above the standard CSCR and is basically a 1:1 conversion from any VBAM source book. -Jay...
Jay Waschak
mjwaschak
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Jan 4, 2008
8:00 pm
5094
So is this individual ship scale or squadron scale? Jimmy...
Jimmy Simpson
jcsimpson3001
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Jan 4, 2008
8:01 pm
5095
Control is squadron level, but each block or counter represents each ship. Each hex may contain one squadron. -Jay...
Jay Waschak
mjwaschak
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Jan 4, 2008
8:07 pm
5096
Yes very effective layout. ;-) ... -- Yours, Keith...
Keith
k_tracton
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Jan 5, 2008
4:18 am
5097
Oh I meant to ask, any detail or prototype or draft of squadron control sheets/logs/what-have-you as yet? To go with this ship-block diagram I mean. :-) ... --...
Keith
k_tracton
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Jan 5, 2008
4:18 am
5098
Everything players need is either on the block, or translated directly from VBAM. So your fleet organization comes from the campaign, and when a ship cripples,...
Jay Waschak
mjwaschak
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Jan 7, 2008
1:20 pm
5099
Picked up Starmada: AE late last week and I quite like it. I'm wondering if there's any plan to release a new book or an update to the old book? Some of the...
wminsing
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Jan 9, 2008
1:37 pm
5100
Hi guys, Yes, we are planning to update the material and will probably release it in support of the original book. Unfortunately we did not get to see the new...
Jay Waschak
mjwaschak
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Jan 9, 2008
1:45 pm
5101
... Yeah, well, about that... I suppose I could have shared earlier, but the thing was down to the wire as it was... :) [I'm available to help with the new...
Daniel Kast
dskast
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Jan 9, 2008
2:00 pm
5102
... mentioned ... Me too ;) I already have a VBAM:SX campaign going, using SX as the tactical part. I've adapted some stuff to SAE, and it works fine. Fighters...
Steph
didymus13
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Jan 9, 2008
6:43 pm
5103
... Sorry if we gave you too many options... :) Dan...
Daniel Kast
dskast
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Jan 9, 2008
6:58 pm
5104
... No, I don't think it's the options (which I *really* like) that are the problems, but the fact that things that used to be separate are now joined. So in...
Steph
didymus13
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Jan 9, 2008
11:40 pm
5105
Hey VBAMers, In working on the Star Charts book and fiddling with the cover art, I got to thinking: does anyone have any good ideas for a logo design that...
Tyrel Lohr
tyrel_lohr
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Jan 10, 2008
4:51 am
5106
... release ... see the ... means we ... with the ... I'll definitely help with any needed playtesting. -Bren...
Bren Mayhugh
jygro
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Jan 10, 2008
6:49 am
5107
... empire, ... fleet, ... A rule I thought off for the VBAM:SX book I was doing, converting strikers (not seekers) to VBAM:SX Strikers Strikers replace drones...
John Voysey
admiralwg
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Jan 10, 2008
10:25 am
5108
I think you are on the right track John, especially with cost and basing. I will need to do a few tests to make sure it doesn't become the "right" technology...
Jay Waschak
mjwaschak
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Jan 10, 2008
1:36 pm
5109
... empire, ... fleet, ... And the other important factor, that fighters and strikers now take different capacities based on their abilities, which means that ...
wminsing
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Jan 10, 2008
8:08 pm
5110
Perhaps a cluster (or real constellation) of stars around the VBAM Games logo and maybe in gold or brass to offset the silver look of original. Just my 0.02...
mxgman88
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Jan 11, 2008
12:50 am
5111
Thanks. I just came up with the system when I was walking along a couple of weeks ago. Was going to use it in my solo campaign, but decided against it. John ...
John Voysey
admiralwg
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Jan 11, 2008
9:54 am
5112
this is a cross post from the http://forums.vbamgames.com/index.php I have posted an early version of an automated battle resolver ...
Mike Riddle
dmriddle2002
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Jan 11, 2008
12:31 pm
5113
... Hi Mike, that's a great little app :) Wish I had that when I was running a campaign for you guys way back when... Here's an idea you might want to add when...
Steph
didymus13
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Jan 11, 2008
5:05 pm
5114
... blank lines are ok whole lines of text are OK so long as the first comma delimited word is not one of the key ones.. Mike...
Mike Riddle
dmriddle2002
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Jan 11, 2008
6:59 pm
5115
... Great! ;-) -- Yours, Keith...
Keith
k_tracton
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Jan 12, 2008
1:49 am
5116
... I think the easiest would track loadouts across the empire. A little abstract, but it would really save on the issue of keeping track of where...
Bren Mayhugh
jygro
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Jan 12, 2008
9:51 am
5117
Outside of the problems that are being presented with strikers, how different is everyone expecting VBAM for S:AE to be from the S:X version it is now? I had...
Shawn
maximillianv...
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Jan 14, 2008
3:01 pm
5118
... Hi! There are really only cosmetic differences between the SX interface with VBAM and the SAE version (aside from fighters of course). Here's what I have...
Steph
didymus13
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Jan 14, 2008
3:47 pm
5119
Cool. Thanks for the info Steph. CW:) To: VBAM@...: didymus13@...: Mon, 14 Jan 2008 15:47:46 +0000Subject: [VBAM] Re: Starmada X vs....
Shawn Maxwell
maximillianv...
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Jan 14, 2008
4:00 pm
5120
... NP, I like to help (I'm a very useful engine!) All: Incidentally, I've added a link to the previous post content (conversion info) in the Links section...
Steph
didymus13
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Jan 14, 2008
9:06 pm
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