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Messages 494 - 523 of 5727   Oldest  |  < Older  |  Newer >  |  Newest
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494
The Sourcebook looks really good so far. The only thing I can see that I would have liked is the ships/forces listings be in ISD order rather than by class....
rkhigdon
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Dec 1, 2004
1:03 pm
495
Todd, For crossovers, you mean if the League suddendy found itself faced with, "the other League" ;) ? In that case, yea, I would say the Boltians and ...
mwaschak@...
mjwaschak
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Dec 1, 2004
1:18 pm
496
Has anyone given consideration for doing a crossover of the Starmada background to VBAM? Once the rubric is established to port ships to Starmada, bringing...
srkoala@...
cmdrhcw
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Dec 1, 2004
4:14 pm
497
Hi, I may have missed this, but where are the rules for pricing units (I'm new to the game) and how much maintenance they need? Another way of stating this ...
srkoala@...
cmdrhcw
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Dec 1, 2004
4:23 pm
498
... I am still working on getting a working document put together to explain all that (will probably be after the Empire Rising book is released before I will...
Tyrel Lohr
tyrel_lohr
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Dec 1, 2004
4:53 pm
499
Hello Stephen and welcome to the group, Hey, we would be happy to help if the Starmada crew wanted to pursue it. I personally am not too familiar with the...
mwaschak@...
mjwaschak
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Dec 1, 2004
5:37 pm
500
... when new ... That's probably fine, then. This is where my lack of knowledge of the universe makes it hard for me to judge these things. :) ... auxiliary ...
Todd Boyce
birdie_t_raven
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Dec 1, 2004
6:30 pm
501
... (I'm new ... stating this ... There are no specific rules... yet. I generate mine by guessing based on fluff-- for example, the Hiinar aren't very good at...
sandworm508
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Dec 1, 2004
7:11 pm
502
... Always a good sign -- a little demoralizing when you have to back and tweak things early on in the process. It will be interesting to see how the game...
Tyrel Lohr
tyrel_lohr
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Dec 1, 2004
7:49 pm
503
... That's been the toughest part so far, actually. I'm in the midst of trying to come up with a universe that is exciting and inspires the imagination but...
Todd Boyce
birdie_t_raven
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Dec 1, 2004
8:34 pm
504
... The last post to the B5W forums sounded like a good start, and helped to add sufficient disbelief to accept a group of giant snowzos living on the cold...
Tyrel Lohr
tyrel_lohr
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Dec 1, 2004
9:16 pm
505
Howdy! The prime problem with play testers in the gaming community is that 90% of them are introverts. Typically they will not volunteer information. You have...
M Sean Martinez
gmbandit
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Dec 1, 2004
9:36 pm
506
... and ... Howdy! While my group did join the VBAM playtesting group near the end, I never felt that any feedback we could give would be genuinely accepted...
M Sean Martinez
gmbandit
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Dec 1, 2004
9:42 pm
507
I would be willing to help with any conversion of Starmada to VBAM... I would also like to see it. The big sticking point would be getting a map created that...
Noel Weer
ditreyt
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Dec 2, 2004
2:13 am
508
... I have always seen these being reversed. After all Dreadnought comes from the HMS Dreadnought which, at the time (1906), was the biggest and baddest ...
nimrodd2@...
nimrod_jcs
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Dec 2, 2004
4:14 am
509
... That is setting specific. In the case of the HMS Dreadnought, it was surpassed by other larger battleship/dreadnought type ships, so it is fairly nebulous...
Tyrel Lohr
tyrel_lohr
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Dec 2, 2004
5:08 am
510
... It depends on which universe and/or timeframe you look at. If you look at the historical progression the HMS Dreadnought was the first ship of the line...
Rainer Graber
r_graber01
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Dec 2, 2004
11:09 am
511
I agree this is definetly setting specific. For BK, the DN mold is broken by the costant improvements in the Pacification Cruiser line by the Kuissians, while...
mwaschak@...
mjwaschak
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Dec 2, 2004
1:15 pm
512
This is all great input to my desire to resurrect the old Star Fleet Wars stuff into a VBAM source item. The original rules have the number of ships built in...
Tom
thomaso827
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Dec 2, 2004
2:46 pm
513
We have even more write-ups on ship creation if you want to look at the raw details, most of this was written with help from Dan and Bren who drew up alternate...
mwaschak@...
mjwaschak
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Dec 2, 2004
3:09 pm
514
Sounds like you have a large project ahead of you! I never saw the original Star Fleet Wars game, but I have seen pictures of the MKP miniatures that went to...
Tyrel Lohr
tyrel_lohr
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Dec 2, 2004
7:07 pm
515
Hey everyone, As promised, you can now look in the YahooGroup's files section and find a new folder called "Empire Rising Preview". Contained in this folder is...
Tyrel Lohr
tyrel_lohr
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Dec 3, 2004
9:57 pm
516
... I think -50% for modified civilian ships is a bit high, considering that a). even a cursory a bioscan would reveal the crew to be alien, and b). a...
sandworm508
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Dec 4, 2004
3:55 am
517
... In the case of playtesting a campaign system, I tend to believe that those people who don't contribute during the playtesting phase are the ones that...
Tyrel Lohr
tyrel_lohr
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Dec 4, 2004
3:43 pm
518
While taking a breather from the B5 campaign and getting entirely too distracted by Civ III, I got some ideas on how to convert the ships of Games Workshop's...
meisterchow
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Dec 7, 2004
3:54 pm
519
... Civ III does tend to do that doesn't it? :) I'm currently too distracted by City Of Heroes. I really like the 40K universe but GW has burned me too many...
Todd Boyce
birdie_t_raven
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Dec 7, 2004
10:55 pm
520
... well I have a big nice gothic group that would love to playtest this. My copy of VBAM should arrive around xmas, so starting a campaign in jan is a...
Jason Stadnyk
stad213
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Dec 7, 2004
11:23 pm
521
One thing I want to point out is that the points costs for the capital ships are insane compared to most other sources. This is intentional for two reasons....
Charlie Lewis
meisterchow
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Dec 8, 2004
12:46 pm
522
I was testing out the VBAM rules by running the first turn in setup for my campaign (which I will bounce out here for general comment shortly). The intent is...
Noel Weer
ditreyt
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Dec 10, 2004
3:08 am
523
... I don't see that you did anything wrong, but without knowing the stats for the units, it is hard to say where the problem is. 112 points in damage is...
Tyrel Lohr
tyrel_lohr
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Dec 10, 2004
3:57 am
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