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4071
Tech by military doctrine certainly adds a bit of constraint to what players can roll out each turn, which is probably a good thing if you have a battleship...
Jay Waschak
mjwaschak
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Jun 1, 2007
12:46 pm
4072
Here's a ship: DV: 10 AS: 10 AF: 5 CR: 9 CC: 2 Basing: 2 [use standard fighters from core rulebooks] EW(3), Fast, Long Range, Endurance (2), Self-Repair (1),...
cmdrhcw
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Jun 1, 2007
10:00 pm
4073
Banana up the tail pipe :-b ... From: cmdrhcw <srkoala@...> To: VBAM@yahoogroups.com Sent: Friday, June 1, 2007 4:47:48 PM Subject: [VBAM] how would you...
Peter Yovich
pyovich
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Jun 1, 2007
10:18 pm
4074
Stephen, <snip ship stats> ... How much does that thing cost to build and maintain!? A lot of special rules and abilities there, so it should be really...
Tyrel Lohr
tyrel_lohr
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Jun 1, 2007
10:28 pm
4075
A. a scout that excludes it from the rest of its fleet. Then when the escorts are killed fight it alone or less escorted next time. 12 Brindaki CL - I's...
Garland
chainswordkn...
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Jun 1, 2007
10:29 pm
4076
It should really depend on the escorts the ship has with it. Also, what opposing ship list would you like to use. Personally, I like the idea of a couple of...
mythieg
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Jun 1, 2007
11:45 pm
4077
... That's part of what I hopping to get a sense of by how much it'd take to put it out of the game. Currently I'm thinking ~20-30EP and maint of 1/1 [I...
cmdrhcw
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Jun 2, 2007
4:07 am
4078
... good point, no matter how strong it is, if it has to protect something else, then it can be brought into war. ... skirmish. I like a bit more detail:)...
cmdrhcw
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Jun 2, 2007
4:25 am
4079
... I see it operating as either it's own raiding force, or being the leader of a stealth destroyers. How would you bring it to bear when it had that freedom...
cmdrhcw
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Jun 2, 2007
4:37 am
4080
... substance to add decisions and weight to a change in military doctrine. For example, we may want to define ten or more generic doctrines, possibly in line...
Keith
k_tracton
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Jun 2, 2007
3:55 pm
4081
Actually, I see how a high command-cost penalty would work quite well. High command-cost units will have lot's of small squadrons, fighting more-or-less as...
Jay
xsyberia
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Jun 2, 2007
11:59 pm
4082
... Exactly! My first reaction is to go about isolating it as well. In fact a few scouts could pretty much level the playing field against these by boosting...
Jay Waschak
mjwaschak
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Jun 3, 2007
1:59 pm
4083
... that's assuming you can catch it:) Doom Ship Squadron: 5xDoom Ships 10xRaper Flights (from Bandit's 12 Colonies fleet list) The Hunters - in the spirit of...
cmdrhcw
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Jun 3, 2007
3:29 pm
4084
I have seen on several system spread sheets, census slit up into different Internal Political factions. What rules are being / or would any of you use? Thanks ...
Alexander
leo_vs_aidan
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Jun 4, 2007
12:00 pm
4085
... That may be the cleanest way to handle it. When you switch, or mix doctrines, they don't work well together and start to lower the effectiveness of the...
Jay Waschak
mjwaschak
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Jun 4, 2007
1:06 pm
4086
I believe those are the Stars Divided turn sheets we posted in the files section. In that source it is very important to manage the alignment and political...
Jay Waschak
mjwaschak
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Jun 4, 2007
1:25 pm
4087
... In fact, I think your example is definitely on-target for the "doctrinal" tech tree: ME issues are not from tech inadequacies (western armies have an...
Enzo de Ianni
gromiko2001
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Jun 4, 2007
1:40 pm
4088
One way to incorporate doctrine in a way that work if someone is using a tactical system other than the CSCR would be use doctrine to determine hull rarities....
Charlie Lewis
meisterchow
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Jun 4, 2007
2:19 pm
4089
... As Jay said, those rules came from Noel Weer's Stars Divided supplement. How it works is that, at the end of a game year, each colony rolls 2d6 on a chart...
Tyrel Lohr
tyrel_lohr
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Jun 4, 2007
4:46 pm
4090
Hi, since I started my first VBAM game (the ongoing WC campaing) I've found I really enjoy the game... is this the primary venue for finding out about new...
Jay
xsyberia
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Jun 13, 2007
4:40 am
4091
This is, indeed, the primary venue for finding out about new campaigns. Stay tuned, and I'm sure one will roll along here before too long. :) -Charlie...
Charlie Lewis
meisterchow
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Jun 13, 2007
4:49 am
4092
Keep in mind that I am willing to host any VBAM games on my forums. I am STILL running a friggin big battle in the game that I am running. It is almost over,...
jeremehovah
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Jun 13, 2007
6:04 am
4093
I will be posting looking for 4-6 players sometime in the next 2 weeks. And I will be asking Jeremehovah for some forum space, too. :-) ... I've found I really...
Kevin
kmcurow
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Jun 13, 2007
1:33 pm
4094
Cool thing. I was thinking about launching a game myself, but I figured playing would be more fun for now.. Hope to read your announcement soon ;) Cheers, Max ...
monsterfurby
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Jun 17, 2007
11:17 am
4095
Jay, Back in March you posted the following at forums.jeremehovah.org Fighter Replenishment The rule as written in the main book assumes that you have a supply...
mxgman88
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Jun 17, 2007
5:06 pm
4096
If you need help starting up your game, just let one of us know! -Jay...
Jay Waschak
mjwaschak
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Jun 18, 2007
1:11 pm
4097
Hello! They do, but I think you would be surprised how it works out in practice. Since this happens at the end of the turn, after battles and movement, the...
Jay Waschak
mjwaschak
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Jun 18, 2007
1:19 pm
4098
Oh please, you're not even close. Remember ASL? /grins with masochistic pleasure....
Jay
xsyberia
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Jun 19, 2007
3:55 am
4099
Oh my, you have a point :) . -Jay...
Jay Waschak
mjwaschak
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Jun 19, 2007
12:01 pm
4100
Howdy! I had some rules to that effect in my B5 VBAM game, but I found them to be cumbersome. When you have hundreds of fighters it gets tedious to track which...
M Sean Martinez
gmbandit
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Jun 19, 2007
5:18 pm
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