One other thing I noticed in your campaign, Emiricol, is that you made Starports and Military Institutes abide by the extended construction rules, too....
... enough ... Depending upon how big they are... ;) ... that ... of ... Don't have to go that far... just can't let him get too big a head. :) Seriously, he...
... Really I just couldn't stand the idea of building something as large as an empire's probably only imperial war college in no time flat, but it added some...
Good (insert time of day here)! I decided to try my hand at another low-tech Starmada: VBAM design. Not as bad as the previous design, which was -3 in all...
Do most people play VBAM via email or face-to-face? Looking at the posts here I wasn't sure. If people are playing via PBEM, how often do new games start here?...
Hey Kevin, I think its fair to say that most people are playing VBAM via email, at least those who post to the group. In fact I can say that I have never...
Thanks, Steve! Well, I will hold out for a while to see if a game opens up. In the meanwhile, I can plan a campaign as CM and see where that takes me. Secret...
... I haven't heard from the MagHur player in awhile, so we could probably make some room. That reminds me, I have some battles to run ;) . Ironclad edition?...
Please email me if you can fit me into the training game. I probably need training if I am going to try my hand at CMing. I know it's mostly flavor but an...
Be sure to check out the various campaign diaries posted here and over on the VBAM Campaign Group (http://games.groups.yahoo.com/group/VBAMCG/). Mostly, these...
Nice solid, low-tech, design. In the standard VBAM-SE though, you don't get to start with Range-Based DMG. What version of the spreadsheet did you use to...
... The tubes are broke, and the Indians are in the pass! How *can* I get a turn file in under those circumstances? How! OH THE WICKER, THE WICKER OF IT ALL! ...
Look out Tyrel! There is another one! We are just lucky we got that last shipment of wicker chairs out there before that last attack. Kevin, go ahead and drop...
Howdy I've just started Vbam as well and have been playing for about three months. I was brave though, and got my weekend gaming group to try out Vbam. We...
Howdy! ... In my games the most scouts I have seen in any sizeable, 10+ squadrons, task force is two. Part of the reason is in my games scouts are uncommon or...
... Using skirmish rules (that seem to be popular) two scouts greatly reduce damage, making a fleet immune to small forces. One or two more make the enemy's...
Howdy! ... That has not really been my experience in the current campaign I am running, course it depends on which version if the damage reduction rules you...
... My first fear was that it was with my spreadsheet (and by my spreadsheet I mean mine, not yours, though that would be mine if I were you. Which I am not......
I used v2.15 on these forums. The reason I used R-B DMG is because...well...I like plasma weapons. And it means that the ship has to close if it wants to deal...
... Ironclads was the wrong term. I was thinking in terms of World War One era ships... I've only played it a couple of times but I own the Great War at Sea: ...
... weapons. ... I can undertand that and I agree. In SFB, I am usually the Gorn player and I like plasmas as well. When I try to portray plasmas in Starmada,...
I have thought about doing a VBAM conversion for this period--if you could drop it back to the 1880s or 90s you could do colonial/imperial themed game. The...
For very small task forces, having a couple of scouts can be a game winner--especially when one side has a tech advantage, as they do in the Barbarians at the...
I had actually done work on VBAM: Grand Fleets and Iron Stars, which would fit this theme. I am still fighting with the conversions, but the strategic aspects...
... I am working on it. Iron Stars and Grand Fleets are so similar that I tried to handle the conversions at the same time. Unlike SX, it has been harder to...
... One difficulty I see is that the point-to-point nature of jump lanes isn't all that great a model of the long-ranged ships of the era. In fact it's not a...
Roger Burton West
roger@...
Dec 8, 2006 10:06 pm
3598
... Well, just set up a series of systems on a grid, each with six jump lanes connecting to adjacent systems. Now you have a hex map :) You can also do...
As a followup to Roger's post, I would agree that some settings would be much better served by using a hex or grid map than a jump map. Star Trek for example...