Hi All, I was wondering if someone could clarify the Elite Officer purchase rules for me, and pick the correct example from below (hopefully one of them is...
... Example 2 is partially correct. ... When you first create/purchase the officer, you get a Level 1 officer with a Level 1 ability. It is from then on that...
... Allright, So for each ability in the same class that an officer picks, it costs him 10 XP *and* raises him one level. For abilities with a level...
... Yes, it does both. In effect the process is that you are purchasing a level and then selecting a new trait to apply to the officer that is at that level or...
... That is such a weird concept, paying for stuff you'll eventually be qualified for... I don't think I've ever seen it. How come you didn't consider a Level...
... You are essentially purchasing the ability and advancing the character in that class while you're doing it. It may be somewhat counterintuitive, but that...
I could see a sort of "class" system. Level 3 in Diplomat or level 5 in Spy. It would be easy to do, have set abilities by level by specialty. However, the...
... Example: Each "level" in a class costs 10XP (as per normal rules) Example Tree (each skill costs 10XP or 5 or something) Defense, Ship: Req: L1 Fleet...
Funny, that isn't expilicitly stated. I had assumed it to be the case. I had assumed that you take higher level abilities after having developed their lower...
... Nope, there is by default no tree or linear path for any of the abilities. As long as the officer meets the basic prerequisites by class level, then they...
... Right now the overall class there would be Diplomat, so the above character would be a Level 7 Diplomat with 3 abilities in the diplomacy branch and 5 in...
... I think that this should be in the FAQ somewhere on the site, or the Wiki, or something. Maybe a step-by-step example of a officer purchase, and officer...
Just wondering if anyone has created a rules summary to give new players who don't have the rulebook? I'm looking at starting a game with several people in my...
Well I know that I posted to Yahoo a combat simplifed doc, but I can't remember if I finished it ;) Aside from that, to avoid copyright laws, I'd say print...
There are always the campaign turn sheets available in the file section, or printing any of the turn order sheets from the report section to give the players...
You're right in that I remember making those tables but for the life of me I can't find them. Of course they are probably slightly out of date if I do find ...
I think I found it; a file called Ref_Table. It may need some updating, especially since the Campaign Compedium but I think you did a great job outlining all...
Actually rules summary was probably the wrong word. What I was really looking for was a reference card for a few of the common items that are always in the...
Hi Robert, I just sent a few files to your email account. Please let me know if they fit the bill. Thanks, -Jay ... From: Robert Alvey nessin1234@... ...
If a player sends ships on an intended raid are all the results of the raid resolved as if a normal raiding attempt - with resulting morale tests etc. for an...
... Right now we are really lacking strict convoy raid rules. I have been working on trying and drawing some up off and on as a side project, but don't have...
Thanks. I wanted to treat it as a raid, to better match the intent of the player's action, but when I rolled it out as if it were a raid the consquences were...
You're welcome! I will see about updating the reference sheet for public posting here in the near future. -Jay ... From: Robert Alvey nessin1234@... ...
I was wondering if anyone has considered the availablity of Intel points after they are used. Instead of spending them on a mission and have them disappear,...
... For some offensive missions, the cost is likely too high as-is. However, the biggest pitfall I can see from having Intel never be used is that an empire...
Hmmm..... I wonder, what if you increase the maintenance cost (as mentioned), and stated that the intel points were lost on a failed mission (loss of assets,...
Hey, gang! Work on the VBAM: Jovian Chronicles sourcebook is progressing nicely. I'm reaching the point where some outside evaluation would be helpful. At this...