--- In VBAM@yahoogroups.com, "Tyrel Lohr" <tyrel@...> wrote:
>
> > It means that it's possible for a Government to be fairly hands-
off
> > (especially if if maintains good productivity), without resorting
to
> > brainwashing the populace (counter-insurgency) ;) ,
>
> I have found that, barring unforeseen circumstances, as long as you
keep
> your Productivity increases in-step with population increases (or
other
> Census importation) you really won't run into too many Morale
problems.
>
> In all of my campaigns, the worst culprits for Morale changes have
been
> enemies taking control of a system (target number 3, -3 Morale
loss) or
> random events. Sure, enemy forces (usually also controlled by me!)
will
> sometimes use Insurgency missions, but that is still fairly rare.
>
> > Presumably if a government has full Productivity before an
advance it
> > will gain an extra +1 morale when Productivity catches up as
well -
> > which means good government is rewarded.
>
> Yes, keeping the population fully-employed will make it easy to get
the free
> +1 Morale bonus the next time you increase Productivity.
>
> > It might be reasonable to add something on the other end (perhaps
a
> > Morale 2 check if an extra census point is gained when census
already
> > = capacity for -1 morale) or something like that to cover
overcrowding,
>
> That is probably a less harsh solution to the Overpopulation rule
from the
> Campaign Moderator's Companion that requires a Morale check each
turn that a
> system is overpopulated (Census > Capacity). With that rule, the
target
> number for the Morale check is equal to Census - Capacity, so
having 1 more
> Census than Capacity would require a Morale [1] check each turn,
lest you
> incur a -1 Morale modifier.
>
> BTW, writing Morale checks like that actually works good, Gareth!
Good idea!
> It makes it much easier to tell what the target number is in a more
natural
> manner than always appending the "with a target number of X" onto
the end.
>
> > By the bye, what restrictions do you normally place on
productivity
> > increases? Do you allow purchasing of productivity on the turn a
> > system is colonised?
>
> I don't allow Productivity increases to be purchased until a colony
is put
> in place, so you can't colonize a system and then instantly earn
income on
> the next turn. However, I do allow a colony to purchase Productivity
> increases in anticipation of the arrival of future Census.
>
> Connecting back with the Morale discussion, purchasing the
Productivity
> increases before the Census arrive also makes sure that on the turn
that the
> Census disembarks the colony should receive a +1 Morale bonus, too,
as there
> is enough Productivity there to be utilized by the new colonists,
fully
> employing them.
>
> -Tyrel
>
I have found this discussion very helpful. Thanks to all.
Grady