> I guess my issue with terraforming is the technological advancements
> needed to begin the actual work without damaging the ecosystem of the
> world should be quite high (my thoughts always draw to the Outpost 2
> PC game when talking about terraforming). But than again, I've
> always assume that the RAW value of a planet is much more than just
> mineral riches on the planet. I mean, a terraforming project that
> goes bad could be a real issue.
On the subject of terraforming missions gone wrong, a possible way of
handling that would be to have any roll of natural '100' on the terraforming
result would have some sort of negative consequence (possibly roll on a
table?). Similarly, a natural '01' could have a positive special effect.
Possibly a roll on a table, with options of either severe climate effects,
RAW increase/decrease, Capacity increase/decrease, etc? Probably just a 1D6
roll with six different potentials listed. Does that sound like an
interesting addition?
-Tyrel