Search the web
Sign In
New User? Sign Up
Unity_Games · Eastern MA Area Gaming
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Kill Dr Lucky strategy observations   Message List  
Reply | Forward Message #13797 of 30277 |
Seems a bit odd to write up strategy observations for this game, but here goes.
I apologize in advance if any of this is stating the obvious.

The player on your right is your worst enemy. It will (usually) be up to him to
stop your nefarious attempt at killing the good doctor. If he doesn't have a
failure card, your chances of winning are much improved.

Therefore, you should turn to your right at the beginning of the game, and smile
at him (or her, I'll trust you to substitute the correct pronoun). Tell him that
you've that teamwork and trust is essential to this game. Befriend your enemy to
better take advantage of him.

The first attempt on Dr. Lucky's life will probably be a poke in the eye. Tell
your new friend not to bother playing any cards, and play a 1 failure card
yourself (presuming you have one). This encourages him to trust you, and puts
him in your debt.

The freebies are key here, because, in the normal course of events, he always
plays a card before you do, so he's more at risk. By playing some cards in
advance, you've taken the risk on yourself.

Make deals with this player (after giving him one or two "freebies" like the
above) in terms of "You play a failure card and I'll play a failure card at
least as valuable.", and stick with it. If you can't honor such an agreement
(having no failure cards in hand), tell him in advance, so he doesn't feel
cheated.

Now, you're using up failure cards, but what good does hoarding them do? Having
more failure cards in your hand doesn't improve your chances of winning, but
removing them from your enemy's hand does! The best part is that, from his point
of view, you're making a great deal. You give up at least as many failure cards
as he does, and usually more. Explain it logically to him and keep your end of
the deal.

A more obvious suggestion is to avoid the temptation of playing non-failure
cards early in the game. Spend the first half of the game collecting cards,
taking the odd poke-in-eye attempt at the old man, and building the trust
between you and the player to your right (while using up the cards in his hand).

.chip



Fri Dec 13, 2002 4:10 pm

flyingsheep@...
Send Email Send Email

Forward
Message #13797 of 30277 |
Expand Messages Author Sort by Date

Seems a bit odd to write up strategy observations for this game, but here goes. I apologize in advance if any of this is stating the obvious. The player on...
flyingsheep
flyingsheep@...
Send Email
Dec 13, 2002
3:54 pm

The Majority of Kill Dr Lucky games I have played regardless of who kills DR Lucky everyone is out of the failure cards. I did play one when people were not...
Kornfeld, Lewis A
Lewis.A.Kornfeld@...
Send Email
Dec 13, 2002
11:32 pm

... I remember reading a long time ago of a solution: hold the board together with Post-It ® notes underneath. -Dan...
Dan Cashmore
cjc1260
Offline Send Email
Dec 13, 2002
11:56 pm

For other Cheapass Games, I usually apply scotch tape to the tops and bottoms of the boards in "clever" ways so that the board can still be folded up and put...
John P. Cataldo
jodiamonds
Offline Send Email
Dec 16, 2002
2:58 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help