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Messages 138 - 167 of 234   Oldest  |  < Older  |  Newer >  |  Newest
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138
What software are you using to load in that .pcx file? -j ... -- Scott "Jerry" Lawrence sdlpci@... http://www.umlautllama.com...
Jerronimo
jerronimo42
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May 1, 2003
3:14 pm
139
actually, those looked pretty much spot-on. There was no palette for the first one, and the frogger just has another layout that orients the sprites properly. ...
Jerronimo
jerronimo42
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May 1, 2003
3:16 pm
140
Photoshop 6 ... the "bad ... 7...
dletter
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May 2, 2003
12:51 am
141
Im new to the group and a friend told me about Turaco which is really kewl.I want to rip some gfx from this game et al, and I see the Hardest thing with...
destop0
Offline Send Email
May 4, 2003
7:51 am
142
I'm think of just releasing my "Iraqi Freedom" hack as is myself. Can anyone post some screenshots in the photos section of what they're working on? Jerky...
jerky1971
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May 4, 2003
6:55 pm
143
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Turaco group. File :...
Turaco@yahoogroups.com
Send Email
May 5, 2003
7:49 pm
144
The new readme file has been uploaded to the files section of this yahoo group. It explains just about everything you need to know about the tilemaps; how...
Jerronimo
jerronimo42
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May 5, 2003
7:54 pm
145
...not that i feel i have to keep you all updated on this stuff but... So... i didn't work much on turaco this week. I have another project for class due on...
Jerronimo
jerronimo42
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May 9, 2003
1:47 am
146
I wasted many hours creating hacks with the old AGE and Turaco. Recently found out Turaco CL is here (thanks!). One problem...I've successfully converted...
vsgxtc
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May 10, 2003
1:17 am
147
... Go the files section and get the newest one (version 0.7) that imports/exports PCX files. The PNM seemed to be a headache for me too! :) But if I were...
Kazzy
pandahou
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May 10, 2003
1:36 pm
148
... What he said. Seriously though... there are some major issues with file saving in 0.6/0.7. I assume you're on a MS-DOS like machine there... Luckilly, we...
Jerronimo
jerronimo42
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May 10, 2003
4:36 pm
149
CL 7 and pcx work much better. Thanks. Now if I could just find some of my old hacks - like "halloween" Konami super b-ball... ... problem...I've ... ...
vsgxtc
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May 12, 2003
1:07 am
150
What are these files that destop0 uploaded? I see three zip files uploaded to files/tilemaps, but they don't seem to be in the tilemap format that Turaco...
Jerronimo
jerronimo42
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May 12, 2003
9:39 pm
151
I just uploaded a few example checkerboard files to the photos section of the group. I realzed that there was plenty of space in the 16x16 sprites to hold four...
Jerronimo
jerronimo42
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May 13, 2003
4:52 am
152
... section ... hold ... green ... any ... good thinking Jerry, love them! :)...
Kazzy
pandahou
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May 13, 2003
7:36 pm
153
Youre gonna think i'm an idiot, but here goes.......the version of Turaco I'm running doesn;t support map and text editing...is there an update? I tried to...
Kelley
erinkelley71
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May 14, 2003
7:38 pm
154
... As mentioned in the private email to you ;) There is no version of turaco (classic or CL ) that supports map or text editing. If you want to edit text in a...
Jerronimo
jerronimo42
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May 14, 2003
9:05 pm
155
... My bad there actaully 'checkerboards' . they should be good for all the capcom games that use the same hardware as cadillacs and dino's I just manually...
destop0
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May 15, 2003
2:16 am
156
Is there really a reason for them? TuracoCL generates the checkerboard files, and anyone can just convert them back into rom files, using TuracoCL. It's...
Jerronimo
jerronimo42
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May 15, 2003
2:57 am
157
... well the checkerboard file generated by turacocl only has numbers from 0-f twice and then you dont have any idea which tiles are which when u see the...
destop0
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May 15, 2003
9:13 am
158
... If you can wait a few weeks, you'll be able to have this functionality in turaco itself... you don't need to make programs to do this sort of thing, when...
Jerronimo
jerronimo42
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May 15, 2003
2:09 pm
159
For those of you expecting at least the next beta (I'm up to 0.7f internally) I just thought I'd give a heads up about where things are. Bugs Many of the bugs...
Jerronimo
jerronimo42
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May 15, 2003
6:57 pm
160
I just successfully exported my first tilemap ever, properly. I've been improperly exporting them for a long time now, I only just now figured out what I was...
Jerronimo
jerronimo42
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May 29, 2003
4:21 am
161
I just finished the final bits to get tilemaps importing to roms properly. There are a few small issues that crept up while I made this code though: Photoshop...
Jerronimo
jerronimo42
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May 29, 2003
9:31 pm
162
... colors. I ... image) it ... while ... produced. ... now, ... know ... 0.8 ... letters of ... with PCX ... anymore ... ones ... Is 0.8 ready to download...
Kazzy
pandahou
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May 30, 2003
4:06 pm
163
... Not quite yet... I have two small bugs I want to track down which will make it substantially more usable, but then I'll release it. I figure that I...
Jerronimo
jerronimo42
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May 30, 2003
8:24 pm
164
Pssst... Hey.... version 0.8 is out. I've only released it in three forms: MS-DOS binary (might not work, not fully tested) MS-DOS source .zip (for rebuilding...
Jerronimo
jerronimo42
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May 31, 2003
4:15 am
165
... Hi Jerry - hi all :-) I'm returned to see how things are coming along, and it seems that I arived just in time (I do read every single message here btw). I...
twisty
tempest_twisty
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Jun 1, 2003
4:30 pm
166
... So do i. ;) ... There was someone on the group who was working on the MS-DOS port of Turaco CL. This was just meant to be a quick release in case it ...
Jerronimo
jerronimo42
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Jun 1, 2003
7:29 pm
167
Hey Jerky. At least with Tapper, the speed it very fast now on the running of it now. The 2nd bank looks perfect, but the first bank still looks like the "bad...
dletter
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Jun 4, 2003
1:39 am
Messages 138 - 167 of 234   Oldest  |  < Older  |  Newer >  |  Newest
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