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Messages 571 - 600 of 1913   Oldest  |  < Older  |  Newer >  |  Newest
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571
Hello all! I didnīt really get a chance for more playtesting, but I met with a friend with whom I had played PP. We discussed some of the rules. I thought...
triepe
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May 1, 2002
11:16 am
572
... to ... The 'to hit' roll maps the chances for a meson to hit/penetrate. Dom...
cybergoths
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May 1, 2002
4:30 pm
573
... per ...uhm... ... It is deliberately superfluous - You should only need 2 turns to position a ship anywhere, but I've seen some people use three!! A single...
cybergoths
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May 1, 2002
4:42 pm
574
... per ...uhm... ... It is deliberately superfluous - You should only need 2 turns to position a ship anywhere, but I've seen some people use three!! A single...
cybergoths
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May 1, 2002
4:42 pm
575
Have a look at the costs for a BR/BT squadrons. The 154th from Sup 7 cashes in on the capital ship side at 90k MCr, where as a Battleship comes in a over 100 k...
cybergoths
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May 1, 2002
4:53 pm
576
... Are you sure that this is correct? In your conversion, you gave the price of one Nolkian as about MCr 9300. That sounds awfully cheap for a 20Kton rider. ...
triepe
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May 1, 2002
5:16 pm
577
... Of course, but I thought a seperate roll might do so more nicely. One additional roll wonīt really hurt gameplay (how many spinal mounts are there,...
triepe
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May 1, 2002
5:22 pm
578
... not ... Iīm cool with that, but see below. ... used ... allocate ... That sounds good. It was more of a minor point anyway... these rules probably wonīt...
triepe
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May 1, 2002
5:40 pm
579
... for ... See my other comments about the designs being flawed! ;-) ... too. ... The thing is, I introduced a slight range edge for spinals in PP. But I...
cybergoths
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May 2, 2002
7:39 am
580
... think. That's why I took the main playtest to a smaller group. I was fed up of most of the design discussion being between me and Pete Trevor on this...
cybergoths
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May 2, 2002
7:43 am
581
Hi Tobias, ... True - I'll think on with this - it may be that this is an optional advanced rule rather than the basic system. ... Having looked at the screen...
Dominic Mooney
cybergoths
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May 2, 2002
8:45 pm
582
Dear Dom - ... I must give my apologies at this point. I'm chiming in, where I can, on "canon" stuff. However, I don't have anyone to playtest _Power...
david.d.jaques-watson...
aranaki1965
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May 3, 2002
12:45 am
583
... Could I press on this point, the point being the availability of other play testers. I am also alone here, though I guess I could join the local Gamers ...
Michael J Scanlon
mjscan_1999
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May 3, 2002
7:09 am
584
Dear Folks - ... Mmm, which is a fair way from Canberra, Australia. ;-) ... David "Hyphen" Jaques-Watson Beowulf Down (Tavonni/Vilis/SM 1520) ...
david.d.jaques-watson...
aranaki1965
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May 3, 2002
8:00 am
585
... Hmmm ... I'm about 3 hours away (outskirts of Exeter, Devon since the beginning of the year). Anyone else nearby (prefer midway) we might have...
Peter L.S. Trevor
load_of_boll...
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May 4, 2002
4:28 pm
586
Currently Wirral, but as of Friday Wetherby, Yorkshire. Derek Jones has a group in St Helens, Lancs (Merseyside ish) that like playing Power Projection. ...
Dominic Mooney
cybergoths
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May 4, 2002
7:12 pm
587
Two points, as a got bored with Aeromechanics revision and decided to contribute something useful to PP: 1) I can't read the PDF rules file. There are large...
N.I.C.Bradbeer
nickbradbeer
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May 5, 2002
7:44 pm
588
Hi all, here is a report of the battle we had this afternoon... I teamed up with my old gaming group. The new spinal mount rules were in use. The Scenario ... ...
Dominic Mooney
cybergoths
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May 5, 2002
8:44 pm
589
Hi all, here is a report of the battle we had this afternoon... I teamed up with my old gaming group. The new spinal mount rules were in use. The Scenario ... ...
Dominic Mooney
cybergoths
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May 5, 2002
8:44 pm
590
... [snip] Sounds like it was fun but over fairly quickly (in number of turns not real time). I think I'd prefer faster play so that at least three or four...
Phill Webb
pwebb@...
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May 6, 2002
5:27 am
591
... The actual play was reasonably fast (we did have a number of interruptions per turn). Biggest delays are thinking time for the players, especially when...
Dominic Mooney
cybergoths
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May 6, 2002
5:47 pm
592
This is Derrick's report on the second battle after I left; Initial premise: Force A & B form an outer patrol/picket for defence in outer system. Mission to ...
Dominic Mooney
cybergoths
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May 6, 2002
8:54 pm
593
Having got bored with revision, I ran a small playtest battle. It probably wasn't the best thought-out balance of forces, and I might re-run it with destroyers...
N.I.C.Bradbeer
nickbradbeer
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May 8, 2002
5:11 pm
594
... Nick, Will respond in more depth later (I'm moving house at the moment) but thanks for the great write up. Note on PAs - the effectiveness of PA turrets is...
Dominic Mooney
cybergoths
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May 8, 2002
6:02 pm
595
did anyone notice this? looks pretty nifty. Dave ... From: "Jon Davis" <davisje@...> To: <gzg-l@...> Sent: Wednesday, May 08, 2002 2:08...
Dave Strebe
d_strebe
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May 8, 2002
7:09 pm
596
... fighters or ... fighters in PP are fairly powerful. Personnaly, I like the wimpy fighters in Traveller, because it doesnīt seem to fall for the "Cool ...
triepe
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May 8, 2002
7:45 pm
597
... I agree. The only reason fighters operate in PP at all is because I use the JTAS rules to allow you to treat them as a single larger battery. However, they...
Dominic Mooney
cybergoths
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May 8, 2002
8:35 pm
598
... the "Cool ... use ... battery. ... unless ... they're ... missile ... fact that ... To counter that, you could beef up point defense and armor (yeah, ...
triepe
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May 8, 2002
8:53 pm
599
Btw, Dom, could you post the original stats from SMC for these ships? I donīt have SMC, but Iīd really like to design corrected versions. Tobias...
triepe
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May 8, 2002
9:39 pm
600
Thinking of fighters, it seems to be far too easy to design powerful ones if you optimize them for PP. The reason is that in PP, the HG computer has no effect...
triepe
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May 8, 2002
10:13 pm
Messages 571 - 600 of 1913   Oldest  |  < Older  |  Newer >  |  Newest
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