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Messages 1688 - 1717 of 1909   Oldest  |  < Older  |  Newer >  |  Newest
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1688
Hello: Mystic Station Designs, LLC has been restock on all of the Power Projection books as well as all of the BITS Traveller books. The MSD online store can...
Kory Kaese
tracker_t
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Mar 6, 2007
10:10 pm
1689
I need some help. I searched the topic and got 159 hits, too many to read all of them. I get how missiles work, either standard (M) or High power battery (M+)...
zonker5001
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Mar 23, 2007
9:18 pm
1690
... From PP:Fleet, p.24: "Table 6: Firing Weapon Modifiers [...] Missiles*# Nuclear Warhead +2" Regards, Oerjan oerjan.ariander@... "Life is like a...
Oerjan Ariander
orm_embar2
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Mar 23, 2007
9:42 pm
1691
... I need a vision check, obviously :-( Thanks -- zonk...
zonker5001
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Mar 23, 2007
10:09 pm
1692
... The other important factors are that Nuclear Dampers on the target ship provide a negative modifier (-1, -2 or -3) against nuclear missiles, and that you...
Nick Bradbeer
nickbradbeer
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Mar 25, 2007
9:20 pm
1693
... I put this on the BITS website. Dom ... "If his body was a temple, it was one of those strange ones where people did odd things to animals in the basement,...
Dom Mooney
cybergoths
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Mar 27, 2007
11:08 pm
1694
... But only one per salvo. ... Yes. High level dampers do nasty things. The other fun missile technique is if you can get two salvos from different turns to...
Dom Mooney
cybergoths
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Mar 27, 2007
11:08 pm
1695
... But only one per salvo. ... Yes. High level dampers do nasty things. The other fun missile technique is if you can get two salvos from different turns to...
Dom Mooney
cybergoths
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Mar 27, 2007
11:09 pm
1696
Hello: Thanks. Kory...
Kory Kaese
tracker_t
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Mar 28, 2007
3:10 pm
1697
We're in some very early alpha tests of the designs that were submitted for Power Projection: Reinforcements fleet book, and have come across some...
Dom Mooney
cybergoths
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Apr 11, 2007
9:37 pm
1698
... How about having some TL13 equipment aboard some Swordie vessels, provided courtesy of their Zhodani allies? Maybe even some older Zho ships could be...
Steve Osmanski
steveosmanski
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Apr 11, 2007
11:21 pm
1699
I'd used the points differential to make up the difference - the Impies get a -20% penalty and the Woofs/Swordies get a +20%. This is already suggested in the...
Elliott James
stuckjunker
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Apr 11, 2007
11:35 pm
1700
I tend to agree with the canonista view of the TL12 to TL15 gap. The Vargr and Swordworlder's ships would be at a disadvantage. It just means the TL12 ...
ltjgbeam@...
ltjgbeam
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Apr 12, 2007
5:56 am
1701
... I'm not in favour of that approach, simply because converging the fleets to be closer in tech levels removes some of the fun of different fleets feeling ...
Nick Bradbeer
nickbradbeer
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Apr 12, 2007
7:09 am
1702
Of course the Swordies can just heavily load their ships with armour. They are only carrying J2, so they have the extra space. Sure the imperial light weapons...
Richard Perks
richard_newt...
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Apr 12, 2007
5:37 pm
1703
... What about the way Tom Bont handled it in Trillion Credit Wars? (The JTAS article.)...
Robert Prior
rj_prior
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Apr 12, 2007
8:06 pm
1704
Why would you fight a battle over empty space? There's an old adage that you should never fight a battle you don't have to win. If the tech level 12 fleet is...
Roger Books
roger_books
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Apr 13, 2007
2:53 am
1705
The key is scenario design, as others have noted. Much of the early fighting in the Fifth Frontier War (at least according to the board game) took place ...
Robert W. Eldridge
bob_eldridge...
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Apr 13, 2007
2:57 am
1706
Exactly my point. Problem is, a lot of pick-up style games are "deep space" engagements. Meaning pull out the mini's and have at it... But if the TL12...
ltjgbeam@...
ltjgbeam
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Apr 13, 2007
6:43 am
1707
... One issue with this is if the Imperials are meson armed, in which case the armour is pretty ineffective. Dom ... "Even in the most depressing dystopia, ...
Dom Mooney
cybergoths
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Apr 13, 2007
6:35 pm
1708
... Of course, a high G fleet could (theoretically) use the velocity it has to launch long range missile salvos at an orbital fleet, and pull clear before the...
Dom Mooney
cybergoths
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Apr 13, 2007
6:52 pm
1709
... Looks guilty - I've let my JTAS subscription lapse... Can you summarise? Dom ... "Omnia Mutantur Nihil Interit" - Sandman 'The Wake' "Everything Changes,...
Dom Mooney
cybergoths
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Apr 13, 2007
6:57 pm
1710
... Actually, I'm beginning to swing towards using the optional vector movement for missiles and fighter groups more - they're not as much work as I'd first ...
Nick Bradbeer
nickbradbeer
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Apr 13, 2007
7:23 pm
1711
... If the TL15 fleet is attacking, it can keep the range open and pound the TL12 fleet with long-range spinal and missile fire. If the TL12 fleet attempts to...
Oerjan Ariander
orm_embar2
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Apr 14, 2007
10:59 am
1712
Yes, at TL11 (most of the swords worlds) they have no meson screens, and armour doesn't work. They will just have to go for configurations resistant to meson...
Richard Perks
richard_newt...
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Apr 14, 2007
8:38 pm
1713
Just like "don't take a knife to a gun fight", "don't take a TL12 ship to a TL15 fight"! ... If the TL15 fleet is attacking, it can keep the range open and...
Foxx Travis
lordkalvin2002
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Apr 15, 2007
3:28 pm
1714
... Well, yes. Except that if you're gaming it out, it is quite fun to see what happens when a man with a gun is faced by fifteen guys with knives. Nick ...
Nick Bradbeer
nickbradbeer
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Apr 15, 2007
5:06 pm
1715
... Traveller Jump (FTL) takes 1 week and the ships are all incommunicado (and undetectable) during that period. Jump emergence can be plotted as close as the...
Dom Mooney
cybergoths
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Apr 15, 2007
9:01 pm
1716
... whichever ... Yup. A conventional attack will have the intruder fleet jump in at a rendezvous point and regroup - ideally refuel if that's possible - and...
Nick Bradbeer
nickbradbeer
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Apr 15, 2007
10:02 pm
1717
... As I feared, then. ... You'll need a fair bit of creativity to explain why the higher-tech fleet *didn't* manage to intercept the lower-tech one somewhere...
Oerjan Ariander
orm_embar2
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Apr 16, 2007
6:17 pm
Messages 1688 - 1717 of 1909   Oldest  |  < Older  |  Newer >  |  Newest
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