The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, call the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the begining. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
History speaks of Lews Therin kinslayer, a male Aes Sedai who began the breaking of the world after a bitter war with the Dark one. The Dragon, who imprisoned the Dark one, only to be driven mad by the taint. But it is prophecied that he will return to fight the dark one again. Even now he walks the world of men, fighting the forsaken and preparing for Tarmon Gai'don, the last battle. But will the Dark one's prison hold long enough? Or will he go mad again before it is time?
But he is not the only force in the World. One may find themselves caught up in the Plots and antics of Fanatical Whitecloaks, cunning Aes Seidi, deadly Aeil, Invading Seanchan, scheming nobles, or even the Forsaken. Each has his own purpose, his own objective, each desires to use you to their own ends, or to crush you and sweep you aside.
Robert Jordan's The Wheel of time presents a vast rich world of wonder and imagination with action and adventure for all. Will you fight trollocks Trollocks, Darkfriends, dragonsworn or just plain thieves? Will you interact with nobles, Aes Sedai, false dragons or the traveling people? Is a sword on your hip, or do you you a staff and your wits? Or can you channel, directing that terrifingly sweet and consuming raw power to your whims and desires?
The wind blows in your hair. It calls you to fulfill your destiny. You must choose where you will go, what you will do, and what side you will take. Choose wisely, the future of the World is at stake.
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