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TheFaceOfBattle · The Face of Battle Skirmish Games
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Messages 1958 - 1987 of 2353   Oldest  |  < Older  |  Newer >  |  Newest
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1958
Heh, browsing through the archives for some information about flames and damage caused by them (eg. a soldier is caught in a burning house) I found this...
m_a_h_o_n
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Aug 1, 2006
10:25 am
1959
... For now we've been using TFOB with some elements of TFOMB but I really think TFOMB is more playable. But I am really curious about some changes as far as...
m_a_h_o_n
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Aug 1, 2006
11:38 am
1960
... For now we've been using TFOB with some elements of TFOMB but I really think TFOMB is more playable. But I am really curious about some changes as far as...
m_a_h_o_n
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Aug 1, 2006
11:38 am
1961
Another old emaild dug out and replied :P ... easier, indeed. ... did this include the changed spotting ranges and different way of transferring knowledge? or...
m_a_h_o_n
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Aug 1, 2006
12:07 pm
1962
... There were a lot of changes simply to improve the basic rules (sort of like a TFoB version 1.5). We posted those changes (e.g. the morale rules) on the web...
phrodon
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Aug 1, 2006
8:43 pm
1963
... Great, as I find the new deviation ranges more playable and easier to use. ... Grief? Why? Because you prefer the amount from WW2? I think the firepower...
m_a_h_o_n
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Aug 1, 2006
10:41 pm
1964
... to use. me too. ... With so much firepower... and so many negative modifers, it really highlighted what we think is a problem in the FRT at certain ranges,...
phrodon
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Aug 2, 2006
2:47 pm
1965
... Do you think there are so many negative ones? The most are for automatic fire, close range, or high CV. I agree, the number of automatic weapons increased,...
m_a_h_o_n
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Aug 2, 2006
5:17 pm
1966
Maybe I am just not looking the right places, but I can not find a revised scatter rule on the homepage! We are still using the one from the rules. Can anyone...
Burkhard Schulze [ ww...
schulze1977
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Aug 2, 2006
7:54 pm
1967
It was changed in the errata - instead of the scatter template you roll for direction and distance. What I meant was that the way in TFFOMB is still better...
m_a_h_o_n
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Aug 2, 2006
8:25 pm
1968
Well I am not sure if the problem is really that big! The problem lies somewhere else IMHO. If we look at the figures for past conflicts the numbers of those...
Burkhard Schulze [ ww...
schulze1977
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Aug 2, 2006
8:29 pm
1969
Well Michal, I still can not find the errata on the homepage! I assume that the direction is just a dice pointing some way. What is distance? My opinions on...
Burkhard Schulze [ ww...
schulze1977
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Aug 2, 2006
8:39 pm
1970
... That was my impressions but I may have not enough games under my belt... ... past ... Yeah, even if the weapons are more dangerous, people learned to dal ...
m_a_h_o_n
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Aug 2, 2006
9:23 pm
1971
... ftp://ftp.meramic.com/tfob/errata/TFoBErrataV1.0.200305.pdf ... d6/2 - d6 - 2d6 d6 - 2d6 - 3d6 ... from ... yeah, very "short" but interesting! :)) ... ...
m_a_h_o_n
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Aug 2, 2006
9:29 pm
1972
... http://www.thefaceofbattle.com/rules/newrules.html Mike...
phrodon
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Aug 3, 2006
11:28 am
1973
... Just to clarify... I didn't mean that there is too much firepower, just that the amount of firepower highlighted some issues with the FRT. Mike...
phrodon
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Aug 3, 2006
11:29 am
1974
... Aaah now it is much clearer to me! thanks m...
m_a_h_o_n
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Aug 3, 2006
5:00 pm
1975
... of ... head. We figured about 20% of hits would (immediate) kill. That's with a rifle firing a single shot at a non-moving target, in the open, within 100...
phrodon
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Aug 3, 2006
5:37 pm
1976
Hi Michal, ... ... That is a nice take, although I think this would take things over the top. As strange as it sounds but it is enough effort not to forgot to ...
Burkhard Schulze [ ww...
schulze1977
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Aug 3, 2006
9:45 pm
1977
Hi Michal, ... ... Boy I downloaded that year ago and we have been using the changes in there ever since with the exception of deviation and have been cursing ...
Burkhard Schulze [ ww...
schulze1977
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Aug 3, 2006
9:50 pm
1978
Hi Mike, ... ... Well even that might be high. The shots that really kill outright are the ones that destroy essential parts of the central nervous system ...
Burkhard Schulze [ ww...
schulze1977
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Aug 3, 2006
10:46 pm
1979
... the ... the ... to ... remember ... I forgot to add (too many thoughts, eh) that I meant it as an optional rule for true fanatics. I don't really care...
m_a_h_o_n
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Aug 4, 2006
7:30 am
1980
... cursing ... I never liked the template too much, as I found the predefined locations too limited. Now with a scatter dice and these ranges I am much more...
m_a_h_o_n
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Aug 4, 2006
7:48 am
1981
... Same here, staying tuned for more :) ... INC ... I think it might be changed - especially for TFOMB, as for game purposes there is little difference...
m_a_h_o_n
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Aug 4, 2006
8:47 am
1982
... and they cover it in an excellent way :) cheers m...
m_a_h_o_n
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Aug 4, 2006
8:50 am
1983
1. FLAMES just some loose thoughts: A few days ago I saw an old recording of soldiers cleaning houses with flamethrowers and setting them on fire during the...
m_a_h_o_n
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Aug 4, 2006
10:24 am
1984
... Exactly. Perhaps we'll change it to out-of-action. ... Mike...
phrodon
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Aug 4, 2006
4:33 pm
1985
... are ... lethal ... minutes. ... even be ... shock ... but ... part ... To make it simple... the KIA result means that a) there is no chance for any...
phrodon
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Aug 4, 2006
4:34 pm
1986
Hi Michal, ... ... Well I would usually call myself a fanatic on these things, but I know I would forget it anyway! ;-) ... I am not too sure if it would be...
Burkhard Schulze [ ww...
schulze1977
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Aug 4, 2006
4:50 pm
1987
The main thing we are looking at with TFoB II is the FRT. At some point I can provide a post of all things related to TFoB II (it is actually not that bad...
phrodon
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Aug 4, 2006
4:56 pm
Messages 1958 - 1987 of 2353   Oldest  |  < Older  |  Newer >  |  Newest
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