Heh, browsing through the archives for some information about flames and damage caused by them (eg. a soldier is caught in a burning house) I found this...
... For now we've been using TFOB with some elements of TFOMB but I really think TFOMB is more playable. But I am really curious about some changes as far as...
... For now we've been using TFOB with some elements of TFOMB but I really think TFOMB is more playable. But I am really curious about some changes as far as...
Another old emaild dug out and replied :P ... easier, indeed. ... did this include the changed spotting ranges and different way of transferring knowledge? or...
... There were a lot of changes simply to improve the basic rules (sort of like a TFoB version 1.5). We posted those changes (e.g. the morale rules) on the web...
... Great, as I find the new deviation ranges more playable and easier to use. ... Grief? Why? Because you prefer the amount from WW2? I think the firepower...
... to use. me too. ... With so much firepower... and so many negative modifers, it really highlighted what we think is a problem in the FRT at certain ranges,...
... Do you think there are so many negative ones? The most are for automatic fire, close range, or high CV. I agree, the number of automatic weapons increased,...
Maybe I am just not looking the right places, but I can not find a revised scatter rule on the homepage! We are still using the one from the rules. Can anyone...
It was changed in the errata - instead of the scatter template you roll for direction and distance. What I meant was that the way in TFFOMB is still better...
Well I am not sure if the problem is really that big! The problem lies somewhere else IMHO. If we look at the figures for past conflicts the numbers of those...
Well Michal, I still can not find the errata on the homepage! I assume that the direction is just a dice pointing some way. What is distance? My opinions on...
... That was my impressions but I may have not enough games under my belt... ... past ... Yeah, even if the weapons are more dangerous, people learned to dal ...
... of ... head. We figured about 20% of hits would (immediate) kill. That's with a rifle firing a single shot at a non-moving target, in the open, within 100...
Hi Michal, ... ... That is a nice take, although I think this would take things over the top. As strange as it sounds but it is enough effort not to forgot to ...
Hi Michal, ... ... Boy I downloaded that year ago and we have been using the changes in there ever since with the exception of deviation and have been cursing ...
Hi Mike, ... ... Well even that might be high. The shots that really kill outright are the ones that destroy essential parts of the central nervous system ...
... the ... the ... to ... remember ... I forgot to add (too many thoughts, eh) that I meant it as an optional rule for true fanatics. I don't really care...
... cursing ... I never liked the template too much, as I found the predefined locations too limited. Now with a scatter dice and these ranges I am much more...
... Same here, staying tuned for more :) ... INC ... I think it might be changed - especially for TFOMB, as for game purposes there is little difference...
1. FLAMES just some loose thoughts: A few days ago I saw an old recording of soldiers cleaning houses with flamethrowers and setting them on fire during the...
... are ... lethal ... minutes. ... even be ... shock ... but ... part ... To make it simple... the KIA result means that a) there is no chance for any...
Hi Michal, ... ... Well I would usually call myself a fanatic on these things, but I know I would forget it anyway! ;-) ... I am not too sure if it would be...
The main thing we are looking at with TFoB II is the FRT. At some point I can provide a post of all things related to TFoB II (it is actually not that bad...