An (extremely rare) interjection from me here as regards "a good GM can make anything work, a bad GM can make nothing work": A good driver can race fast in...
Nice to know you think my opinions trash. Can't possibly affect the tone of the conversation now... In my experience, already admitted out of date and out of...
... Sure, but those games tend to be arbitrary crap. I thought so when I was a kid, too. ... I'm not sure anybody *needs* a huge, crunchy system. I'd tend to...
Only one opinion :-D. I should apologise though. I didn't mean to cause offense, and I did write in a pretty blunt tone. I'm normally more circumspect than...
The game progresses in a number of scenes. One scene should take about an evening of play. Each scene starts at the large scale, and works down, showing you...
Because it makes good fiction, and because it's a good way to tie all the possible levels of conflict in a 10W RPG together, which is pretty hard to do :-) I...
... A good race driver can drive a production car much more *effectively* than an average driver, but not faster. Take both drivers and put them in the car on...
With an eye toward creating a Ten Worlds RPG candidate, I reviewed several systems that might contribute a lesson or two about successful design. Most of this...
... That's basically my point. I tend to think that this technique makes for *dramatic* fiction, but not *good* fiction. Generally, I think that a story about...
... However, in my experience RPGs are better games when they're emulating BAD fiction than when they're emulating GOOD fiction. In good fiction, everything...
... True enough. I just prefer it when the game rewards people for doing smart things, and punishes them for doing dumb things, no matter how well they...
Let's see: There is (was?) an event called the International Race of Champions, where all drivers have the same model car prepared as equally as possible. The...
What's the base mechanic for the Matrix games? As for the commentary on why a 10W RPG? There are a number of people who'd like to play in that universe....
Oh man - A straight line is a pretty special case. I think very few people would claim they could drive as fast as Schumacher, unless you outlined all the...
Firefly surely ends up with the fate of the galaxy decided by Mel vs Evil Agent guy in the communications room? I'm not sure what you are arguing for/against...
... The big three and maybe Altiplano have these, IIRC. ... I'd say the bigger problem with 'ordinary people' interstellar travel isn't availability (there are...
... You can have almost any standard RPG party type in the 10W, you usually just need the party to have a sponsor or patron. You can even have the standard,...
... Yeah, the movie went very typical Hollywood, probably for funding reasons - for example, it became a kick-flick. It also suffered from cramming the entire...
Really? I read that the whole alliance would be shaken to it's core by these revelations, and a lot of the corruption and evil would be exposed. I guess...
... Interesting. I found the core theme of Firefly to be perseverance in the face of futility - just like real life. The easiest way to write ambiguity into an...
In my games (doubly so for Shadowrun) I usually attain these goals by running my villans and NPCs sensibly. You know like having them use cover and sensibly...
Yeah, it's odd that we read such different themes into the same show. And oh man - that so isn't how I read the themes for real life :-). Re Ambiguity: Sorry,...
... Feh. The odds are that every one of the 10W has a cell network, at least within urban areas; it's cheaper than land-lines. A GPS constellation is a bit...
... Or look at the foreign intervention on Schwarzvaal - humanitarian assistance, or resource extraction combined with genocide? Is there even a difference on...
Well, "Serenity" ends that way, anyway. Remember, Joss Whedon was effectively taking an entire season of the show and compressing it to fit into a 2-hour...