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Messages 12615 - 12644 of 13918   Oldest  |  < Older  |  Newer >  |  Newest
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12615
... a ... It has. The Garibaldi over Schwarzvaal helped do a few other things as well....
Ken Burnside
adastragames
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Oct 17, 2006
8:07 pm
12616
... <snip> ... G'day all. Saw the light on, thought I'd drop in... Ken, do you still need additional plot points for Damso? Martin's are lovely, but DamsoCorp...
Luke
bunyipluke
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Oct 23, 2006
8:20 pm
12617
... From: Luke To: Ten_Worlds_Development@yahoogroups.com Sent: Monday, October 23, 2006 10:18 PM Subject: [Ten_Worlds_Development] Re: Reminder: Advocates,...
Chevalier Aberrant
chevalierabe...
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Oct 24, 2006
9:02 am
12618
Hmmm, good point. Hadn't really considered it too much, but yeah, since my primary focus is the Corp, I seem to have focused a little too much on it. Now I'm...
Martin Ell
muggie2dammit
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Oct 24, 2006
11:56 am
12619
Manpower breakdown for the Olympus class: Notional Watchbill - Olympus Class Commanding Officer (CO) Prime Lieutenant (PRIME) Navigation Officer (NAV) Tactical...
Matt Picio
acehunter01
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Nov 22, 2006
4:39 am
12620
As we've gotten stalled on doing another project, we're in the position of having an RPG engine that's getting close to completion, but no "setting" for it. ...
Ken Burnside
adastragames
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Dec 16, 2006
4:13 am
12621
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Ten_Worlds_Development group. File :...
Ten_Worlds_Developmen...
Send Email
Dec 16, 2006
4:19 am
12622
Ken, That would be interesting. Jon Stout ... From: "Ken Burnside" <design@...> To: <Ten_Worlds_Development@yahoogroups.com> Sent: Friday,...
Jon Stout
lairdestrell...
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Dec 16, 2006
11:50 am
12623
... completion, ... calendar ... LB: Unlikely to use it, but very interested in throwing in comments during setting development. Character development will be ...
Luke
bunyipluke
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Dec 17, 2006
7:48 am
12624
... of ... approvals ... Honor ... RPG? ... comments ... Have you looked over the file I uploaded? About a year into developing AV:T, I came to a sea change...
Ken Burnside
adastragames
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Dec 17, 2006
5:48 pm
12625
Definitely interested, and willing to put together a playtest group. I've got a group of people here willing to RPG just about anything. -Matt P. _____ From:...
Matt Picio
acehunter01
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Dec 17, 2006
8:48 pm
12626
On Sun, 17 Dec 2006 18:44:47 +0100, Ken Burnside <design@...> wrote: [...] ... I don't think the issue here is that the TW audience are gearheads,...
Leszek Karlik
drone23lk
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Dec 18, 2006
12:19 pm
12627
... and ... Noted - though Koan of Lead had about the same general level of weapon detail. What makes Koan of Lead more or less space opera-ish than Worlds of ...
Ken Burnside
adastragames
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Dec 18, 2006
4:00 pm
12628
... I'm not sure what the RPG market for the 10W setting is at all. It's a multiworld setting where traveling between worlds is fairly impractical. Take the...
Anthony Jackson
ac_jackson
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Dec 18, 2006
5:52 pm
12629
On Mon, 18 Dec 2006 16:59:52 +0100, Ken Burnside <design@...> wrote: [...] ... Weapon detail does not space opera make. ;-> ... WoH has extremely...
Leszek Karlik
drone23lk
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Dec 18, 2006
7:04 pm
12630
... Da: Ten_Worlds_Development@yahoogroups.com To: \"Ten_Worlds_Development@yahoogroups.com\" <Ten_Worlds_Development@yahoogroups.com> Oggetto:...
Chevalieraberrant
chevalierabe...
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Dec 18, 2006
9:41 pm
12631
OK, it looks like everyone has had a chance to comment. My concerns are twofold. I already know, as does Ken, that my desires in an RPG are not what he or...
Mark Graves
orieni
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Dec 19, 2006
9:50 pm
12632
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the Ten_Worlds_Development group. File :...
Ten_Worlds_Developmen...
Send Email
Dec 22, 2006
4:16 am
12633
<http://www.smileycentral.com/?partner=ZSzeb001_ZC> 3D Santa <http://www.smileycentral.com/?partner=ZSzeb001_ZC> 3D Rudolph ...
Anthony Fenton
fentoncitybu...
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Dec 25, 2006
8:44 am
12634
An (extremely rare) interjection from me here as regards "a good GM can make anything work, a bad GM can make nothing work": A good driver can race fast in...
Brightman, Tristan
shosuro_kantai
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Jan 2, 2007
12:19 pm
12635
... From: "Brightman, Tristan" <tbrightman@...> To: <Ten_Worlds_Development@yahoogroups.com> Sent: Tuesday, January 02, 2007 1:15 PM Subject: RE:...
Chevalier Aberrant
chevalierabe...
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Jan 2, 2007
3:54 pm
12636
Nice to know you think my opinions trash. Can't possibly affect the tone of the conversation now... In my experience, already admitted out of date and out of...
Mark Graves
orieni
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Jan 2, 2007
4:20 pm
12637
... Sure, but those games tend to be arbitrary crap. I thought so when I was a kid, too. ... I'm not sure anybody *needs* a huge, crunchy system. I'd tend to...
Klebert L. Hall
tanakareizo
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Jan 3, 2007
12:04 am
12638
Only one opinion :-D. I should apologise though. I didn't mean to cause offense, and I did write in a pretty blunt tone. I'm normally more circumspect than...
Brightman, Tristan
shosuro_kantai
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Jan 3, 2007
10:09 am
12639
The game progresses in a number of scenes. One scene should take about an evening of play. Each scene starts at the large scale, and works down, showing you...
Brightman, Tristan
shosuro_kantai
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Jan 3, 2007
11:22 am
12640
... Why would two characters decide the way the conflict tips? -Kle....
Klebert L. Hall
tanakareizo
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Jan 3, 2007
12:21 pm
12641
Because it makes good fiction, and because it's a good way to tie all the possible levels of conflict in a 10W RPG together, which is pretty hard to do :-) I...
Brightman, Tristan
shosuro_kantai
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Jan 3, 2007
1:26 pm
12642
... A good race driver can drive a production car much more *effectively* than an average driver, but not faster. Take both drivers and put them in the car on...
Matt P.
acehunter01
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Jan 3, 2007
5:40 pm
12643
With an eye toward creating a Ten Worlds RPG candidate, I reviewed several systems that might contribute a lesson or two about successful design. Most of this...
jarrodlemire
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Jan 3, 2007
7:25 pm
12644
... That's basically my point. I tend to think that this technique makes for *dramatic* fiction, but not *good* fiction. Generally, I think that a story about...
Klebert L. Hall
tanakareizo
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Jan 3, 2007
11:20 pm
Messages 12615 - 12644 of 13918   Oldest  |  < Older  |  Newer >  |  Newest
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