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Re: Battle Report (Long)
> Also - neither of us played units with much support. We were far too
> worried about being bracketed and unable to retreat (and therefore
> taking a hit). There seemed to be a lot of single unit moves and
> attacks, and therefore a lot of exchange of wounds. I suppose it would
> be better to gang up when you draw a royal or ace card. That letts you
> get all your attacks in before your opponent can respond.
Yes, individual units wandering all around the battlefield can be a
problem. We experienced that too when we using the simple activation
sequence. That's why in our recent games we usually play with cards in
hand, together with each suit attached to a hero through which units
have to be activated. We use tarot cards for that, since it adds some
flavour.
Anyway, the net effect is that troops tend to stick more closer to
each other, since if the drift too far away from a hero, they won;t be
able to activate.
ANother solution might be to take a rule from the new BattleLore (the
medieval/fantasy version of Memoir44 and battlecry). Units which have
2 adjacent friendely units are Bold. This means they can ignore one
flag rolled agains them, but more importantly, they can also fight
back in melee. Thus, it becomes much more difficult to attack a unit
that is supported on both flanks, or both rear hexes (any 2 adjacent
hexes basically).
Phil
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