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Reply | Forward Message #70 of 104 |
Wow - I've just uploaded about thirty photos. I took more... but I
think thirty tells the story well enough! (Phew!).

I'll do a full battle report tomorrow. Just quickly - The gaming board
was my regular green cloth. I'm getting a new one, so I decided the
'hexify' the old one (This is why I haven't played Te Wapen for two
years). I made a card template then spent two hours marking the hexes
on the cloth - the morning of the game! (From 6am until 8am - am I mad
or what?). I'll try to upload the template to the files section at
some point, so people can make their own boards if they want to. The
Kallistra terrain is lovely, but at 40 quid a box is well out of my
price range (I play with paper figures for goodness sake!)

Most of the armies were card minis available from www.paperworlds.com
- mainly Shaun Astin's figures. Someone has done a load of Ratmen
figures as well, so I may do a Ratmen army sometime.

I made up stats to some of the units:

Human Rangers - Mv 2, Dice 3-2-1, Hit 4+, Wounds 3, Forest Walk
Giant Bear - Mv 2, Dice 4, Hit 5+, Wounds 3, Forest Walk
Giant Spider - Mv 2, Dice 4, Hit 5+, Wounds 3, Poisoned Attack
Goblin Spear - (same as Orc swords but only 3 wounds)
Boars - (same as bears in standard rules)

Lacking Elemental figures and some way to mark Fog, I limited the
spells available to Fireball, Freeze, Teleport and Heal. No one
attempted Teleport.

The Human Army had a General and two Magic Users. The Goblin army had
two Generals, one Magic User and an Assasin. The Assasin was really
useful, taking out the Human General and the Sorceress before finally
getting caught, but that was poor positioning by the humans towards
the end. He could have been taken out a couple of times, but the
humans decided to worry about the Giant instead.

We had a couple of issues in the game that were resolved by the die
roll ("Evens it is. Odds it's not..."). I'd appreciate your opinions
on them:

1. When the Gobbo Wizard attempted to Freeze the Human Spear Unit
(With a Human Wizard 'attached'), there was some discussion about
whether the wizard was actually 'attached' yet as they had not yet
activated. The die said it was 'attached' (They were in the same Hex
anyway) and the Wizard froze them both.

2. Eventually the Gobbo Wizard became attached the the Giant. The
Giant performed a trample, moving opver a unit of Human Spear. The
Gobbo Wizard activated with the Giant, so moved over as well ("He was
in the Giant's Pocket") Was that a legal move? The die said so.

Thats all for now. Catch you tomorrow!

DaveA




Sat Dec 30, 2006 10:38 pm

davea_sk1
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Message #70 of 104 |
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Wow - I've just uploaded about thirty photos. I took more... but I think thirty tells the story well enough! (Phew!). I'll do a full battle report tomorrow....
Dave Ashton
davea_sk1
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Dec 30, 2006
10:46 pm

... Dave, I like your setup. The 2D paper figures look really nice. One of my plans to set up a game with old-style flat German tinfigures at some point ;-) ...
Phil Dutre
phildutre
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Dec 30, 2006
11:55 pm

Oooh! Those Hotz mats are very nice, and the price works out at around 28 quid for a 6ft by 4ft mat. That's much better value than the Kallistra terrain. I'm...
Dave Ashton
davea_sk1
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Dec 31, 2006
1:07 am

... We usually play that spell that everything in the hex is affected, so if a wizard would be in the same hex as a unit, he's frozen as well. ... Yeah, I...
Phil Dutre
phildutre
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Jan 4, 2007
11:32 am

That was the one I was the least comfortable about, and could have changed the game entirely. Interesting. Well, now we know! ;o) Thanks for the answer, Phil....
Dave Ashton
davea_sk1
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Jan 5, 2007
8:08 am
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