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I added some new photos in the photo Section of a game of TeWapen that
was played this weekend (15 July 2006).
The game was run by a friend of mine, who wanted to run an epic battle
to conclude his D&D roleplaying campaign (I took no part in this
campaign myself). Since the D&D combat rules are a bit unwieldy for
mass battles, I suggested to him to use Te Wapen, and I offered my
wargames room as a venue.
The armies and troop types were completely up to him. That's why you
see some D&D miniatures in the pictures (normally not my cup'o tea
;-)), and even an unpainted white dragon from the Descent game
(somehow the players decided it was exactly the type of miniature they
needed).
The characters in the campaign were translated to TeWapen rules. They
all became commanders (see the Tarot Activation sequence, now standard
in our games), and had some various abilities and spells that tied in
with their D&D counterparts.
There was no effort to make the game balanced, although we ran a quick
sanity check on the 'attacking capabilities' of all troops to make
sure neither side was grossly underpowered.
The battle went pretty smoothly and ran for over 8 hours (including a
lunch break). I was present during the first hours, but feeling no
emotional attachment to this game, I left the players to their own
devices during the second half of the game.
Anyway, the players were prettys atisfied with the results, and it
shows that Te Wapen is a flexible system, able to accomodate any type
of miniatures and troop types, while still producing a tactical
challenging and fun game.
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