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Trial Run   Message List  
Reply | Forward Message #57 of 104 |
Re: [Te_Wapen] Trial Run

Hi,

I'm really glad you liked the rules.
I've been using them myself for more than 2 years now, and have
experimented quite a bit with different options and mechanisms, but
not everything has been written up yet, so the rules as available on
the website are a bit outdated (from my point of view).

Also, please consider TeWapen just an 'engine' that you can play
around with and modify according to your own preferences and tastes.
We use variants for different scenarios anyway. The rules on the site
are only a framework ...

> 1. If a unit is forced to retreat from combat and has yet to be
> activated should it not be then classed as such as an additional
> choice - for each retreat the loser could either 1/retreat, 2/lose a
> figure or 3/go activated. I have not tried this but will do so in
> due course.

Yeah, that might be a good option.

>
> 2. Given the nature of Fantasy armies I wonder if perhaps a unit
> points cost would be appropriate and if so, how would we work it out?

Aaah, the can of worms!!!!! :-)

Short answer: I thought about this, but then, I would not use it. When
I run a TeWapen game, I do it completely scenario-driven: make a
terrain, plop some units on the table, and off we go. I prefer this
approach over elaborate point-lists, which will often not lead to
balanced games anyway ...

> 4. We borrowed a mechanic from DBA - namely the group move. For
> units in base contact a single activation would be sufficient to get
> them moving/fighting. A marker though would be placed against each
> unit in the group. This has its advantages and diadvantages in that
> whilst early in game (and out of reach of the enemy) it is easier to
> control your force but once you get to grips then you want to revert
> to the individual activations to respond to local situations.

This seems to make sense!

>
> All in all it was a great afternoons gaming and I am completely sold
> on this - so much so that I want to explore some more historical
> stuff as well.
>
> I will also sit down and spec out some of the missing
> armies/creature types.

Sounds good.

I've opened up the files and photo section, so you can post your own
stuff there if you want to.

Have fun!
Phil

--
Phil Dutre
philip.dutre@...



Sun May 7, 2006 7:24 pm

phildutre
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Message #57 of 104 |
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Hi All, I gave the rules a run out today with my 10 year old daughter. What a blast! I do not have a hexed set up yet so I was using 4 inches as being a hex....
ogrefencer
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May 7, 2006
5:08 pm

Hi, I'm really glad you liked the rules. I've been using them myself for more than 2 years now, and have experimented quite a bit with different options and...
Philip Dutre
phildutre
Offline Send Email
May 7, 2006
7:24 pm
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