Hi All,
I gave the rules a run out today with my 10 year old daughter. What
a blast! I do not have a hexed set up yet so I was using 4 inches as
being a hex. the figures were from the Hasbro/WOTC game of Dungeons
and Dragons. This meant no mounted figures, nor human armies. the
two forces were Goblins versus Undead. The Goblins comprised 8 x 3
Goblin units, 2 x 2 Troll units and a Zoat to command. The Undead
had 5 x 4 Skeletons, 4 x 2 Zombies, 1 x 3 Wraith (used as undead
cavalry)and a Liche to command. The terrain comprised a selection of
hills, woods and ruined farm. The Skeletons won both time - in
retrospect it may have been better to have classed them as Orcs - 3
figure Goblin units die rather quickly. A couple of points arose.
1. If a unit is forced to retreat from combat and has yet to be
activated should it not be then classed as such as an additional
choice - for each retreat the loser could either 1/retreat, 2/lose a
figure or 3/go activated. I have not tried this but will do so in
due course.
2. Given the nature of Fantasy armies I wonder if perhaps a unit
points cost would be appropriate and if so, how would we work it out?
3. The card system was fine using an ordinary deck - personally I am
not that keen on using the 'flavour' cards from the two games - I
find them to be a little limiting. My own suggestion would be to
allow a person to exchange an activation for a special action -
perhaps from a list; either generic or army specific.
4. We borrowed a mechanic from DBA - namely the group move. For
units in base contact a single activation would be sufficient to get
them moving/fighting. A marker though would be placed against each
unit in the group. This has its advantages and diadvantages in that
whilst early in game (and out of reach of the enemy) it is easier to
control your force but once you get to grips then you want to revert
to the individual activations to respond to local situations.
All in all it was a great afternoons gaming and I am completely sold
on this - so much so that I want to explore some more historical
stuff as well.
I will also sit down and spec out some of the missing
armies/creature types.
All the best,
Ogre and out.