The link has changed:
http://griffonpub.home.att.net/NESys.html
--- In TIrpg@yahoogroups.com, "J. Tim" <jtloud@...> wrote:
>
> Cross-posted to the TI Yahoo group
>
> http://www.destinyrealms.com/griffon/NESys.html
>
> This is a link to the ANY-SYSTEM KEY, a system used to describe skills and
task
> difficulties for characters that can be translated into many different game
systems.
>
> For example, you can describe characters with Competent Skills as having Fair
trait
> levels; Expert Skills as Good; Signature skills as Great.
>
> Henchmen get no Signature skills, and only one expert skill; Bosses get normal
skill
> levels in all three, and Masterminds have all their skills boosted by one
level.
> A signature skill would be Superb!
>
> Equipment is listed as simply "leather armor, sword". You could list that
> as +2 armor and +2 (or more) sword.
>
> http://www.destinyrealms.com/griffon/NESys.html
>
> Over on the Free Stuff link are several adventures to set up the ANY-SYSTEM
> KEY conversion you have done for Fudge.
>
> There are several pulp Egypt adventures that go well with Terra Incognita. The
> adventures are more modern, but they could be a close match to the adventure
> "We're Archeologists, Not Grave Robbers" adventure in the Files section (the
> Files section either here on this group, or the new FudgeCommunity Yahoo
goup).
>
> http://www.destinyrealms.com/griffon/free.html
>
>
> These links have been posted before in the TI group. My appolgies for the
double-post.
>
> -J.Tim
>
Some gamers find Fudge dice too strange or don't want to mark up their dice, or
whatever.......
Dice: If you don't have Fudge Dice, you can instead use 2d6, each of them a
different color, such as white die (positive) and a red die (negative). One die
represents pluses, the other minuses. Subtract the positive die from the
negative die to get a result. For example, if the positive die reads 4 and the
negative die reads 3, the result is +1. If the positive die reads 2 and the
negative die reads 6, the result is -4. If both dice show the same number, the
result is 0.
This does allow +5 and -5 results, which 4dF does not, and it has more variation
in results (although a sharper curve) as you are rolling only 2 dice instead of
4, but it may be faster and easier to use than trying to figure out the result
of 4d6 that are not marked as Fudge dice.
You can treat + or - 5 as a critical roll or just re-roll.
Cross-posted to the TI Yahoo group
http://www.destinyrealms.com/griffon/NESys.html
This is a link to the ANY-SYSTEM KEY, a system used to describe skills and task
difficulties for characters that can be translated into many different game
systems.
For example, you can describe characters with Competent Skills as having Fair
trait
levels; Expert Skills as Good; Signature skills as Great.
Henchmen get no Signature skills, and only one expert skill; Bosses get normal
skill
levels in all three, and Masterminds have all their skills boosted by one level.
A signature skill would be Superb!
Equipment is listed as simply "leather armor, sword". You could list that
as +2 armor and +2 (or more) sword.
http://www.destinyrealms.com/griffon/NESys.html
Over on the Free Stuff link are several adventures to set up the ANY-SYSTEM
KEY conversion you have done for Fudge.
There are several pulp Egypt adventures that go well with Terra Incognita. The
adventures are more modern, but they could be a close match to the adventure
"We're Archeologists, Not Grave Robbers" adventure in the Files section (the
Files section either here on this group, or the new FudgeCommunity Yahoo goup).
http://www.destinyrealms.com/griffon/free.html
These links have been posted before in the TI group. My appolgies for the
double-post.
-J.Tim
> Maybe if you give a few details about what would be appropriate for the
> adventure, someone on the list would lend a hand?
>
NAGS sends a team to the Bermuda Triangle to investigate missing ships
during WWII. That's basically what NAGs know when they enter the situation.
Eric
Eric-
I see, I see. I guess I just intended the other games as inspiration
for WWII era gadgetry. I completely understand not wanting big
investment for a one off, though.
Maybe if you give a few details about what would be appropriate for the
adventure, someone on the list would lend a hand?
Also, thank you tremendously for running TI at Cangames!
Take care,
Scott
On Mar 17, 2006, at 8:28 AM, Eric Paquette wrote:
> Thanks for the links.
> Although I find it strange that you recommend looking in other games
> to get
> some NAGtech. I would be hoping that this community would work on
> creating
> stuff.
> The game is a one-shot for a convention (www.cangames.ca) that I'm
> running
> this May. So I'm not totally interested in spending money in another
> game.
> If there was a Terra Incognita book, sure I'd buy it.
>
Thanks, Shane. The DRM brouhaha must have been what I heard about. I'll
have to look through their catalog and give them a try. I've been
wanting the Gear Krieg rulebook because of the "Random Pulp Adventure
Generator."
Take care,
Scott
>
>
> I was not the only one that had serious problems so they turned off
> DRM and
> went to watermarking. At the bottom of each page is a note that
> includes my
> name. The idea is that if I choose to share my pdf they can track who
> is
> sharing it and take appropriate action.
>
> Overall the quality of the pdfs at DriveThruRPG are higher than other
> locations but the prices are also higher.
Thanks for the links.
Although I find it strange that you recommend looking in other games to get
some NAGtech. I would be hoping that this community would work on creating
stuff.
The game is a one-shot for a convention (www.cangames.ca) that I'm running
this May. So I'm not totally interested in spending money in another game.
If there was a Terra Incognita book, sure I'd buy it.
Eric
----- Original Message -----
From: "Scott Larson" <paigescott@...>
To: <TIrpg@yahoogroups.com>
Sent: Friday, March 17, 2006 5:53 AM
Subject: Re: [TIrpg] NAGtech: WWII era
>
> On Mar 16, 2006, at 7:05 PM, Eric Paquette wrote:
>
>> Anyone have ideas or a website for NAGtech set during World War II?
>>
>>
>
> You may already know this one, but Dream Pod 9's old game Gear Krieg is
> set in an alternate WWII with lots of "high tech" gadgets. The
> Superscience sourcebook is available as a downloadable pdf:
>
> http://www.drivethrurpg.com/catalog/product_info.php?
> cPath=73_132&products_id=1213
>
> I paged through the thing years back and it looked o.k., although I
> will admit I didn't buy it, so that may say something. $9.95 isn't too
> bad, though. Others on the list may be more familiar with it.
>
> Hinterwelt Enterprises also have an alternate WWII game called Shades
> of Earth. It seems to include fantasy elements (magic, elves, and
> such), but the rules are online and there is a section called Artifacts
> and Devices with some relevant items. Unfortunately, the site uses
> frames so I can't get you very close:
>
> http://shades.hinterwelt.com/
>
> Just scroll down a bit and click on Artifacts and Devices.
>
> Finally, I've never even set eyes on the Pinnacle Weird War II stuff,
> but it's all available for purchase and download from DriveThruRPG.
> I've never bought anything from them. If I remember correctly, some
> people didn't like the "watermarking." I'm not even sure what that
> means in the context of a pdf. Of anyone has experience with DriveThru,
> I'd love to hear about it.
>
> http://www.drivethrurpg.com/catalog/index.php?
> manufacturers_id=27&sort=xa&filter_id=168
>
> You may already have known about all this stuff, but I hope it was at
> least marginally helpful.
>
> Good luck, and I'd love to hear about your WWII era games!
>
> Scott
Greetings,
On Fri, 17 Mar 2006 05:53:00 -0500, Scott Larson wrote
> Finally, I've never even set eyes on the Pinnacle Weird War II stuff,
> but it's all available for purchase and download from DriveThruRPG.
> I've never bought anything from them. If I remember correctly, some
> people didn't like the "watermarking." I'm not even sure what that
> means in the context of a pdf. Of anyone has experience with DriveThru,
> I'd love to hear about it.
I have purchased a few items form DriveThruRPG. The first item was protected
via DRM and was a nightmare. I spent hours on the phone with adobe trying to
get access to my legally purchased pdf. In the end I never actually got the
damn thing openned.
I was not the only one that had serious problems so they turned off DRM and
went to watermarking. At the bottom of each page is a note that includes my
name. The idea is that if I choose to share my pdf they can track who is
sharing it and take appropriate action.
Overall the quality of the pdfs at DriveThruRPG are higher than other
locations but the prices are also higher.
-- -------------------------------------------------------------------
Shane
shane.knysh at YonerDotCom http://churchofthegame.blogspot.com/
Join the #Fudge IRC channel at irc.psionics.net
"If you try and take a cat apart to see how it works,
the first thing you have on your hands is a non-working cat."
- Douglas Adams
On Mar 16, 2006, at 7:05 PM, Eric Paquette wrote:
> Anyone have ideas or a website for NAGtech set during World War II?
>
>
You may already know this one, but Dream Pod 9's old game Gear Krieg is
set in an alternate WWII with lots of "high tech" gadgets. The
Superscience sourcebook is available as a downloadable pdf:
http://www.drivethrurpg.com/catalog/product_info.php?
cPath=73_132&products_id=1213
I paged through the thing years back and it looked o.k., although I
will admit I didn't buy it, so that may say something. $9.95 isn't too
bad, though. Others on the list may be more familiar with it.
Hinterwelt Enterprises also have an alternate WWII game called Shades
of Earth. It seems to include fantasy elements (magic, elves, and
such), but the rules are online and there is a section called Artifacts
and Devices with some relevant items. Unfortunately, the site uses
frames so I can't get you very close:
http://shades.hinterwelt.com/
Just scroll down a bit and click on Artifacts and Devices.
Finally, I've never even set eyes on the Pinnacle Weird War II stuff,
but it's all available for purchase and download from DriveThruRPG.
I've never bought anything from them. If I remember correctly, some
people didn't like the "watermarking." I'm not even sure what that
means in the context of a pdf. Of anyone has experience with DriveThru,
I'd love to hear about it.
http://www.drivethrurpg.com/catalog/index.php?
manufacturers_id=27&sort=xa&filter_id=168
You may already have known about all this stuff, but I hope it was at
least marginally helpful.
Good luck, and I'd love to hear about your WWII era games!
Scott
Many thanks, Jonathan. Looks interesting.
I remember once, a few years back, I started bidding on Ebay on a
complete set of the 1911 Encyclopedia Britannica, which is apparently
an iconic edition. When it reached about $100 and I was in the lead, I
naively started rubbing my hands together and thinking about where I
would store the monster. Well, needless to say, people started in and
the thing sold for closer to $1000. There is an online version, though,
with is riddled with typos from scanning, but still well worth the
time:
http://www.1911encyclopedia.org/
Thanks again for sending the link!
Scott
On Mar 16, 2006, at 11:23 PM, Jonathan Wells wrote:
> A Victorian-era encyclopedia. Might be a source of inspiration.
>
> http://feeds.feedburner.com/vickipedia
>
From:ColonialWars@yahoogroups.com [mailto:ColonialWars@yahoogroups.com] On Behalf Of Philip Hall Sent: Wednesday, December 28, 2005
9:55 AM To:ColonialWars@yahoogroups.com Subject: [ColonialWars] Re:
Scenario anyone...?
Interestingly enough, this ship was sited around the country. It appeared in Illinois
on April 3, and was witnessed by 500 residents hovering around EvanstonIll.
for more than 45 minutes. A photo was taken of it by a newsdealer, Walter McCann. He
gave copies to all the Chicago newspapers but, alas, they have all disappeared. It was described as "composed of two cigar shaped
bodies attached by girders" and some said it had wings and sails. It had
previously been reporte in Sacramento Ca. on November 22nd,1896, and the
next day in Tacoma, Wa. and in San Jose Ca. the same day. It was
reported in Hastings, NE. on February 2nd, 1897, and Topeka, KS.
on March 27th.
The ship supposedly landed in a field near Springfield and the occupants, a woman and two men, approached two
field hands and told them they would make a report of their journey to
the government "when Cuba is declared free". The ship made several more landings
with people reporting that the occupants were seen
working on machinery, but left as soon as they were approached. The ship
was sighted near Mt.Vernon by the mayor of the city. He observed it through a telescope and reported that one of the occupants
was hovering outside the ship with a "device" strapped to his
back.
VSF if I ever heard of it. But well reported by
people across the country and although it could be a form of mass
hysteria, there must be something to it. The book Weird Illinois has
more of the story.
Also available are Iron Stars and IS: The Merchant Wars. MJ12
games also has the first in a series of anthologies of VSF period fiction. This
one features HG Wells. http://www.mj12games.com/
David Kuijt (pronounced like Kite) who is best known in DBA
wargaming circles has posted the following page on how he constructed a model
Mayan Pyramid. He also has a page on constructing a smaller Aztec pyramid, and
lots of other neat stuff.
From:TIrpg@yahoogroups.com [mailto:TIrpg@yahoogroups.com]
On Behalf Of Dirk Collins Sent: Sunday, July 10, 2005 2:34
PM To: Scott Larson Cc:TIrpg@yahoogroups.com Subject: [TIrpg] Terra Incognita -
Major map archive!
Morning Scott,
Found this gem this morning while surfing the net.
Many dozens of good maps suited for TI games.
Morning Scott,
Found this gem this morning while surfing the net. Many dozens of
good maps suited for TI games.
http://www.hipkiss.org/data/maps.html
With Regards,
Dirk
In my world, Queen Victoria has given permission to NAGS in Great Britain and her Colonies to use the word "Royal" as a reward to service to the realm.
So now in my world the organization will be refered to as RAGS.
Cue: waving Union Jacks and a band playing Land of Hope and Glory and God Save the Queen.
Peter
__________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Thanks for the offer for Scott, if I can put my notes into a readable form. I'll post them to the files section.
Peter
Scott Larson <paigescott@...> wrote:
Peter:
Thanks for posting to the group.
I know that William Littlefield, editor of the Savage Worlds fanzine Shark Bytes (www.sharkbytes.info) received permission from Ann Dupuis awhile back to do a Terra Incognita/Savage Worlds conversion, but to the best of my knowledge that has not yet seen the light of day.
I didn't know about GASLIGHT when I wrote Terra Incognita, but now of course I'm a fan. I think the original rules and Adventures and Expeditions are a perfect match for the NAGS Society. I wish I'd thought of that newsman experience system;-- inspired genius, that! And of course, the Start and Sustain rolls work perfectly for NagTech devices. Just come up with few entertaining glitches that result from failed Sustains, perhaps increasing in severity according to how badly you miss the roll, and you're in
business.
If you put together any notes on your conversion, I'm sure you're welcome to post them here to the group.
Thanks for taking the time to post,
Sincerely,
Scott
On May 26, 2005, at 1:51 AM, Peter wrote:
> Hello, > > I new to the list and this is my first post. I like the setting for > TI. But I'm not a fan of FUDGE so I have converted TI to be used with > Adventures & Expeditions by G.A.S.L.I.G.H.T. > > Has anyone else tried their NAGS with different rules? > > Peter
__________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Peter:
Thanks for posting to the group.
I know that William Littlefield, editor of the Savage Worlds fanzine
Shark Bytes (www.sharkbytes.info) received permission from Ann Dupuis
awhile back to do a Terra Incognita/Savage Worlds conversion, but to
the best of my knowledge that has not yet seen the light of day.
I didn't know about GASLIGHT when I wrote Terra Incognita, but now of
course I'm a fan. I think the original rules and Adventures and
Expeditions are a perfect match for the NAGS Society. I wish I'd
thought of that newsman experience system;-- inspired genius, that! And
of course, the Start and Sustain rolls work perfectly for NagTech
devices. Just come up with few entertaining glitches that result from
failed Sustains, perhaps increasing in severity according to how badly
you miss the roll, and you're in business.
If you put together any notes on your conversion, I'm sure you're
welcome to post them here to the group.
Thanks for taking the time to post,
Sincerely,
Scott
On May 26, 2005, at 1:51 AM, Peter wrote:
> Hello,
>
> I new to the list and this is my first post. I like the setting for
> TI. But I'm not a fan of FUDGE so I have converted TI to be used with
> Adventures & Expeditions by G.A.S.L.I.G.H.T.
>
> Has anyone else tried their NAGS with different rules?
>
> Peter
I new to the list and this is my first post. I like the setting for TI. But I'm not a fan of FUDGE so I have converted TI to be used with Adventures & Expeditions by G.A.S.L.I.G.H.T.
Has anyone else tried their NAGS with different rules?
Welcome to our new members. This group is often quite, but feel freee
to jump in and post on any TI related subject.
If anyone made it to the TI game at Cangames I would love to hear a
review. I played in last year's TI game there but did not make it this
year. I am close enough to Ottawa that a link up with other TI fans
there would be possible.
cheers,
--dave
From:
jpisc98357@... [mailto:jpisc98357@...] Sent: Thursday, March 24, 2005
11:16 PM To: undisclosed-recipients: Subject: [AncientWeapons] Check
out The New York Times > Science > Tissue Find Offers New Look Into Din
A 70-million-year-old Tyrannosaurus rex recently discovered in Montana, scientists
reported today, has apparently yielded the improbable: soft tissues, including
blood vessels and possibly cells, that "retain some of their original
flexibility, elasticity and resilience."
In a paper being published on Friday in the journal Science, the discovery team
said that the remarkable preservation of the tissue might open up "avenues
for studying dinosaur physiology and perhaps some aspects of their
biochemistry."
"Tissue preservation to this extent has not been noted before in
dinosaurs," the team leader, Dr. Mary H. Schweitzer of North CarolinaStateUniversity, said in a
teleconference on Tuesday.
The scientists said that an examination with a scanning electron microscope
showed the dinosaur blood vessels to be "virtually indistinguishable"
from those recovered from ostrich bones. The ostrich is today's largest bird,
and many paleontologists think birds are living descendants of some dinosaurs.
Dr. Schweitzer and other scientists not connected with the research cautioned
that further analysis of the specimens was required before they could be sure
the tissues had indeed survived unaltered. They said the extraction of DNA for
studies of dinosaur genetics and cloning experiments was only a long shot.
But in a separate article in Science, Dr. Lawrence Witmer, a paleontologist at OhioUniversity,
who had no part in the research, said: "If we have tissues that are not
fossilized, then we can potentially extract DNA. It's very exciting."
If the tissues are as well preserved as they seem, the scientists held out some
hope of recovering intact proteins, which are less fragile and more abundant
DNA. Proteins might provide clues to the evolutionary relationship of dinosaurs
to other animals and possibly help solve the puzzle of dinosaur physiology:
whether, as argued, dinosaurs were unlike other reptiles in being warm-blooded.
"If we can isolate certain proteins, we can address the issue of the
physiology of dinosaurs," Dr. Schweitzer said.
Excavations of dinosaur remains sometimes turn up preserved tissues other than
bone, such as feathers, embryonic fragments and internal organs. But as Dr.
Schweitzer's group noted, in those cases their shapes may be replicated but
their original composition is not preserved "as still soft, pliable
tissues."
The scientists said it was usually difficult to determine what such modified
tissues were like in life if the fossils are more than a few million years old.
The last of the dinosaurs died out 65 million years ago.
The T. rex with the soft tissue was found in 2003 by a fossil-hunting team led
by John R. Horner, a paleontologist with the Museum of the Rockies at MontanaStateUniversity.
Mr. Horner is a co-author of the journal report, along with Jennifer L.
Wittmeyer of North CarolinaState and Jan K. Toporski
of the Carnegie Institution of Washington.
The trials of fieldwork led to the discovery of soft tissue inside a thigh
bone.
Geologically, the T. rex skeleton was excavated from the Hell Creek Formation,
in sandstone laid down about 70 million years ago. Geographically, this was
deep in a remote corner of the Charles M. Russell Refuge, in Montana. The only way to get the heavy
fossils out was by helicopter.
Tyrannosaurs were famously huge predators. This one, estimated to have been 18
years old at death, was not as large as most. Its femur, or thigh bone, was 3 ½
feet long; some T-rex femurs are at least a foot longer. But the creature was
large enough so that some of the rock-encased long bones had to be broken in
half to fit a helicopter rig - not a thing paleontologists like to do.
At the laboratory in Bozeman,
scientists inspected the broken thigh bone before preparators would have
applied preserving chemicals, which would have contaminated the specimen.
Inside the dense bone, Dr. Schweitzer and colleagues noticed unusual tissue
fragments lining the marrow cavity. Fossilization had not been complete.
When fossilizing mineral deposits in the tissues were dissolved by a weak acid,
the scientists were left with stretchy material threaded with what looked like
tiny blood vessels. Further examination revealed reddish brown dots that the
scientists said looked like the nuclei of cells lining the blood vessels.
Dr. Schweitzer said it was too early to draw any definitive conclusions about
the lives of dinosaurs based on the laboratory analysis so far. "We are
still in the process of analyzing the microstructures of these tissues,"
she said.
Mr. Horner said the discovery was likely to alter both the field and laboratory
work of dinosaur scientists. Each limb bone will be handled as a possible
repository of tissues bearing on what it was like to be a living tyrannosaur,
down to its tiniest blood vessels.
From:
jpisc98357@... [mailto:jpisc98357@...] Sent: Tuesday, February 01, 2005
11:38 AM To:
neareasternarchaeology@yahoogroups.com Subject: [AncientWeapons] Check
out BBC NEWS | Science/Nature | Gilgamesh tomb believed found
Click here: BBC
NEWS | Science/Nature | Gilgamesh tomb believed found Gilgamesh tomb believed found Archaeologists in Iraq believe they may have
found the lost tomb of King Gilgamesh - the subject of the oldest
"book" in history.
Gilgamesh was believed to be two-thirds god, one-third human
The Epic Of Gilgamesh - written by a Middle Eastern scholar 2,500 years before
the birth of Christ - commemorated the life of the ruler of the city of Uruk, from which Iraq gets its name.
Now, a German-led expedition has discovered what is thought to be the entire
city of Uruk - including, where the Euphrates once flowed, the last resting place of its
famous King.
"I don't want to say definitely it was the grave of King Gilgamesh, but it
looks very similar to that described in the epic," Jorg Fassbinder, of the
Bavarian department of Historical Monuments in Munich, told the BBC World
Service's Science in Action programme.
Magnetic
In the book - actually a set of inscribed clay tablets - Gilgamesh was
described as having been buried under the Euphrates,
in a tomb apparently constructed when the waters of the ancient river parted
following his death.
"We found just outside the city an area in the middle of the former Euphrates river¿ the remains of such a building which
could be interpreted as a burial," Mr Fassbinder said.
Who can compare with him in kingliness? Who
can say, like Gilgamesh, I am king?
The Epic Of Gilgamesh
He said the amazing discovery of the ancient city under the Iraqi desert had
been made possible by modern technology.
"By differences in magnetisation in the soil, you can look into the
ground," Mr Fassbinder added.
"The difference between mudbricks and sediments in the Euphrates
river gives a very detailed structure."
This creates a magnetogram, which is then digitally mapped, effectively giving
a town plan of Uruk.
'Venice
in the desert'
"The most surprising thing was that we found structures already described
by Gilgamesh," Mr Fassbinder stated.
"We covered more than 100 hectares. We have found garden structures and
field structures as described in the epic, and we found Babylonian
houses."
But he said the most astonishing find was an incredibly sophisticated system of
canals.
"Very clearly, we can see in the canals some structures showing that
flooding destroyed some houses, which means it was a highly developed system.