Correction ... After addition research, I've found that you can discover up to 5 adventure clues on an adventure (not 4, as I posted previously). Futhermore,...
... Yes (that was mentioned in the original posting). I was just correcting the less detailed part that described how many would be found. - Aria Schafer,...
The compiled TBG FAQ can now be found online at http://www.angelfire.com/pa3/ssparadox/FAQ/TBG_FAQ.html I fully expect this to be a work in progress, as I hope...
-- ... DATE: Fri, 23 Nov 2001 09:05:56 From: "Chris Babcock" <mshb@...> To: TBG_Design@yahoogroups.com Yep, the administrative options at the bottom...
Chris Babcock
mshb@...
Aug 24, 2003 5:19 pm
819
Hey, all. Thought I'd let you know: aliens CAN hunt. I was just hunted down and crushed by a series of Goblins. Very ugly :-) Monotheist...
... That would be the problem then. To quote the rules: "Willingness to enter them is set on the Hide/Hunt menu, and requires that all officers use the Stand...
Hi, My ship is the Geographica and I'm new to TBG as well as this group--currently pursuing becoming Chosen of the Merciful One and a member of DOW/HOW and...
The turns are run at 20:00 GMT (and it shifts by an hour for daylight savings time) MWF. Turn results are generally emailed out within five minutes. As far...
Does anyone know how much weaponry skill you need to capture criminals? my guess is that it's 1 for heavy 4 for assassin 9 for courier and so on. Another...
... I believe that it's somewhat like the combat portion of adventures, in that the weaponry crew are exposed to a risk of combat, which is reduced by the...
Hail all, I thought, based on various sources, that the chance to repair a module is equal to the reliability of the module and the officer skill together. My...
Are you certain about that, Chris? Perhaps it's that, as for maintenance, the square of the tech level of the module subtracts from the officer skill before...
I *do* recall failing to repair modules at 98%+ reliability, but I've been historically more of a risk taker than you and therefore more likely to have...
... Pixies have mystic powers of destruction! Actually, almost all exploding aliens have the potential to do a little bit extra damage. We haven't figured out...
... Perhaps the contents of the pod is relevant? Smiles, Steve Deformed Rabbit "... this sweet madness, oh this glorious sadness..." "Sarn nindyn vel'uss mir...
Please forgive a rather silly question... are you the one holding the Weasel Heavy captive? If so, that info will appear below your ship info. I'm certain that...
How does an alien disappear without a working warp drive? I've just managed in a feat of spectacular stupidity to lose six modules to a Weasel (95). The damn...
Excellent question. Aliens don't move; they are "placed." Aliens are rumored to have, on average, a 50% chance of being at their own homeworld. The remainder...
I've seen vague details somewhere but can't remember where, and I'm pretty sure they weren't too accurate. Just wondering how much it costs a prophet to...
Yes. Unless you have the other protections, you still get nailed. ... -- Do not visit http://cycalia.legendary.org/index.php Do not subscribe to the mailing...