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TBG_FAQ · Group to discuss FAQ items for the PBeM game To Boldly Go
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Messages 803 - 832 of 868   Oldest  |  < Older  |  Newer >  |  Newest
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803
While compiling the FAQ, I came across this post that went unchallenged. Since I believe it to be wrong, I will reopen the discussion. If you don't have the...
Doug Roberts
dwr00
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Apr 15, 2003
2:08 pm
804
In my experience, an artifact does not collect curses due to a ship running out of favour. The artifact does break, however. Once the minimum level of favour...
Andy Spafford
andyspafford
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Apr 15, 2003
4:40 pm
805
I believe it is rounded down....
Doug Roberts
dwr00
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Apr 15, 2003
5:39 pm
806
Anyone care to take a crack at this? I know I've seen it somewhere on a website......
Doug Roberts
dwr00
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Apr 15, 2003
5:44 pm
807
No, but it would make sense....
Doug Roberts
dwr00
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Apr 15, 2003
6:28 pm
808
... I saw it right here on the FAQ! Answered by Pequod: Here are the ranks (all Wasp) I worked through and the amount I was offered as a bribe by each to...
Doug Roberts
dwr00
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Apr 15, 2003
6:38 pm
809
So what is the $6,400 criminals title? I assume there is a $6,400 criminal? I know Pequod said that he was given the location of a Heavy by a Godparent...but...
wdf3@...
dorabill
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Apr 15, 2003
8:12 pm
810
I can confirm what Doug says. My engineering favor has been in short supply. I have an artifact for ID and one for WD. Depending on my favor from turn to...
AbstraktWorkshop
mereology
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Apr 16, 2003
12:10 pm
811
Artifacts do not currently modify the damage aliens do when they explode, either from blessings or curses. I have examples of both, dating back to around turn...
flowers-tbg@...
galaxion_tbg
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Apr 16, 2003
5:18 pm
812
... Engineering-0 Near Space-1 S#24 near space1 0 3 this is from a list that someone compiled, with the 0 and 3 being % chance of fatal accidents and combat...
Doug Roberts
dwr00
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Apr 21, 2003
6:20 pm
813
Apologies, I meant chance for combat, not accidents....
Doug Roberts
dwr00
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Apr 21, 2003
6:42 pm
814
Correction ... After addition research, I've found that you can discover up to 5 adventure clues on an adventure (not 4, as I posted previously). Futhermore,...
flowers-tbg@...
galaxion_tbg
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May 2, 2003
6:58 pm
815
So is it a 50% chance that clues are there to be found? Doug...
Doug Roberts
dwr00
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May 2, 2003
7:16 pm
816
... Yes (that was mentioned in the original posting). I was just correcting the less detailed part that described how many would be found. - Aria Schafer,...
flowers-tbg@...
galaxion_tbg
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May 5, 2003
5:08 am
817
The compiled TBG FAQ can now be found online at http://www.angelfire.com/pa3/ssparadox/FAQ/TBG_FAQ.html I fully expect this to be a work in progress, as I hope...
Doug Roberts
dwr00
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May 7, 2003
1:20 pm
818
-- ... DATE: Fri, 23 Nov 2001 09:05:56 From: "Chris Babcock" <mshb@...> To: TBG_Design@yahoogroups.com Yep, the administrative options at the bottom...
Chris Babcock
mshb@...
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Aug 24, 2003
5:19 pm
819
Hey, all. Thought I'd let you know: aliens CAN hunt. I was just hunted down and crushed by a series of Goblins. Very ugly :-) Monotheist...
Pete Cooney
cooneypete
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Oct 6, 2003
7:47 pm
820
... Were all your officers set to stand by? The Sword of Damocles....
Stephen Baillie
argentrune
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Oct 7, 2003
11:05 am
821
No, they were all doing things. Monotheist ... <image.tiff>...
Pete Cooney
cooneypete
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Oct 7, 2003
12:28 pm
822
... That would be the problem then. To quote the rules: "Willingness to enter them is set on the Hide/Hunt menu, and requires that all officers use the Stand...
Stephen Baillie
argentrune
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Oct 7, 2003
1:08 pm
823
Ahhhhh, okay. good to know! Pete ... <image.tiff>...
Pete Cooney
cooneypete
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Oct 7, 2003
1:11 pm
824
Hi, My ship is the Geographica and I'm new to TBG as well as this group--currently pursuing becoming Chosen of the Merciful One and a member of DOW/HOW and...
LightChick
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Nov 25, 2003
9:09 pm
825
The turns are run at 20:00 GMT (and it shifts by an hour for daylight savings time) MWF. Turn results are generally emailed out within five minutes. As far...
flowers-tbg@...
galaxion_tbg
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Nov 25, 2003
9:55 pm
826
Does anyone know how much weaponry skill you need to capture criminals? my guess is that it's 1 for heavy 4 for assassin 9 for courier and so on. Another...
tbg_stars_end
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Dec 23, 2003
8:40 pm
827
... I believe that it's somewhat like the combat portion of adventures, in that the weaponry crew are exposed to a risk of combat, which is reduced by the...
flowers-tbg@...
galaxion_tbg
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Dec 24, 2003
3:31 am
828
Hail all, I thought, based on various sources, that the chance to repair a module is equal to the reliability of the module and the officer skill together. My...
Huug Ouwersloot
huugouwersloot
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Mar 5, 2004
9:38 pm
829
Name your sources and I'll have them shot. Officer skill is relevant for maintenance, but not for repair. Chris of the Happy Adventure...
Christopher Babcock
swift2plunder
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Mar 5, 2004
10:42 pm
830
Are you certain about that, Chris? Perhaps it's that, as for maintenance, the square of the tech level of the module subtracts from the officer skill before...
flowers-tbg@...
galaxion_tbg
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Mar 6, 2004
3:54 pm
831
I *do* recall failing to repair modules at 98%+ reliability, but I've been historically more of a risk taker than you and therefore more likely to have...
Christopher Babcock
swift2plunder
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Mar 6, 2004
4:34 pm
832
... Pixies have mystic powers of destruction! Actually, almost all exploding aliens have the potential to do a little bit extra damage. We haven't figured out...
flowers-tbg@...
galaxion_tbg
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Apr 23, 2004
2:17 pm
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