Hi, If one chooses a module from the "Demands" box while choosing the "Diplomatic option "Fight if Attacked", is it correct that this only affects targeting...
David Forrest
drf5n@...
Oct 1, 2001 5:52 pm
693
... Only Make Demands and Attack If Defied make you ask for and (optionally ;) receive the module. Both Fight If Attacked and Attack Regardless do not really...
Boi Sletterink
boi@...
Oct 1, 2001 6:11 pm
694
OK, this has probably been answered before... I can see a "Medical-14 (Deep Space Adventure 3)" adventure. My medical officer has a skill of 9, plus 6 from...
nakamura@...
Oct 13, 2001 2:29 pm
695
... I think you need 7 crew (where 7 is obviously adventure level divided by 2). Cheers, Boi -- FYI: My forwarding address boi@... does not work...
Boi Sletterink
boi@...
Oct 13, 2001 2:45 pm
696
... of ... adventure or ... If your Medical officer couldn't attempt the adventure, it wouldn't appear on your order list. Like Boi said, you need (adventure...
Captain H'roo'roo
TrueBlue@...
Oct 13, 2001 2:51 pm
697
I'm not sure that True Blue has explained it succinctly, so I'll give it a go (and probably muddy the waters even more). To attempt an adventure of level X,...
Adrian Cooper
ma8aac@...
Oct 13, 2001 4:45 pm
698
Ah so it's TOTAL skill rather than just the officer's skill. That's cool that means I can attempt this particular adventure (NB I have 8 crew). The adventure...
nakamura
nakamura@...
Oct 14, 2001 1:05 pm
699
How is it that engineering favor is gained? Enemies for weaponry, Plagues cured for Medical, and terminals accessed for Science seems clear, but I'm not sure...
When I asked the law-master himself (ie Jeremy), I got told: Adrian, It's a secret. Jeremy. And that is an exact copy of the e-mail :-) Cheers, Adrian ... ...
In design list discussions, however, it has come out that cash has a role in engineering favor as well as the ship criteria mentioned in the rules. There is a...
Chris Babcock
mshb@...
Oct 29, 2001 11:52 pm
703
... From my own experience, my favour income increased dramatically when I significantly reduced the number of broken modules on my ship. Nowadays, communing...
Boi Sletterink
boi@...
Oct 30, 2001 12:22 am
704
Moving this over to TBG_FAQ.... ... Hi Dora, I was thinking that the larger ship's officer actions get applied first, and that this interacts with keeping a...
(The following is my understanding. It's resemblance to the actual workings of the universe may not be complete.) That is a misreading of the rules. The way...
I wonder how practical it would be to never go to a system without a starnet terminal, in order to eventually possess all the benefits every turn... ... From:...
... when ... Actually, the adventure detection benefits are active at every system. That's why they rock my world. =) Captain H'roo'roo, _True_Blue_ ...
CF, ... Terminal_Codes@yahoogroups.com is what you're looking for :) Other generally useful lists: TBG_Design@yahoogroups.com - a useful place to find out...
... You're looking for the Starnet Hackers list - go to yahoo groups and search for Terminal_Codes. Apply, then email Lug's Belt to politely ask him to approve...
Hey i am sorry to bother anyone, but what is the best way to contact Jeremy Maiden? I need to find out if there is a way he can help me to keep track of ship...
combat question: When aliens self-destruct, do all their modules do so at once? So total damage is 10-70 times number of modules? Ready for first battle, ...
Pods and Artifacts do not count towards the destruction, but the rest of what you have stated is true. Capt'n Paul Outreach ... From: "K'Ehleyr Captain"...
Pods and Artifacts do not count towards the destruction, but the rest of what you have stated is true. Capt'n Paul Outreach ... Errm....that's 10-70 per tech...
A couple of other notes: Aliens only explode when you fight them at their homeworld. At their homeworld, aliens always favor engines, and never flee. Aliens...
It's a character limit (seems to include spaces too), somewhere around 900. I tested it once, but can't find the exact number now. It's easily checked by...