All, Since I haven't heard anything more about the progress of compiling the FAQ, I will assume that it is dead in the water. As such, I would be willing to...
Douglas W. Roberts
douglas2@...
Sep 20, 2001 5:08 pm
680
Am I to assume that the absence of a response to this email means that not only is the effort dead-in-the-water, but also possibly non-existent without intent...
Douglas W. Roberts
douglas2@...
Sep 21, 2001 4:33 pm
681
There has been an outline proposed and posted. I'll see if I can find my copy for you. If you care to match the questions with the answers, I'll be glad to...
mshb@...
Sep 21, 2001 5:41 pm
682
Ok. I will eagerly await it. ;)...
Douglas W. Roberts
douglas2@...
Sep 21, 2001 6:49 pm
683
... find my copy for you. If you care to match the questions with the answers, I'll be glad to proof it and find a home on the 'Net for it. ... Or you can look...
Captain H'roo'roo
TrueBlue@...
Sep 21, 2001 7:05 pm
684
I'm new, 1) I thought Med. modules cost $400. I just bought one at $208. Why? (95%) 2) I thought you could attack any vessel that did not hale/hail you? I got...
Drover Brockett
drover_10@...
Sep 25, 2001 1:42 am
685
One a shop has improved the quality (reliability) of mod to the maximum possible (95%) for the shop, it begins discounting the price until the module is sold...
Chris Babcock
mshb@...
Sep 25, 2001 1:49 am
686
... *snip* ... You can attack anyone you want. It's considered good manners to hail the ship you're paired with (especially if you would come off the worse in...
Captain H'roo'roo
TrueBlue@...
Sep 25, 2001 4:09 am
687
... Welcome. ... Once a shop mod is maintained up to 95%, it's cost decreases every turn. When the cost reaches half its max ($400), it dissappears from the...
Douglas W. Roberts
douglas2@...
Sep 25, 2001 12:38 pm
688
... While you can attack any vessel, even if they don't hail you it may not be wise to do so. Some people have friends. Of course, some people have a different...
Boi Sletterink
boi@...
Sep 25, 2001 12:48 pm
689
Remember this? Skills cost $100 each, as taken from the newsgroup. Doug...
Doug Roberts
douglas2@...
Sep 25, 2001 8:58 pm
690
I am assuming the terrain was clear? In that case, the default is remote. If you read the rules, you would know that you need at least 40% more cloaks than...
wdf3@...
Sep 26, 2001 1:26 am
691
OOps. Accidentally counted remote. Sorry. Doug...
Douglas W. Roberts
douglas2@...
Sep 26, 2001 1:17 pm
692
Hi, If one chooses a module from the "Demands" box while choosing the "Diplomatic option "Fight if Attacked", is it correct that this only affects targeting...
David Forrest
drf5n@...
Oct 1, 2001 5:52 pm
693
... Only Make Demands and Attack If Defied make you ask for and (optionally ;) receive the module. Both Fight If Attacked and Attack Regardless do not really...
Boi Sletterink
boi@...
Oct 1, 2001 6:11 pm
694
OK, this has probably been answered before... I can see a "Medical-14 (Deep Space Adventure 3)" adventure. My medical officer has a skill of 9, plus 6 from...
nakamura@...
Oct 13, 2001 2:29 pm
695
... I think you need 7 crew (where 7 is obviously adventure level divided by 2). Cheers, Boi -- FYI: My forwarding address boi@... does not work...
Boi Sletterink
boi@...
Oct 13, 2001 2:45 pm
696
... of ... adventure or ... If your Medical officer couldn't attempt the adventure, it wouldn't appear on your order list. Like Boi said, you need (adventure...
Captain H'roo'roo
TrueBlue@...
Oct 13, 2001 2:51 pm
697
I'm not sure that True Blue has explained it succinctly, so I'll give it a go (and probably muddy the waters even more). To attempt an adventure of level X,...
Adrian Cooper
ma8aac@...
Oct 13, 2001 4:45 pm
698
Ah so it's TOTAL skill rather than just the officer's skill. That's cool that means I can attempt this particular adventure (NB I have 8 crew). The adventure...
nakamura
nakamura@...
Oct 14, 2001 1:05 pm
699
How is it that engineering favor is gained? Enemies for weaponry, Plagues cured for Medical, and terminals accessed for Science seems clear, but I'm not sure...
When I asked the law-master himself (ie Jeremy), I got told: Adrian, It's a secret. Jeremy. And that is an exact copy of the e-mail :-) Cheers, Adrian ... ...
In design list discussions, however, it has come out that cash has a role in engineering favor as well as the ship criteria mentioned in the rules. There is a...
Chris Babcock
mshb@...
Oct 29, 2001 11:52 pm
703
... From my own experience, my favour income increased dramatically when I significantly reduced the number of broken modules on my ship. Nowadays, communing...
Boi Sletterink
boi@...
Oct 30, 2001 12:22 am
704
Moving this over to TBG_FAQ.... ... Hi Dora, I was thinking that the larger ship's officer actions get applied first, and that this interacts with keeping a...
(The following is my understanding. It's resemblance to the actual workings of the universe may not be complete.) That is a misreading of the rules. The way...
I wonder how practical it would be to never go to a system without a starnet terminal, in order to eventually possess all the benefits every turn... ... From:...
... when ... Actually, the adventure detection benefits are active at every system. That's why they rock my world. =) Captain H'roo'roo, _True_Blue_ ...