Have trawled this up from the archives and had a quick look at the battle between Wolfie and Sauron's Revenge. Sauron's Revenge does 5 damage with torps each...
Deformed Rabbit
deformedrabbit@...
Aug 3, 2001 1:43 pm
659
... Torpedo dmaage varies not only with the square of the number used, but also with range. I imagine he fired one per round. Walker...
Walker Aumann
walkera-tbg@...
Aug 3, 2001 3:01 pm
660
<sigh> I shall go sit in the corner with a "D" cap on... However, we still have enough data to reasonably conclude that a single torpedo was fired a round as...
Deformed Rabbit
deformedrabbit@...
Aug 3, 2001 3:14 pm
661
Bill, Coincidentally, I'm running M in Frank's absence, and the Fierce One commanded me to unchose you. I did not notify you, because you had not replied to my...
wdf3@...
Aug 11, 2001 10:59 am
662
Greetings All, I hate to bother everyone again, but I would like to apologize for my outburst earlier this weekend. I was worked up but, overreacted in...
wdf3@...
Aug 13, 2001 4:09 am
663
Hiya folks! Is there any kind of trick to recruiting those varmi't rogues? I had 7 (Science) crew slots available, and had 14% odd life support when trying to...
nakamura@...
Aug 21, 2001 1:25 pm
664
The rules state that :"Rogue recruitment produces a random number of randomly skilled crew, both number and skill limited to a maximum of the officer's skill" ...
Cooper, Adrian
adrian@...
Aug 21, 2001 1:46 pm
665
Does anyone know the formula for %age chances of gaining a torpedo per crew member? Instinct says that its equal to the danger percentage, with risk to crew...
deformedrabbit@...
Aug 29, 2001 6:12 pm
666
I thought it was in the rules. Maybe I'm wrong....
Douglas W. Roberts
douglas2@...
Aug 29, 2001 6:36 pm
667
The rules are not specific - what I've suggested is what I infer fromt he rules, but its unclear. Smiles, Steve, Deformed Rabbit. ...
Deformed Rabbit
deformedrabbit@...
Aug 29, 2001 7:12 pm
668
... It's equal to the danger percentage of the minefield for each Weaponry crew to get one torpedo. Cloaks are used to enter minefields, not Life Support...
Krazy Kat
krazykat_13@...
Aug 30, 2001 1:11 pm
669
... True, but the rules state that the risk to the crew can be reduced by Life Support, so I'm assuming that's the relevant factor in this case. I guess you...
Deformed Rabbit
deformedrabbit@...
Aug 31, 2001 11:11 am
670
True, but the rules state that the risk to the crew can be reduced by Life Support, so I'm assuming that's the relevant factor in this case. I guess you send...
wdf3@...
Aug 31, 2001 11:16 am
671
... I was given to understand that it was the duty of those more experienced players who hold strong opinions to conduct this testing for us weaker new ...
Deformed Rabbit
deformedrabbit@...
Aug 31, 2001 11:19 am
672
Come now Steve, you have been around long enough now to count as a more experienced player, and you've certainly got strong opinions!!! :-) Cheers, Adrian...
Cooper, Adrian
adrian@...
Aug 31, 2001 11:21 am
673
Never send a rabbit to do a haddock's job... ... http://explorer.msn.com/intl.asp ... ...
Jeremy Maiden
jeremy.maiden@...
Aug 31, 2001 11:22 am
674
I was given to understand that it was the duty of those more experienced players who hold strong opinions to conduct this testing for us weaker new players? :)...
wdf3@...
Aug 31, 2001 11:24 am
675
Never send a rabbit to do a haddock's job... ... Perhaps we could make a stew?......
wdf3@...
Aug 31, 2001 11:26 am
676
You aren't hinting that it might be time for me to do something stupid and kill my ship again are you? :-) Cheers, Adrian Cooper ext 347 Student Analyst House...
Cooper, Adrian
adrian@...
Aug 31, 2001 11:27 am
677
I'll make the stew if you are volunteering for chowder. ;-) Chris ... -- O, the dalliance and the wit, The flattery and the strife! - Tennyson...
Chris Babcock
mshb@...
Aug 31, 2001 11:28 am
678
I'll make the stew if you are volunteering for chowder. ;-) Chris ==== OK...since you don't have the 'clams'... Bill...
wdf3@...
Aug 31, 2001 11:36 am
679
All, Since I haven't heard anything more about the progress of compiling the FAQ, I will assume that it is dead in the water. As such, I would be willing to...
Douglas W. Roberts
douglas2@...
Sep 20, 2001 5:08 pm
680
Am I to assume that the absence of a response to this email means that not only is the effort dead-in-the-water, but also possibly non-existent without intent...
Douglas W. Roberts
douglas2@...
Sep 21, 2001 4:33 pm
681
There has been an outline proposed and posted. I'll see if I can find my copy for you. If you care to match the questions with the answers, I'll be glad to...
mshb@...
Sep 21, 2001 5:41 pm
682
Ok. I will eagerly await it. ;)...
Douglas W. Roberts
douglas2@...
Sep 21, 2001 6:49 pm
683
... find my copy for you. If you care to match the questions with the answers, I'll be glad to proof it and find a home on the 'Net for it. ... Or you can look...
Captain H'roo'roo
TrueBlue@...
Sep 21, 2001 7:05 pm
684
I'm new, 1) I thought Med. modules cost $400. I just bought one at $208. Why? (95%) 2) I thought you could attack any vessel that did not hale/hail you? I got...
Drover Brockett
drover_10@...
Sep 25, 2001 1:42 am
685
One a shop has improved the quality (reliability) of mod to the maximum possible (95%) for the shop, it begins discounting the price until the module is sold...
Chris Babcock
mshb@...
Sep 25, 2001 1:49 am
686
... *snip* ... You can attack anyone you want. It's considered good manners to hail the ship you're paired with (especially if you would come off the worse in...
Captain H'roo'roo
TrueBlue@...
Sep 25, 2001 4:09 am
687
... Welcome. ... Once a shop mod is maintained up to 95%, it's cost decreases every turn. When the cost reaches half its max ($400), it dissappears from the...