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TBG_FAQ · Group to discuss FAQ items for the PBeM game To Boldly Go
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Messages 503 - 532 of 868   Oldest  |  < Older  |  Newer >  |  Newest
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503
Ok, if two people are at the same terminal, will they both get the same password fragment (assuming that they deserve it of course!!) Cheers, Adrian...
Cooper, Adrian
ACooper@...
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Mar 1, 2001
9:43 am
504
The password fragment revealed in a player's turn is random. A terminal may reveal different fragments to different ships in the same system. It is random. ...
Chris Babcock
mshb@...
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Mar 1, 2001
11:20 am
505
... However, your percentage influences the maximum bonus you can get. I.e. Sickbay 100% will give you a maximum value of $1000, while Sickbay at 27% will...
Robert van Vark
Frantagol@...
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Mar 1, 2001
12:36 pm
506
Well, thanks for the information. But does anyone have the answer to number two? Ace __________________________________________________ Do You Yahoo!? Get...
ace
ace_ur@...
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Mar 2, 2001
4:38 am
507
If I already have Mercenaries, can I hire other Mercenaries to replace the old Mercenaries?...
Anarchist
egroups@...
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Mar 2, 2001
9:10 pm
508
... I think the answer is yes - assuming you are either interrogating or releasing for information. Pequod...
Ishmael
michael.hughes@...
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Mar 2, 2001
10:01 pm
509
They aren't replaced: you'll just have two mercs taking up cargo pod space, and their power values will combine. Lovely way to win any mercenary contract... ...
Devin Owens
lofowens@...
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Mar 2, 2001
10:12 pm
510
... space, ... I don't believe that for a minute!...
Anarchist
egroups@...
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Mar 2, 2001
11:33 pm
511
Each one demands its own pod, regardless of pod size. I have no idea how pod shuffling affects them. Chris ... -- Nil illigitimi carborundum...
Chris Babcock
mshb@...
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Mar 2, 2001
11:51 pm
512
So you mean I can several different mercenaries? That would imply that I could get a new mercenary, then demobilze the pervious mercenary without having to...
Anarchist
egroups@...
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Mar 3, 2001
12:31 am
513
You still can't rehire mercs til they think highly of you again, but you still keep your extras. ... From: "Anarchist" <egroups@...> To:...
Devin Owens
lofowens@...
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Mar 3, 2001
1:05 am
514
In other words, if you demobilize your mercs then you demobilize all of them. There is no retiring one unit and keeping the other (except for selling the pod...
Chris Babcock
mshb@...
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Mar 3, 2001
3:20 am
515
No-I've done it. ... From: "Chris Babcock" <mshb@...> To: <TBG_FAQ@yahoogroups.com> Sent: Friday, March 02, 2001 10:33 PM Subject: Re: [TBG FAQ...
Devin Owens
lofowens@...
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Mar 3, 2001
3:31 pm
516
Thanks Pequad, And that brings in a fourth question. Will a Godparent tell me about a Heavy or nothing at all? Ace ... ...
ace
ace_ur@...
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Mar 4, 2001
3:01 pm
517
I won't be so cruel as to make Pequod answer that question on his own experience again. If you release a Godparent for info, you go straight back to the bottom...
Chris Babcock
mshb@...
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Mar 4, 2001
4:20 pm
518
All, Does anyone have the answers to the following: 1/ Does Dybuk only follow player ships, or can he also follow aliens? 2/ Does Dybuk ever follow the ship he...
Neil Harvey
ma8njh@...
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Mar 5, 2001
10:38 am
519
Also, I would like to add one further question to this list 4) When he is first released, does he just turn up at random location, or does he pick a random...
Cooper, Adrian
ACooper@...
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Mar 5, 2001
10:40 am
520
I thought he followed a ship from his current location? Cheers, Adrian ... From: wdf3@... [SMTP:wdf3@...] Sent: 05 March 2001 11:08 To:...
Cooper, Adrian
ACooper@...
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Mar 5, 2001
11:09 am
521
I thought he followed a ship from his current location? Cheers, Adrian ====== Nope. He gets to choose from the whole list of ships. That's why he is so...
wdf3@...
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Mar 5, 2001
11:16 am
522
... A Godparent tells you about a heavy of another race. Pequod...
Ishmael
michael.hughes@...
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Mar 5, 2001
7:24 pm
523
Thanks, sorry about my late reply. Not that I'm going to pick up a Godparent any time soon:) Ace __________________________________________________ Do You...
ace
ace_ur@...
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Mar 6, 2001
2:11 pm
524
Here's an incomplete list of spell costs that includes the new spells. Anyone else that wishes to fill in the blanks can do so. Note that when followed by a...
Krazy Kat
krazykat_13@...
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Mar 6, 2001
11:01 pm
525
Trace is a 75 favor Science officer spell and I think Power Down is a 50 favor Engineer spell. Currently both Power Up and Power Down are marked as "Power Up"...
Paul Case
drmysto@...
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Mar 6, 2001
11:36 pm
526
Hi all, I have a simple question: What are Dybuk's weapons actually doing? I know the Logic Bomb purges a Starnet, but what is the Bio and the Bangy Bomb? So...
Marc
Sapphire@...
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Mar 7, 2001
9:40 pm
527
Hi all, I have a simple question: What are Dybuk's weapons actually doing? I know the Logic Bomb purges a Starnet, but what is the Bio and the Bangy Bomb? So...
wdf3@...
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Mar 8, 2001
6:58 am
528
Another Question about Dybuk. I noticed that when I was paired with him, he didn't use the bio-bomb even though he had 3 in his Evil Zapper. Does he try and...
Cooper, Adrian
ACooper@...
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Mar 8, 2001
9:18 am
529
... Well, the question was simple. I didn't say the weapons are ;) ... With expensive spells, which is why a Dybuk Hunter "prefers" to be multiple chosen to...
Marc
Sapphire@...
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Mar 8, 2001
2:36 pm
530
I guess that means that we don't know. It would be pretty easy to establish from one battle, but I haven't had the opportunity to check the math. I do know,...
Chris Babcock
mshb@...
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Mar 9, 2001
2:17 am
531
Hi all, I wonder if anyone has a good clue about the replacement rate of destroyed alien ships at their homeworld. Is there a maximum/minimum number of ships,...
Marc
Sapphire@...
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Mar 9, 2001
7:08 pm
532
The number of aliens are constant, and if destroyed they respawn the next turn. Doug...
Douglas Roberts
douglas2@...
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Mar 9, 2001
7:54 pm
Messages 503 - 532 of 868   Oldest  |  < Older  |  Newer >  |  Newest
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