There are seven levels of criminals, of which only heavies are visible through a direct search. In order to turn a prisoner into the authorities, you need to...
Chris Babcock
mshb@...
Jan 1, 2001 2:54 pm
386
Do demo modules lose Reliability when at the Holiday Planet? Harry Leshko of the Spelljammer ===== I have come to the conclusion that one useless man is called...
Krazy Kat
krazykat_13@...
Jan 3, 2001 1:13 am
387
... I'm not sure, but from Rules: " Being at the Holiday Planet does not freeze a ship, it still executes default orders (or even most player-orders if it gets...
Piotr Rutkowski
ctulpis@...
Jan 3, 2001 7:10 am
388
Hi there Probably been asked many times before, and probably written down somewhere, but I can't find where. Q. Can more than one ship campaign at a location...
Cooper, Adrian
ACooper@...
Jan 5, 2001 3:14 pm
389
A colony/homeworld can only be influenced once per round. If a ship higher in the power sorting influences, no other ships below him can influence that colony...
Douglas W. Roberts
douglas2@...
Jan 5, 2001 5:15 pm
390
... I don't have the time for politics, but this is lame. I am already opposed to the fact that the more powerful ship always gets to act first, but why was...
Marc Jamrow
Sapphire@...
Jan 5, 2001 9:30 pm
391
I don't have the time for politics, but this is lame. I am already opposed to the fact that the more powerful ship always gets to act first, but why was...
wdf3@...
Jan 6, 2001 8:44 am
392
If you stomp your feet really loud, sometimes Jeremy will change a fundamental game mechanism. ;-) Chris ... -- Nil illigitimi carborundum...
Chris Babcock
mshb@...
Jan 6, 2001 12:42 pm
393
To give the big ships something to do and to make the game more colorful. The reason ships act in the order of power is that it rewards the big ships for being...
Douglas Roberts
douglas2@...
Jan 6, 2001 7:35 pm
394
... Again your reasoning eludes me. What is the advantage of small ships, except that they do not have to maintain as many modules. Of course, you use this...
Marc Jamrow
Sapphire@...
Jan 6, 2001 8:13 pm
395
... Not without the support from many other players, which normally isn't voiced or doesn't exist. Marc...
Marc Jamrow
Sapphire@...
Jan 6, 2001 8:17 pm
396
... Believe it or not, but I *am* opposed to this. Not that I am against communications, but I do not want to be forced asking the players with the biggest...
Marc Jamrow
Sapphire@...
Jan 6, 2001 8:20 pm
397
Again your reasoning eludes me. What is the advantage of small ships, except that they do not have to maintain as many modules. Of course, you use this...
wdf3@...
Jan 7, 2001 8:19 am
398
... Your point being? The discussion (in this part of the thread) was why big ships should be allowed to act first (modules, adventures, politics, etc.) So...
Marc Jamrow
Sapphire@...
Jan 7, 2001 4:58 pm
399
Bigger ships are way tougher, yes, but that does not give them more options. Regardless of size, all ships can do the same things. Everything in the game...
Douglas Roberts
douglas2@...
Jan 7, 2001 8:57 pm
400
If you don't want to work with the system, and don't want to try to change the system, then there is no point in playing. I know this sounds harsh, but you...
Douglas Roberts
douglas2@...
Jan 7, 2001 9:02 pm
401
... No offense Doug, but that is the most intelligent comment (next to your lucid arguments against taking BSL's sensor artifact) that you have ever put forth....
Chris Babcock
mshb@...
Jan 7, 2001 9:34 pm
402
No offense Doug, but that is the most intelligent comment (next to your lucid arguments against taking BSL's sensor artifact) that you have ever put forth....
wdf3@...
Jan 8, 2001 9:01 am
403
For one rare moment here, I am actually in total agreement with both Doug and Chris. My word, is that a flying pig I see flying past my window? Seriously...
Cooper, Adrian
ACooper@...
Jan 8, 2001 9:30 am
404
... It's the end of the world as we know it... ... How do you think I got started? "Help, I'm stranded at Regulus!" (OK, that wasn't a good example. The rest...
Chris Babcock
mshb@...
Jan 8, 2001 11:52 am
405
Chris, ... No, they only move when they're captured: they don't actively evade once you're after them. Jeremy...
Jeremy Maiden
jeremy.maiden@...
Jan 8, 2001 8:48 pm
406
Doug/Chris, ... Actually that's not the point at all :-) The point of rewarding success is to make the game worth playing, not to encourage communication. It...
Jeremy Maiden
jeremy.maiden@...
Jan 8, 2001 8:53 pm
407
... Wow, finally an explanation that actually makes sense, even though I don't agree, but that's another story :) Marc...
Marc Jamrow
Sapphire@...
Jan 8, 2001 9:57 pm
408
Hi, I have a simple question: What are the costs for the academies, or more specifically, the costs for the eight levels an officer can achieve? Thanks ahead, ...
Marc Jamrow
Sapphire@...
Jan 9, 2001 7:44 pm
409
... For Academy 4n (where n = 0 to 7), the cost is (n+1) * (n+1) * 100. So, the most expensive one is $6400. Flying Beak...
Walker Aumann
walkera-tbg@...
Jan 9, 2001 7:50 pm
410
... 100*new_level^2 for each individual level which adds up to a total of 20400 if I'm correct. - Boi -- Do not export this sig....
Boi Sletterink
boi@...
Jan 9, 2001 7:58 pm
411
... I worked all the way through the ranks at one point - I'll check my turn archives to fill in the blanks when I get a chance. Pequod...
michael.hughes@...
Jan 9, 2001 10:23 pm
412
... You are correct (of course, you knew that :) Thanks for the answer, now I know my officers won't visit academies all too often in the near future...
Marc Jamrow
Sapphire@...
Jan 9, 2001 11:15 pm
413
Maybe I a mistaken, but I think there is a problem with the distribution of rogue bands. By my current count, there are 45 Engineering 30 Medical 31 Science 21...
Marc Jamrow
Sapphire@...
Jan 9, 2001 11:52 pm
414
When a rogue band is recruited it is replaced by a random band. The tech level of the race also dtermines the potential skill of the recruits. The results you...